Damian666 Posted January 24, 2016 Author Share Posted January 24, 2016 got storage back in finally, and yeah, I noticed the duplication in the screenie xD fixed that already anyway, should be done for a test drive soon Link to comment Share on other sites More sharing options...
Talikan Posted January 24, 2016 Share Posted January 24, 2016 Good joob Link to comment Share on other sites More sharing options...
Damian666 Posted January 25, 2016 Author Share Posted January 25, 2016 nothing for the players, but it sure as hell is gonna make my job easier Link to comment Share on other sites More sharing options...
Kibbelz Posted January 25, 2016 Share Posted January 25, 2016 I remember from the RPGMAKER pokemon mod, there was a .ini for all of the pokemon up to 4th gen, using this data I was then able to convert it into binary data for an editor in eclipse origins. I suggest you do similar to save time ;') Link to comment Share on other sites More sharing options...
jcsnider Posted January 26, 2016 Share Posted January 26, 2016 ^Seconded Link to comment Share on other sites More sharing options...
Damian666 Posted January 26, 2016 Author Share Posted January 26, 2016 I already have them to bin, and for now I only focus on first gen only so so no need for now JC, you busy fuck, fix my decryption plox XD Link to comment Share on other sites More sharing options...
Python Panda Posted January 26, 2016 Share Posted January 26, 2016 I already have them to bin, and for now I only focus on first gen only so so no need for now JC, you busy fuck, fix my decryption plox XD 1st gen is the only gen you need! screw the other gens! Link to comment Share on other sites More sharing options...
Damian666 Posted February 10, 2016 Author Share Posted February 10, 2016 k, alpha release on first post, please sign up with your forum name Link to comment Share on other sites More sharing options...
Kibbelz Posted February 10, 2016 Share Posted February 10, 2016 I want to try this, however nothing happens it just says "starting game" on frmLoad :/ Link to comment Share on other sites More sharing options...
Damian666 Posted February 10, 2016 Author Share Posted February 10, 2016 was rebooting server xD Link to comment Share on other sites More sharing options...
Kibbelz Posted February 10, 2016 Share Posted February 10, 2016 yeah whenever I try and register is keeps crashing on me. here is the error log: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.Security.Cryptography.CryptographicException: Padding is invalid and cannot be removed.  at System.Security.Cryptography.RijndaelManagedTransform.DecryptData(Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount, Byte[]& outputBuffer, Int32 outputOffset, PaddingMode paddingMode, Boolean fLast)  at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock(Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount)  at System.Security.Cryptography.CryptoStream.FlushFinalBlock()  at System.Security.Cryptography.CryptoStream.Dispose(Boolean disposing)  at System.IO.Stream.Close()  at OrionClient.CryptoMod.EncryptOrDecryptFile(String strInputFile, String strOutputFile, Byte[] bytKey, Byte[] bytIV, CryptoAction Direction)  at OrionClient.frmMenu.DrawCharacter()  at OrionClient.frmMenu.pnlNewChar_VisibleChanged(Object sender, EventArgs e)  at System.Windows.Forms.Control.OnVisibleChanged(EventArgs e)  at System.Windows.Forms.ScrollableControl.OnVisibleChanged(EventArgs e)  at System.Windows.Forms.Control.OnParentVisibleChanged(EventArgs e)  at System.Windows.Forms.Control.OnVisibleChanged(EventArgs e)  at System.Windows.Forms.ScrollableControl.OnVisibleChanged(EventArgs e)  at System.Windows.Forms.Form.OnVisibleChanged(EventArgs e)  at System.Windows.Forms.Control.WmShowWindow(Message& m)  at System.Windows.Forms.Control.WndProc(Message& m)  at System.Windows.Forms.ScrollableControl.WndProc(Message& m)  at System.Windows.Forms.Form.WmShowWindow(Message& m)  at System.Windows.Forms.Form.WndProc(Message& m)  at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)  at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)  at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib   Assembly Version: 4.0.0.0   Win32 Version: 4.6.1055.0 built by: NETFXREL2   CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- Pokemon Orion Client   Assembly Version: 1.0.0.1   Win32 Version: 1.0.0.1   CodeBase: file:///C:/Users/James/Desktop/Pokemon%20Orion/Pokemon%20Orion%20Client.exe ---------------------------------------- Microsoft.VisualBasic   Assembly Version: 10.0.0.0   Win32 Version: 14.6.1055.0 built by: NETFXREL2   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System   Assembly Version: 4.0.0.0   Win32 Version: 4.6.1055.0 built by: NETFXREL2   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Core   Assembly Version: 4.0.0.0   Win32 Version: 4.6.1055.0 built by: NETFXREL2   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Windows.Forms   Assembly Version: 4.0.0.0   Win32 Version: 4.6.1055.0 built by: NETFXREL2   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing   Assembly Version: 4.0.0.0   Win32 Version: 4.6.1055.0 built by: NETFXREL2   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration   Assembly Version: 4.0.0.0   Win32 Version: 4.6.1055.0 built by: NETFXREL2   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml   Assembly Version: 4.0.0.0   Win32 Version: 4.6.1055.0 built by: NETFXREL2   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Runtime.Remoting   Assembly Version: 4.0.0.0   Win32 Version: 4.6.1055.0 built by: NETFXREL2   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- sfmlnet-graphics-2   Assembly Version: 2.2.0.0   Win32 Version: 2.2.0   CodeBase: file:///C:/Users/James/Desktop/Pokemon%20Orion/sfmlnet-graphics-2.DLL ---------------------------------------- sfmlnet-audio-2   Assembly Version: 2.2.0.0   Win32 Version: 2.2.0   CodeBase: file:///C:/Users/James/Desktop/Pokemon%20Orion/sfmlnet-audio-2.DLL ---------------------------------------- sfmlnet-system-2   Assembly Version: 2.2.0.0   Win32 Version: 2.2.0   CodeBase: file:///C:/Users/James/Desktop/Pokemon%20Orion/sfmlnet-system-2.DLL ---------------------------------------- sfmlnet-window-2   Assembly Version: 2.2.0.0   Win32 Version: 2.2.0   CodeBase: file:///C:/Users/James/Desktop/Pokemon%20Orion/sfmlnet-window-2.DLL ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration>   <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. It then takes me to the create char screen, I create my char and get another error saying that I need to check I entered the right password with the frmmain loaded. It then crashes giving me this error. Here is the error log: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object.  at SFML.Graphics.Texture..ctor(Byte[] bytes)  at OrionClient.ClientGraphics.LoadTexture(Int64 Index, Byte TexType)  at OrionClient.ClientGraphics.DrawMapTile(Int64 X, Int64 Y)  at OrionClient.ClientGraphics.Render_Graphics()  at OrionClient.ClientGameLogic.GameLoop()  at OrionClient.ClientGeneral.startup()  at OrionClient.frmLoad.frmLoad_Load(Object sender, EventArgs e)  at System.EventHandler.Invoke(Object sender, EventArgs e)  at System.Windows.Forms.Form.OnLoad(EventArgs e)  at System.Windows.Forms.Form.OnCreateControl()  at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)  at System.Windows.Forms.Control.CreateControl()  at System.Windows.Forms.Control.WmShowWindow(Message& m)  at System.Windows.Forms.Control.WndProc(Message& m)  at System.Windows.Forms.ScrollableControl.WndProc(Message& m)  at System.Windows.Forms.Form.WmShowWindow(Message& m)  at System.Windows.Forms.Form.WndProc(Message& m)  at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)  at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)  at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib   Assembly Version: 4.0.0.0   Win32 Version: 4.6.1055.0 built by: NETFXREL2   CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- Pokemon Orion Client   Assembly Version: 1.0.0.1   Win32 Version: 1.0.0.1   CodeBase: file:///C:/Users/James/Desktop/Pokemon%20Orion/Pokemon%20Orion%20Client.exe ---------------------------------------- Microsoft.VisualBasic   Assembly Version: 10.0.0.0   Win32 Version: 14.6.1055.0 built by: NETFXREL2   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System   Assembly Version: 4.0.0.0   Win32 Version: 4.6.1055.0 built by: NETFXREL2   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Core   Assembly Version: 4.0.0.0   Win32 Version: 4.6.1055.0 built by: NETFXREL2   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Windows.Forms   Assembly Version: 4.0.0.0   Win32 Version: 4.6.1055.0 built by: NETFXREL2   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing   Assembly Version: 4.0.0.0   Win32 Version: 4.6.1055.0 built by: NETFXREL2   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration   Assembly Version: 4.0.0.0   Win32 Version: 4.6.1055.0 built by: NETFXREL2   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml   Assembly Version: 4.0.0.0   Win32 Version: 4.6.1055.0 built by: NETFXREL2   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Runtime.Remoting   Assembly Version: 4.0.0.0   Win32 Version: 4.6.1055.0 built by: NETFXREL2   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- sfmlnet-graphics-2   Assembly Version: 2.2.0.0   Win32 Version: 2.2.0   CodeBase: file:///C:/Users/James/Desktop/Pokemon%20Orion/sfmlnet-graphics-2.DLL ---------------------------------------- sfmlnet-audio-2   Assembly Version: 2.2.0.0   Win32 Version: 2.2.0   CodeBase: file:///C:/Users/James/Desktop/Pokemon%20Orion/sfmlnet-audio-2.DLL ---------------------------------------- sfmlnet-system-2   Assembly Version: 2.2.0.0   Win32 Version: 2.2.0   CodeBase: file:///C:/Users/James/Desktop/Pokemon%20Orion/sfmlnet-system-2.DLL ---------------------------------------- sfmlnet-window-2   Assembly Version: 2.2.0.0   Win32 Version: 2.2.0   CodeBase: file:///C:/Users/James/Desktop/Pokemon%20Orion/sfmlnet-window-2.DLL ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration>   <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. Link to comment Share on other sites More sharing options...
Damian666 Posted February 10, 2016 Author Share Posted February 10, 2016 ah I see, let me try and fix that xd Link to comment Share on other sites More sharing options...
Damian666 Posted February 10, 2016 Author Share Posted February 10, 2016 ok, that should do it, try logging in kibz account Link to comment Share on other sites More sharing options...
Kibbelz Posted February 10, 2016 Share Posted February 10, 2016 Logged in, It looks great my screen name keeps disappearing when stepping on certain tiles Link to comment Share on other sites More sharing options...
Damian666 Posted February 10, 2016 Author Share Posted February 10, 2016 ok, I should have fixed the account creation xD ill remove that hiding of the name Link to comment Share on other sites More sharing options...
Kibbelz Posted February 11, 2016 Share Posted February 11, 2016 Ok when I log in this morning I get another error. here is the error log: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IndexOutOfRangeException: Index was outside the bounds of the array.  at OrionClient.ClientGraphics.DrawMapAni(Int64 locX, Int64 locY, Int64 LayerNum)  at OrionClient.ClientGraphics.Render_Graphics()  at OrionClient.ClientGameLogic.GameLoop()  at OrionClient.ClientGeneral.startup()  at OrionClient.frmLoad.frmLoad_Load(Object sender, EventArgs e)  at System.EventHandler.Invoke(Object sender, EventArgs e)  at System.Windows.Forms.Form.OnLoad(EventArgs e)  at System.Windows.Forms.Form.OnCreateControl()  at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)  at System.Windows.Forms.Control.CreateControl()  at System.Windows.Forms.Control.WmShowWindow(Message& m)  at System.Windows.Forms.Control.WndProc(Message& m)  at System.Windows.Forms.ScrollableControl.WndProc(Message& m)  at System.Windows.Forms.Form.WmShowWindow(Message& m)  at System.Windows.Forms.Form.WndProc(Message& m)  at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)  at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)  at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib   Assembly Version: 4.0.0.0   Win32 Version: 4.6.1055.0 built by: NETFXREL2   CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- Pokemon Orion Client   Assembly Version: 1.0.0.1   Win32 Version: 1.0.0.1   CodeBase: file:///C:/Users/James/Desktop/Pokemon%20Orion/Pokemon%20Orion%20Client.exe ---------------------------------------- Microsoft.VisualBasic   Assembly Version: 10.0.0.0   Win32 Version: 14.6.1055.0 built by: NETFXREL2   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System   Assembly Version: 4.0.0.0   Win32 Version: 4.6.1055.0 built by: NETFXREL2   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Core   Assembly Version: 4.0.0.0   Win32 Version: 4.6.1055.0 built by: NETFXREL2   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Windows.Forms   Assembly Version: 4.0.0.0   Win32 Version: 4.6.1055.0 built by: NETFXREL2   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing   Assembly Version: 4.0.0.0   Win32 Version: 4.6.1068.2 built by: NETFXREL3STAGE   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration   Assembly Version: 4.0.0.0   Win32 Version: 4.6.1055.0 built by: NETFXREL2   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml   Assembly Version: 4.0.0.0   Win32 Version: 4.6.1067.0 built by: NETFXREL3STAGE   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Runtime.Remoting   Assembly Version: 4.0.0.0   Win32 Version: 4.6.1055.0 built by: NETFXREL2   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- sfmlnet-graphics-2   Assembly Version: 2.2.0.0   Win32 Version: 2.2.0   CodeBase: file:///C:/Users/James/Desktop/Pokemon%20Orion/sfmlnet-graphics-2.DLL ---------------------------------------- sfmlnet-audio-2   Assembly Version: 2.2.0.0   Win32 Version: 2.2.0   CodeBase: file:///C:/Users/James/Desktop/Pokemon%20Orion/sfmlnet-audio-2.DLL ---------------------------------------- sfmlnet-system-2   Assembly Version: 2.2.0.0   Win32 Version: 2.2.0   CodeBase: file:///C:/Users/James/Desktop/Pokemon%20Orion/sfmlnet-system-2.DLL ---------------------------------------- sfmlnet-window-2   Assembly Version: 2.2.0.0   Win32 Version: 2.2.0   CodeBase: file:///C:/Users/James/Desktop/Pokemon%20Orion/sfmlnet-window-2.DLL ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration>   <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. So many bugs bro Link to comment Share on other sites More sharing options...
Damian666 Posted February 11, 2016 Author Share Posted February 11, 2016 install from first post again, I updated stuff Link to comment Share on other sites More sharing options...
Kibbelz Posted February 11, 2016 Share Posted February 11, 2016 I downloaded it again, got the same error again. Link to comment Share on other sites More sharing options...
Damian666 Posted February 11, 2016 Author Share Posted February 11, 2016 wtf... Link to comment Share on other sites More sharing options...
Damian666 Posted February 11, 2016 Author Share Posted February 11, 2016 ok, I have no clue, but mine works O.o http://ascensiongamedev.com/resources/filehost/f8ff6d70658ca009f88b4a98482f94d2.rar try this one then... its the debug folder straight from the project, which works on a different pc too Link to comment Share on other sites More sharing options...
kucucatchu Posted June 20, 2016 Share Posted June 20, 2016 friend this great design the more I realize you need someone to edit your GUI right?   Link to comment Share on other sites More sharing options...
Vertex101 Posted June 25, 2016 Share Posted June 25, 2016 well i hope everything is still kicking because i cant wait to give this a test Link to comment Share on other sites More sharing options...
Damian666 Posted June 26, 2016 Author Share Posted June 26, 2016 not at the moment tbh... Â were working on a different one, in intersect now Kibbelz 1 Link to comment Share on other sites More sharing options...
Giligis Posted June 27, 2016 Share Posted June 27, 2016 I think you will be happy with what they are doing now as opposed to then. Link to comment Share on other sites More sharing options...
Maysoon Posted July 2, 2016 Share Posted July 2, 2016 I play pokemon fairly competitively, I am assuming this will have PvP at a later date? I also am wondering if Mega Evolution will be included from the beginning or will it be included at a later date. Otherwise it looks cool and if this has breeding + 6th gen mechanics I'd say that this would be a game I could sink 500+ hours into easy. Link to comment Share on other sites More sharing options...
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