SkywardRiver Posted January 26, 2018 Author Share Posted January 26, 2018 More work on mapping for the Unknown Project    Been working on adding more shading to areas to make it flow a bit better. Let me know what you think and what I can improve on! I'm still a bit iffy on that "tree canopy" off the highrise of the mountain. We'll see I suppose. SolidLink 1 Link to comment Share on other sites More sharing options...
Kibbelz Posted January 26, 2018 Share Posted January 26, 2018 @SkywardRiver take this with a grain of salt.  Your cliff walls are inconsistent. Cliff walls must always be the same height in 2D. On the left side, just right of the cabe enterance your cliff height in tiles decreases. Also I'm not sure I like what you're doing with your cliffs above the water ontop of the waterfall.  You're shadows are also inconsistent. Remember your light source is always coming from 1 direction in game. In nightmare we use top left. Currently you have light coming from top left for the little mountain bridge and from the south for the cliff just above the canopy.  Your fields are repetative and very bare, always try and shape a direction into your world! Maybe add a river or more cliffs to do this. Even a fence.  You've got the skills to be better and I know you can take constructive criticism so I didn't hold back like i usually do xD. Link to comment Share on other sites More sharing options...
SkywardRiver Posted January 26, 2018 Author Share Posted January 26, 2018 20 minutes ago, Kibbelz said: @SkywardRiver take this with a grain of salt.  Your cliff walls are inconsistent. Cliff walls must always be the same height in 2D. On the left side, just right of the cabe enterance your cliff height in tiles decreases. Also I'm not sure I like what you're doing with your cliffs above the water ontop of the waterfall.  You're shadows are also inconsistent. Remember your light source is always coming from 1 direction in game. In nightmare we use top left. Currently you have light coming from top left for the little mountain bridge and from the south for the cliff just above the canopy.  Your fields are repetative and very bare, always try and shape a direction into your world! Maybe add a river or more cliffs to do this. Even a fence.  You've got the skills to be better and I know you can take constructive criticism so I didn't hold back like i usually do xD.   Aye some of the cliff walls (namely the really big offender) is just out of the camera's view. 1 down and it looks weird when a player is standing there so I kind of had to cheat a little hehe. As for the shading going "up", I'm trying to experiment with it to see how else I can show how tall that mountain actually is. I don't want the players walking "behind" it so I'm trying to see what I can do to show it in 2d haha. And yeah, that field looks pretty bad when not connected haha. It's actually in a little valley, but yeah I might try to spruce it up haha.  Thanks for the feedback! Kibbelz 1 Link to comment Share on other sites More sharing options...
Timty Posted January 26, 2018 Share Posted January 26, 2018 Beefy Kasplant 1 Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted January 26, 2018 Share Posted January 26, 2018 26 minutes ago, Timty said:   Nice! Link to comment Share on other sites More sharing options...
Timty Posted January 26, 2018 Share Posted January 26, 2018 Thanks mate. Ingame pic:Â SkywardRiver 1 Link to comment Share on other sites More sharing options...
Miharukun Posted January 26, 2018 Share Posted January 26, 2018 3 hours ago, Timty said: Thanks mate. Ingame pic:Â somehow the sprite reminds me of Nin Online xD Link to comment Share on other sites More sharing options...
Timty Posted January 26, 2018 Share Posted January 26, 2018 It's similiar but not exactly same. Love this chibi style. Link to comment Share on other sites More sharing options...
SkywardRiver Posted January 26, 2018 Author Share Posted January 26, 2018  Had time to start a cave map today. Something interesting to note is that when using the screenshot feature, lights are displaced. @Kibbelz @panda  Link to comment Share on other sites More sharing options...
Whitespirits Posted January 26, 2018 Share Posted January 26, 2018 @SkywardRiver are u on a new project now away from Life Forge? Link to comment Share on other sites More sharing options...
SkywardRiver Posted January 26, 2018 Author Share Posted January 26, 2018 Just now, Whitespirits said: @SkywardRiver are u on a new project now away from Life Forge?  I'm too busy with work and life to dedicate enough time to an active game like Life Forge at the moment. Currently Benjo and Zetasis along with some new blood are running Life Forge. If my current project ever comes to fruition, however, Life Forge Customers (peeps that have purchased items on Life Forge) will be rewarded for their purchases in the new game as well. (Though Life Forge is and will continue to remain updated, playable, and expanded upon) SolidLink 1 Link to comment Share on other sites More sharing options...
Timty Posted January 27, 2018 Share Posted January 27, 2018 SolidLink 1 Link to comment Share on other sites More sharing options...
SkywardRiver Posted January 29, 2018 Author Share Posted January 29, 2018 Another map nearly finished for today. Still not sure how to properly show the depth/height of the cliffside, so for now I'm still using "false shadows" Â Â Link to comment Share on other sites More sharing options...
Stx Posted January 29, 2018 Share Posted January 29, 2018 5 minutes ago, SkywardRiver said: Another map nearly finished for today. Still not sure how to properly show the depth/height of the cliffside, so for now I'm still using "false shadows"   Shadows definitely make the maps look a ton better. Link to comment Share on other sites More sharing options...
SkywardRiver Posted January 30, 2018 Author Share Posted January 30, 2018 Bit of progress. Still getting used to using these tiles. Â Â Link to comment Share on other sites More sharing options...
SkywardRiver Posted January 31, 2018 Author Share Posted January 31, 2018 Â Â SolidLink and Shilo 2 Link to comment Share on other sites More sharing options...
SkywardRiver Posted January 31, 2018 Author Share Posted January 31, 2018 Refur and SolidLink 2 Link to comment Share on other sites More sharing options...
TheSandersLad Posted February 1, 2018 Share Posted February 1, 2018 Been working on a few Gui/Hud designs: Â Beefy Kasplant and SkywardRiver 2 Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted February 1, 2018 Share Posted February 1, 2018 6 hours ago, TheSandersGuy said: Been working on a few Gui/Hud designs: Â Â Sweet! More DBZ! Link to comment Share on other sites More sharing options...
Gibier Posted February 1, 2018 Share Posted February 1, 2018 I updated my forum version  I broke my forum Refur 1 Link to comment Share on other sites More sharing options...
SkywardRiver Posted February 1, 2018 Author Share Posted February 1, 2018 Not that great at interiors, but I DO believe I'm getting better: Â Â TheSandersLad and Refur 2 Link to comment Share on other sites More sharing options...
Refur Posted February 1, 2018 Share Posted February 1, 2018 great mapping, good use of elements composition @SkywardRiver SkywardRiver 1 Link to comment Share on other sites More sharing options...
Weylon Santana Posted February 2, 2018 Share Posted February 2, 2018 Work on concept art ^-^ (I'll try again to post more uptades of my project here.)  Our knight sprite, and a weapon of our project game.  Our concept art made in sheet and rendered on computer.  The final design. Painting by: @jesusbleach SkywardRiver 1 Link to comment Share on other sites More sharing options...
Zetasis Posted February 2, 2018 Share Posted February 2, 2018 20 hours ago, SkywardRiver said: Not that great at interiors, but I DO believe I'm getting better: Â Â Â Get rid of that square border man... you know better then that SkywardRiver 1 Link to comment Share on other sites More sharing options...
SkywardRiver Posted February 2, 2018 Author Share Posted February 2, 2018 On 1/31/2018 at 1:47 PM, SkywardRiver said: 1 hour ago, Zetasis said:  Get rid of that square border man... you know better then that  But but but, this one IS a square house D: lol. Thanks though man, I'll be editing it shortly xD   Link to comment Share on other sites More sharing options...
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