Grinch Posted December 26, 2017 Share Posted December 26, 2017 im trying to make it so when i "select" the entity (target). i attack it when i come within range as opposed to using the E attack function, a select, and wait till its dead function. Â -this s to prevent having to spam click the attack button Link to comment Share on other sites More sharing options...
0 jcsnider Posted December 31, 2017 Share Posted December 31, 2017 4.8 will have hold click/attack button to continue attacking -- that's progress  Grinch and PinkAngel 2 Link to comment Share on other sites More sharing options...
0 Beefy Kasplant Posted December 27, 2017 Share Posted December 27, 2017 You will have to wait until source comes out and program that function in. Link to comment Share on other sites More sharing options...
0 Grinch Posted December 28, 2017 Author Share Posted December 28, 2017 okay. how about inputting skills that level up? or exp per hit instead of per mob Link to comment Share on other sites More sharing options...
0 PinkAngel Posted December 31, 2017 Share Posted December 31, 2017  On 12/26/2017 at 5:40 PM, Grinch said: im trying to make it so when i "select" the entity (target). i attack it when i come within range as opposed to using the E attack function, a select, and wait till its dead function.  -this s to prevent having to spam click the attack button  when the source comes out and someone does build this in please please share with us all because this spam click attacking is really aggravating my arthritis Link to comment Share on other sites More sharing options...
0 PinkAngel Posted December 31, 2017 Share Posted December 31, 2017 7 minutes ago, jcsnider said: 4.8 will have hold click/attack button to continue attacking -- that's progress  nice, definitely progress lol, my hands will appreciate not having to keep clicking. I'm too young for arthritis but I definitely have it. Guess I take after my grandma, she was diagnosed with arthritis at the ripe young age of 23 Link to comment Share on other sites More sharing options...
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Grinch
im trying to make it so when i "select" the entity (target). i attack it when i come within range as opposed to using the E attack function, a select, and wait till its dead function.
Â
-this s to prevent having to spam click the attack button
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