Arcainess Posted December 20, 2017 Share Posted December 20, 2017 What's up ma bitches!  So let's get down to it, how do you plan your game? I'm sure many of us go with whats in our heads but what if your working in a team?  Do you a layout plan so to say how your game is going to play out? What do you need? How long it's going to do? etc I'm currently making a moc up plan of how my want my MMO to run since MMO's require a lot of planning and even then future planning to keep things running smoothly. So when it comes to planning your MMO's how do you guys and gals go about it? Link to comment Share on other sites More sharing options...
yanis69 Posted December 20, 2017 Share Posted December 20, 2017  I draw the plan on paper,  with a pencil and eraser Agoraphobic 1 Link to comment Share on other sites More sharing options...
SoggyCow Posted December 20, 2017 Share Posted December 20, 2017 my friend and i use google docs to write idea and draw maps  https://docs.google.com/drawings/d/1HCXY4-zynKkbPKP93VI257EMGrx3ULf9RNKdH-3sSuo/edit?usp=sharing  then based off the map we made we make it in the editor  Agoraphobic 1 Link to comment Share on other sites More sharing options...
Agoraphobic Posted December 20, 2017 Share Posted December 20, 2017 I do free form writing in a notebook, until I get everything finished. Then I start writing it up in a Word Document (maps, characters, dialogue, etc). After everything is done, then I begin working on the game within the engine. Having a well-written game design document is essential. Link to comment Share on other sites More sharing options...
Kibbelz Posted December 20, 2017 Share Posted December 20, 2017 To be honest. Me and @Murdoc didn't do a whole lot of planning with Nightmare. We had a core concept and discussed ideas daily and made sure we were on the same page. This may be easier as we were a team of two but we had a base story ( could be summerised in a paragraph) then we created continents on a world map mockup then focused on pure overworld mapping only. We made it up as we went along keeping to the very basic world map concept we had. I think planning is important but aslong as the base plan is there i think the feeling of inspiration on the day is the best way to motivate yourself to work. Basically what I'm trying to say is don't over plan and allow freedom. Make it fun and you will keep working on your project and actually get somthing done which is rare.  Keep your teams small and keep everyone with the same game plan and you will find success. I've also found over the years don't make a game with your close friends if they will not put in the hours or the quality you want from your game (usually the friends IRL, a lot of veterans will know what i'm on about). Find people who have the same ideals as you, I'm lucky enough to have a close friend in @jcsnider for Intersect and @Murdoc in Nightmare as well as fantastic developers. Find the perfect balance, the recruitment board is open and we have a lot of keen developers here  TLDR: planning is important but don't over plan and restrict yourself. Have fun and communication with dedicated developers who you enjoy working with and don't "clown about" is 100% the key. Xeno and Agoraphobic 2 Link to comment Share on other sites More sharing options...
Xeno Posted December 20, 2017 Share Posted December 20, 2017 Work out the core concepts, create a world design and storyline, then work into the finer details. Dedication will always be pivotal, as things can always be re-worked as long as they're actually done. Too much dicking around and you get swallowed. Kibbelz and Agoraphobic 2 Link to comment Share on other sites More sharing options...
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