emptyaccount Posted December 3, 2017 Share Posted December 3, 2017 Hi,  I don't know if this is in the right place , but I'm new using Unity and I was wondering if anyone here knows if there's a way to export an animation as a sprite sheet.  Thank you! Link to comment Share on other sites More sharing options...
SkywardRiver Posted December 3, 2017 Share Posted December 3, 2017 Not that I know of in Vanilla Unity. You might try taking a look at the asset store maybe haha. emptyaccount 1 Link to comment Share on other sites More sharing options...
emptyaccount Posted December 3, 2017 Author Share Posted December 3, 2017 28 minutes ago, SkywardRiver said: Not that I know of in Vanilla Unity. You might try taking a look at the asset store maybe haha.  Thanks!, but apparently there's no way to do it. I guess I'll have to find another software SkywardRiver 1 Link to comment Share on other sites More sharing options...
Oddly Posted December 3, 2017 Share Posted December 3, 2017 I may be able to help you with this, what exactly do you mean "export animation as sprite sheet" Are you talking about a gif animation? emptyaccount 1 Link to comment Share on other sites More sharing options...
emptyaccount Posted December 3, 2017 Author Share Posted December 3, 2017 15 hours ago, Crest said: I may be able to help you with this, what exactly do you mean "export animation as sprite sheet" Are you talking about a gif animation?  I made a game skill effect in Unity 2D and wanted to convert/export it into a sprite sheet. But apparently there's no way   Link to comment Share on other sites More sharing options...
Nate Posted December 5, 2017 Share Posted December 5, 2017 Typically your animations would be created frame by frame in the first place - so I'm assuming you added some sort of effect or particles / shaders ? I'm not sure how heavy your knowledge is with programming, but you may be able to build a scene that strictly exports an image every frame? It would export a ton unless you controlled the frequency, but there's something. Haha. emptyaccount 1 Link to comment Share on other sites More sharing options...
emptyaccount Posted December 5, 2017 Author Share Posted December 5, 2017 13 hours ago, Nate said: Typically your animations would be created frame by frame in the first place - so I'm assuming you added some sort of effect or particles / shaders ? I'm not sure how heavy your knowledge is with programming, but you may be able to build a scene that strictly exports an image every frame? It would export a ton unless you controlled the frequency, but there's something. Haha.  Thanks, but now I'm using Photoshop and After Effects to create the animations. Link to comment Share on other sites More sharing options...
Oddly Posted December 5, 2017 Share Posted December 5, 2017 14 hours ago, Nate said: Typically your animations would be created frame by frame in the first place - so I'm assuming you added some sort of effect or particles / shaders ? I'm not sure how heavy your knowledge is with programming, but you may be able to build a scene that strictly exports an image every frame? It would export a ton unless you controlled the frequency, but there's something. Haha. This is what i was thinking, but the terms he used made me question what he was doing in the first place. Link to comment Share on other sites More sharing options...
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