So I've noticed the Speed stat increases movement speed.
Does it increase attack speed?
If so, at what "Speed" would attack speed be at it's max?
I've noticed in the config there's two numbers to change, 200 and 1000 related to attack speed.
I'm guessing 1000 is 1000 ticks (1 second) slowest?
and 200 is 200 ticks (0.2 seconds) fastest?
Movement Speed:
At what "Speed" would we be at our max speed? Or does it just keep increasing and increasing?
So if we had like 10,000 speed we'd be MEGA fast?
Here's where suggestions could come in
Maybe have in the config, the ability to enable / disable what affects speed.
For example:
Attack_Speed = True/False
Movement_Speed = True/False
They could then be set true or false on whether Speed will affect them?
So we could have speed do movement only, or attack only.. or neither.
That said we'd then need a variable to set for standard attack speed and movement speed.
So "Base_Movement_Speed = 100" for example.
"Base_attack_speed = 100 for example"
Maybe then items would need a + / - attack speed option.
To be able to add or negate attack speed from the base.
The speed stat if set to true to affect attack / movement speed can be a modifier of the "base_movement_speed" and "Base_attack_speed"
- Of which will already be in the engine anyway somewhere?
Basically what I want is more control over attack and movement speed.
The ability to add movement speed to items as well would be nice.
For example I'd want movement speed on boots.
I hope this all makes sense Wasn't sure whether to put as a question or suggestion as it contains both for now
Question
RandemGamor
Hello
So I've noticed the Speed stat increases movement speed.
Does it increase attack speed?
If so, at what "Speed" would attack speed be at it's max?
I've noticed in the config there's two numbers to change, 200 and 1000 related to attack speed.
I'm guessing 1000 is 1000 ticks (1 second) slowest?
and 200 is 200 ticks (0.2 seconds) fastest?
Movement Speed:
At what "Speed" would we be at our max speed? Or does it just keep increasing and increasing?
So if we had like 10,000 speed we'd be MEGA fast?
Here's where suggestions could come in
Maybe have in the config, the ability to enable / disable what affects speed.
For example:
Attack_Speed = True/False
Movement_Speed = True/False
They could then be set true or false on whether Speed will affect them?
So we could have speed do movement only, or attack only.. or neither.
That said we'd then need a variable to set for standard attack speed and movement speed.
So "Base_Movement_Speed = 100" for example.
"Base_attack_speed = 100 for example"
Maybe then items would need a + / - attack speed option.
To be able to add or negate attack speed from the base.
The speed stat if set to true to affect attack / movement speed can be a modifier of the "base_movement_speed" and "Base_attack_speed"
- Of which will already be in the engine anyway somewhere?
Basically what I want is more control over attack and movement speed.
The ability to add movement speed to items as well would be nice.
For example I'd want movement speed on boots.
I hope this all makes sense Wasn't sure whether to put as a question or suggestion as it contains both for now
Cheers,
RG.
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