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White glow creating a black background glow


Gilgamesh

Question

So. I was finishing my reactor and found out whenever I use a white glow in the tile, in the game it creates a black glow behind it.

In the event it is fine.

In the game

Spoiler

R5dRy2m.jpg

 

In the editor

 

Spoiler

LWJw7Sw.jpg

 

 

Do you know what may be causing it? :t

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The editor and game don't render the map in the same way, which causes some of this weird stuff to happen. It's mostly the same, but between the render pipelines of the DirectX and OpenGL versions of MonoGame there's some minor oddities like this.

I don't think there's much you can really do about it aside from trying to tweak your tiles or background layers to make it look similar.

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