I was trying to have monsters summon enemies, one boss and one normal monster.
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Starting with the boss type, i set up the common event, stating the map and tile locations for the spawns, then connected that common event to a spell, which i in turn gave to the boss to cast, but he won't cast it, i assume because there is no trigger. I tried autorun but the spell just kept being cast constantly, since the event is being run and not the spell.
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And then for the normal monster, i did the same as above, except i assumed i would be able to use "on/around entity", but there is only Player as the option, perhaps the engine recognizes the monster as "Player" if the monster casts the spell?
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Does anyone know how to solve the boss type summon problem? Or can clarify the normal monster part for me? I can't really test it since the monster can't cast it (same problem like with the boss type)
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froggy
I was trying to have monsters summon enemies, one boss and one normal monster.
Â
Starting with the boss type, i set up the common event, stating the map and tile locations for the spawns, then connected that common event to a spell, which i in turn gave to the boss to cast, but he won't cast it, i assume because there is no trigger. I tried autorun but the spell just kept being cast constantly, since the event is being run and not the spell.
Â
And then for the normal monster, i did the same as above, except i assumed i would be able to use "on/around entity", but there is only Player as the option, perhaps the engine recognizes the monster as "Player" if the monster casts the spell?
Â
Does anyone know how to solve the boss type summon problem? Or can clarify the normal monster part for me? I can't really test it since the monster can't cast it (same problem like with the boss type)
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