I am wondering if there is a way to compile and protect resources from being simply taken out directly from the resources folder... I.E. John Doe buys a 99c game and tries to resell resources from that folder, however he can't because they are weird file extensions he doesn't know how to decompile. I know many games have things like .grf or .ztw or whatever to do this, is there a way or is this too far out there to do atm with this engine?
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nizate
I am wondering if there is a way to compile and protect resources from being simply taken out directly from the resources folder... I.E. John Doe buys a 99c game and tries to resell resources from that folder, however he can't because they are weird file extensions he doesn't know how to decompile. I know many games have things like .grf or .ztw or whatever to do this, is there a way or is this too far out there to do atm with this engine?
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