PalDiaray Posted November 14, 2017 Share Posted November 14, 2017 Hey there, Â i just want to know how i can configure an event that close it after interact with it. Example: I'll open a chest in a game and gain some coins. After that the chest is open and i cant get more coins out of it. Â I tried the exit event processing, but it didn't help. Â PalDiaray Link to comment Share on other sites More sharing options...
2 Refur Posted November 15, 2017 Share Posted November 15, 2017 Go GameEditors> Switch and Variables Editor, create a new player switch. Create your event. At the end of your first page; insert>set switch "your switch" true. Add a new page. In the new page go to Spawn/Execution Conditions Add List>Add Condition > player switch "your switch you created" is True.  That should work Cheshire 1 Link to comment Share on other sites More sharing options...
1 Refur Posted November 14, 2017 Share Posted November 14, 2017 You must create a new page (inside the event) and after all the logic you coded,change the page with a switch or a variable. Link to comment Share on other sites More sharing options...
0 PalDiaray Posted November 15, 2017 Author Share Posted November 15, 2017 Hey Refur, Â thanks for your answer. I tried it what you said but didn't work for me. Can you show me a short example? That would be awesome! Â greetings, PalDiaray Link to comment Share on other sites More sharing options...
0 PalDiaray Posted November 15, 2017 Author Share Posted November 15, 2017 Thanks, yeah it worked for me Link to comment Share on other sites More sharing options...
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PalDiaray
Hey there,
Â
i just want to know how i can configure an event that close it after interact with it.
Example:
I'll open a chest in a game and gain some coins. After that the chest is open and i cant get more coins out of it.
Â
I tried the exit event processing, but it didn't help.
Â
PalDiaray
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