moscano Posted December 1, 2017 Share Posted December 1, 2017 Hello everyone, I'm creating my game on the Intersect Engine platform About the Game Ulna Online is a free multiplayer game (MMORPG) developed by Moscano Produção. It started to be created in 2017. In it, players can develop the skills of their characters, search for treasures, solve puzzles and explore areas such as cities, dungeons, forests, deserts, islands, beaches, mines, etc. The characters can fight fights with each other or with creatures, such as monsters, dragons, demons, using weapons and spells. When starting the game, your avatar starts on the island of Corbie, an island that every player must pass through to develop skills necessary for progress and survival on the other maps in the game. When the player reaches Corbie's last map, he can optionally choose his vocation and leave the island. In Cayman, the player becomes familiar with the game and learns many things about the world of Ulna Online, such as magic, equipment and etc. https://store.steampowered.com/app/1529860/Ulna_Online/ World Map Cayman City Class Gui Vídeo Alexoune001, Xeno, Refur and 3 others 6 Link to comment Share on other sites More sharing options...
Damian666 Posted December 1, 2017 Share Posted December 1, 2017 you should make your screenshots visible man... Link to comment Share on other sites More sharing options...
moscano Posted December 1, 2017 Author Share Posted December 1, 2017 http://prntscr.com/hhx7zu I can not delete old attachments to make space for new ones Link to comment Share on other sites More sharing options...
Damian666 Posted December 1, 2017 Share Posted December 1, 2017 upload the screenshots on our host, then they show in your post. https://www.ascensiongamedev.com/community/filehost/ Link to comment Share on other sites More sharing options...
moscano Posted December 2, 2017 Author Share Posted December 2, 2017 thank you I did it Link to comment Share on other sites More sharing options...
Damian666 Posted December 2, 2017 Share Posted December 2, 2017 nice, approved Link to comment Share on other sites More sharing options...
Tushy Posted December 2, 2017 Share Posted December 2, 2017 Why when i launch the game, its write the server is offline? Link to comment Share on other sites More sharing options...
moscano Posted December 2, 2017 Author Share Posted December 2, 2017 33 minutes ago, Tushy said: Por que, quando eu lanço o jogo, escreve o servidor está offline? try again Link to comment Share on other sites More sharing options...
jcsnider Posted December 2, 2017 Share Posted December 2, 2017 Your client and server language files are wayyyyy out of date. That's why you're seeing all of the text with //section/id. Delete everything in Client/Resources/Languages and Server/Resources/languages to fix that. Link to comment Share on other sites More sharing options...
Cheshire Posted December 2, 2017 Share Posted December 2, 2017 I can't help but notice you've copy/pasted the same map to create the entire world and then added a few structures to it. Is that something you did to fill it in quickly, or is it intended to be that way? Link to comment Share on other sites More sharing options...
moscano Posted December 2, 2017 Author Share Posted December 2, 2017 8 minutes ago, Joyce said: Não posso deixar de notar que você copiou / colou o mesmo mapa para criar o mundo inteiro e depois adicionou algumas estruturas para ele. Isso é algo que você fez para preenchê-lo rapidamente ou pretende ser assim? I'm doing the solo game so I'm not doing the detailed map, in the future I'll sort the map. 21 minutes ago, jcsnider said: Os arquivos de linguagem de seu cliente e servidor são passíveis de namoro. É por isso que você está vendo todo o texto com // section / id. Exclua tudo em Cliente / Recursos / Idiomas e Servidor / Recursos / idiomas para corrigir isso. okay I'll do it Link to comment Share on other sites More sharing options...
rebeca Posted December 25, 2017 Share Posted December 25, 2017 very good! Link to comment Share on other sites More sharing options...
Gibier Posted December 25, 2017 Share Posted December 25, 2017 @moscano you main post should be wrote in english in this section. Xeno and moscano 2 Link to comment Share on other sites More sharing options...
moscano Posted December 28, 2017 Author Share Posted December 28, 2017 Kyrise and Refur 2 Link to comment Share on other sites More sharing options...
moscano Posted May 22, 2018 Author Share Posted May 22, 2018 Hi everyone, I'm creating the online ulna game, so far I'm creating the game myself, and I'm kind of discouraged in creating the game myself, I wanted to know if there is any Brazilian interested in creating the game with me, the game to level up and create things until lv 80+ . I used google translator to write this :p Link to comment Share on other sites More sharing options...
Neeknog Posted May 22, 2018 Share Posted May 22, 2018 seems like everything is very square, all the major areas. Link to comment Share on other sites More sharing options...
moscano Posted May 22, 2018 Author Share Posted May 22, 2018 1 hora atrás, Niko disse: Parece que tudo é muito quadrado, todas as áreas principais. yes, it's like I said, I'm playing the game on my own, it's my first game, and I'm giving priority to the gameplay, when you have more people in the team, go to sort the animations of the spells, map details, change some npc etc. What I'm doing in the game is to balance the xp, items, damage, defense, etc. I plan to do this until level 150. After that, if I'm still alone, I'll get the map. I tested the game online had 84 registration but only gave 15 people onine the server gave error, but people liked the style a lot. Link to comment Share on other sites More sharing options...
moscano Posted June 2, 2018 Author Share Posted June 2, 2018 Xeno and Agoraphobic 2 Link to comment Share on other sites More sharing options...
moscano Posted June 22, 2018 Author Share Posted June 22, 2018 Download: https://drive.google.com/open?id=1e0D8LeKPz6SRBprhKM_dyVemmMM0HhRm Link to comment Share on other sites More sharing options...
moscano Posted July 17, 2018 Author Share Posted July 17, 2018 Link to comment Share on other sites More sharing options...
moscano Posted August 5, 2018 Author Share Posted August 5, 2018 Kyrise 1 Link to comment Share on other sites More sharing options...
moscano Posted August 10, 2018 Author Share Posted August 10, 2018 Link to comment Share on other sites More sharing options...
areisyus Posted August 11, 2018 Share Posted August 11, 2018 (edited) @Damian666 Sorry dude. didn`t read the rule about language, as I saw that author was Brazilian I naturally wrote in Portuguese... I just translated it... Just wanna congrats you, bro, about all the things that you placed til now in your game, is one of the few that we can find on this forum that is currently playable. 2 things bothered me a little, hope you understand as a constructive feedback: 1: Elf just seems to be misplaced on your set of classes, It is commonly used as race, not a class. Mabe, you should review your class set and change Elf by some other classic proficiency class like others that you use or change all the set of classes to be more coherent. For example (using Tolkien's universe races to implicit relate to proficiency/skill sets) you could have {Elf, Human, Dwarf, Maiar} as classes instead of {Elf, Assassin, Warrior, Sorcerer}. 2: Initial gameplay at beginners/tutorial island seems to be a little unbalanced as you take levels and distribute your attribute points and it doesn't scale with your weapons. You pass through the five initial levels causing the same damage and having same challenge to confront stronger creatures as at level 1, just the amount of life points change a little and helps to fight the stringer creatures. It may be a little frustrating to beginners and usually, mmos do the opposite, increasing lower level faster and doing more advantages at initial levels and the "power jumps" becomes less visible as you evolve. I saw that you have a big influence of Tibia but even on Tibia (old and good sandbox Tibia before tutorial introductions), you could experiment the difference fighting level 1 or 2 and so on as you change equipment sets even without getting level... wish you all the best and I hope you continue motivated to improve and grow your project... Edited August 11, 2018 by areisyus moscano 1 Link to comment Share on other sites More sharing options...
moscano Posted August 11, 2018 Author Share Posted August 11, 2018 1 hour ago, areisyus said: Kra, em primeiro lugar, parabéns por tudo que você conseguiu fazer até agora, você colocou bastante conteúdo e é um dos poucos trabalhos que encontramos no forum q é realmente jogável. 2 coisas me incomodaram bastante, vou mencionar aqui com o intuito de ajudar a melhorar espero que você leve numa boa: 1: Elfo como classe de personagem não faz sentido algum nesse conjunto de classes. Elfo é um conceito bem difundido na literatura e no RPG como uma RAÇA e não faz sentido ter uma combinação {guerreiro, elfo, bruxo...} se fosse algo tipo {elfo, anão, maiar...} (usei um exemplo claramente relacionado à literatura de tolkien somente para ilustrar). Neste exemplo todo o conjunto são raças então você criaria um contexo onde implícitamente as classes de proeficiência/perícia seriam direcionadas para as raças específicas embora ainda seja estranho para jogadores tradicionais de roleplay acaba tendo alguma coerência, da forma como está, ao menos para mim, não faz sentido ter 3 classes clássicas e uma raça pra escolher como classe. (Chame de arqueiro, Ranger ou alguma outra classe que assim como as outras que escolheu seja tradicional ou crie todo um conjunto próprio mas que seja coerente) 2: Simplesmente não da pra perceber que você está evoluindo na ilha inicial, você pega lvl e não muda nada mesmo distribuindo os pontos de skill me pareceu que as armas não escalam e a dificuldade para continuar evoluindo os primeiros níveis continua a mesma... Isso é o oposto de todos os mmos q eu lembro no momento de cabeça. Normalmente os primeiros níveis são mais rápidos de alcançar e onde você nota rapidamente a diferença de um nível para outro e depois vai se tornando mais distante os "saltos de poder". Uma das pouca exceções que lembro agora é o Tíbia em sua origem (antes de criarem os tutoriais) que judiava bastante dos iniciantes por largá-los sem informação nenhuma a mercê de entrar em um bueiro sem se preparar e acabar sendo emboscado, morrendo para ratos. Da pra notar em alguns momentos que o Tíbia foi uma forte inspiração para Ulna, inclusive no nome, porém vale ressaltar que mesmo no tíbia antigo era possível notar uma boa diferença no nível de dificuldade quando você trocava o equipamento e ia pegando os níveis iniciais. No mais espero que você tenha persistência para continuar trabalhando e melhorando q que consiga criar um jogo legal conforme for evoluíndo. Thanks for the comment. the game is based on Tibia, Mu and Albion. 1- The elf class is imitation of the MU, the game is a bit tricky even to understand. to do 2 type of elf, damage based on strength and damage based on defense. 2 - The initial island, do not scale the damage, is similar to Tibia, on this island you are obliged to be alone until level 5 after you can leave, what will make you strong on the initial island is your livel and weapons. when you leave the initial island, your level will reset, goes on with the points gained, life and items ... example. if you leave the initial island at level 5, you will have 120 blood, 5 points to distribute. if you leave the initial island at level 15, you will have 220 blood, 15 points to distribute. After you leave the island you will have a class and you will be level 1 and points will escalate, every 1 point on power or on power increases 1 damage, and each point is important to use weapons or armor. Link to comment Share on other sites More sharing options...
areisyus Posted August 11, 2018 Share Posted August 11, 2018 Unfortunately, after leaving the initial island I just can't play anymore. It's hugely lagged. Link to comment Share on other sites More sharing options...
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