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Timed Mini-Game


Xeno

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I'm going to show you how to set up a timed mini-game in Intersect. It's quite simple, and can be used for not only mini-games but quests that require tasks be done in a certain time as well. To start make an event that will initiate the actual mini-game or quest:

 

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Here I've created an event called maze start which I put at the beginning of my maze. One switch called Killer Maze is set to True on start, and a variable is set to 0. The variable will increment depending on how much time has passed, but is reset to 0 each time the maze is started. The event is also set to Autorun, but may be different if you wish to start your event through a player action. The Spawn/Execution Conditions are set up as such:

f39044e532e357cdb2fda8c67faf0f8b.png

 

This ensures that the Autorun portion does not continually play.

 

Next, we will create a Common Event which will serve as the actual timer. Using a Common Event for this purpose is optimal, as it will continue to run no matter which map you navigate to.

 

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Here the common event checks to see what each variable "Killer Maze Time" is set at, then waits so many seconds before changing the variable again. In my case I wanted to have different time periods for different rewards hence the variable is changed 4 times. Though not necessary, you can display a chatbox text each time the variable is changed indicating how much time is left, or what stage you are at in your mini-game etc. Lastly, to ensure the Common Event is not always running (since it's set to Autorun) we create a Spawn/Execution Condition telling it to start only if the switch is True:

16a7f7eaea67f3da184ce03643950406.png

 

And that's how a timed mini-game is done. Hope this helps someone. If you have any questions, feel free to ask.

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