Xlithan Posted January 2, 2018 Share Posted January 2, 2018 So I've been playing around with SkyWyre v10, and I've finally got a basic form of isometric working. There's a bunch of things that still need to be updated, but I've got movement and mapping done. The movement is still buggy, but it works and goes in the right directions etc. Just needs adjusting slightly. Â Â Oddly and Xeno 2 Link to comment Share on other sites More sharing options...
Giligis Posted January 2, 2018 Share Posted January 2, 2018 Extremely interesting. I like it, even if it visual basic 6. It will be cool to see how you do lighting, if you do. Could do some real cool stuff with isometric lighting. Xeno 1 Link to comment Share on other sites More sharing options...
Xlithan Posted January 2, 2018 Author Share Posted January 2, 2018 The next step now is to finish making it true isometric. It still works off a square grid, so when you walk, it updates the X and Y position at the same time. That needs to be updated. What kind of lighting? If you mean when it's night time and there is a light on the player, that's easy. Xeno 1 Link to comment Share on other sites More sharing options...
Giligis Posted January 2, 2018 Share Posted January 2, 2018 1 hour ago, Xlithan said: The next step now is to finish making it true isometric. It still works off a square grid, so when you walk, it updates the X and Y position at the same time. That needs to be updated. What kind of lighting? If you mean when it's night time and there is a light on the player, that's easy. Yes, essentially thats what I mean. Imagine the player has a torch, a shadow is casted on the building when walking by etc, because you have 3 sides to work with when doing lighting, you could do some awesome looking stuff with it. Like this video in a way. Â Â Â Link to comment Share on other sites More sharing options...
Kibbelz Posted January 2, 2018 Share Posted January 2, 2018 Shame its done in vb6 but guess that can't be helped with Intersect currently closed source. Would love to see it in Intersect once Intersect is released tho. Are you planning on releasing this as a source tutorial? Xeno and Oddly 2 Link to comment Share on other sites More sharing options...
Xlithan Posted January 2, 2018 Author Share Posted January 2, 2018 I had plans of making a closed source engine with it, which sounds pointless when you think of all the engines available. But none of them are isometric which would make it unique. But I don't have the time or motivation to do it. I could release the source code, it's possible, but I'm currently using it for a project game so the source code won't be released any time soon. Still a lot of debugging to do. Â As for the question on lighting, yeah I see what you mean. But that video is 3D with particle effects, it would be much more complicated to do shadows with this engine, as buildings and structures are all flat objects from PNG files. It's possible, anything is possible, but for the sake of some fancy visual effects, it's definitely not top of my list of things to do. Xeno 1 Link to comment Share on other sites More sharing options...
Oddly Posted January 2, 2018 Share Posted January 2, 2018 2 hours ago, Xlithan said: I had plans of making a closed source engine with it, which sounds pointless when you think of all the engines available. But none of them are isometric which would make it unique. But I don't have the time or motivation to do it. I could release the source code, it's possible, but I'm currently using it for a project game so the source code won't be released any time soon. Still a lot of debugging to do.  As for the question on lighting, yeah I see what you mean. But that video is 3D with particle effects, it would be much more complicated to do shadows with this engine, as buildings and structures are all flat objects from PNG files. It's possible, anything is possible, but for the sake of some fancy visual effects, it's definitely not top of my list of things to do. Mirage was first released under a GPL license, a copy left license that means all derivitives of the software (including derivitives of derivitives) must also inherit the GPL license. legally you cannot close the source to any derivitive of it... Not that that matters, because no one cares for it... Xeno 1 Link to comment Share on other sites More sharing options...
Kibbelz Posted January 2, 2018 Share Posted January 2, 2018 1 hour ago, Crest3DeezNuts said: Mirage was first released under a GPL license, a copy left license that means all derivitives of the software (including derivitives of derivitives) must also inherit the GPL license. legally you cannot close the source to any derivitive of it... Not that that matters, because no one cares for it... No one cares lets be honest Link to comment Share on other sites More sharing options...
Oddly Posted January 2, 2018 Share Posted January 2, 2018 Just now, Kibbelz said: No one cares lets be honest I made it very clear that nobody cares. So just in case that no one is aware, nobody cares what you do with eclipse. Link to comment Share on other sites More sharing options...
Xlithan Posted January 2, 2018 Author Share Posted January 2, 2018 Believe me nobody cares. I'm still in contact with Consty, and he doesn't give a shit. Shannara never gave a shit either as we were quite close back in the day on the original Mirage forums. Those are the 2 original founders and owners of Mirage Online / Mirage Source, so rest assured, any license that was applied to Mirage Source has long been forgotten about. Â For anybody interested, Consty is developing a browser-based version of classic Mirage Online:Â https://twitter.com/consty Link to comment Share on other sites More sharing options...
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