Skaveron Posted December 28, 2017 Share Posted December 28, 2017 I finished my Malifaux wargaming terrain! Oddly, SkywardRiver, Xeno and 4 others 7 Link to comment Share on other sites More sharing options...
Oddly Posted December 29, 2017 Share Posted December 29, 2017 Today on my project, I learnt me the value of friendship; Ultimately meaningless. For real though, Took a step away from Salem for the week to work on a quantum computing presentation. So I worked on a quantum computing presentation Link to comment Share on other sites More sharing options...
Damian666 Posted December 30, 2017 Share Posted December 30, 2017 now to paint that shit, oh, and the sword can be taken out of that pedestal ofcourse Stx 1 Link to comment Share on other sites More sharing options...
raeven Posted December 30, 2017 Share Posted December 30, 2017 Added a few new mobs to our game: https://i.gyazo.com/5e8e52f5001a59f349d786df17957b00.mp4 Link to comment Share on other sites More sharing options...
Giligis Posted December 30, 2017 Share Posted December 30, 2017 6 minutes ago, raeven said: Added a few new mobs to our game: https://i.gyazo.com/5e8e52f5001a59f349d786df17957b00.mp4 Your proportions are WAY off. That tent is HUGE compared to the player. Doesn't make much sense. Same goes for the trees, the player is super tiny compared to that of the tree or tent. The animals look good though! Link to comment Share on other sites More sharing options...
raeven Posted December 30, 2017 Share Posted December 30, 2017 1 hour ago, Giligis said: Your proportions are WAY off. That tent is HUGE compared to the player. Doesn't make much sense. Same goes for the trees, the player is super tiny compared to that of the tree or tent. The animals look good though! It's an artistic decision. Think of any 3D MMO out there, they have the same proportion disparity. It makes the environment seem grander and feel more epic than with a realistic scale Link to comment Share on other sites More sharing options...
Kibbelz Posted December 30, 2017 Share Posted December 30, 2017 1 minute ago, raeven said: It's an artistic decision. Think of any 3D MMO out there, they have the same proportion disparity. It makes the environment seem grander and feel more epic than with a realistic scale Its also worth noting the house apears much bigger because of camera angles Link to comment Share on other sites More sharing options...
raeven Posted December 30, 2017 Share Posted December 30, 2017 Just now, Kibbelz said: Its also worth noting the house apears much bigger because of camera angles You ever played WoW? (I know this reads kinda in an aggresive tone, not intended. A genuine question) Everything is way out of proportion there, just took this screenshot from live: Link to comment Share on other sites More sharing options...
Giligis Posted December 30, 2017 Share Posted December 30, 2017 Your zoomed way out though, and with 3D, you can zoom in and out. With 2D you cant really change the perspective so its much more noticeable, it doesn't look right with 2D at all, if you can find a 2D example maybe I can see what you are saying but for now it looks awkward and weird to me, its good art, just looks weird to me personally. Link to comment Share on other sites More sharing options...
raeven Posted December 31, 2017 Share Posted December 31, 2017 2 hours ago, Giligis said: Your zoomed way out though, and with 3D, you can zoom in and out. With 2D you cant really change the perspective so its much more noticeable, it doesn't look right with 2D at all, if you can find a 2D example maybe I can see what you are saying but for now it looks awkward and weird to me, its good art, just looks weird to me personally. If I zoomed in you wouldn't even see the thing because of how big it is, that's the point Link to comment Share on other sites More sharing options...
Giligis Posted December 31, 2017 Share Posted December 31, 2017 8 minutes ago, raeven said: If I zoomed in you wouldn't even see the thing because of how big it is, that's the point Thats what I'm saying though, you dont play zoomed out like that, so yes, it isn't proportioned right, but in 3D you zoom in, that specific tower doesnt look as big as it does zoomed out. The height looks right, I know that tower it looks like from Westfall. I just personally think with 3D its easy and even looks nice to pull off, but looks alot different when 2D. I dont mean to come off as bashing whatsoever, either haha. I like the art work and admire the hard work, just giving my two cents thats all, dont want any hard feelings Link to comment Share on other sites More sharing options...
Khaikaa Posted December 31, 2017 Share Posted December 31, 2017 What I mapped today: https://gyazo.com/276fb0a43b51e4945426b63619a8da2d Yup, I'm not very good at mapping, but I try my best! Good luck! Link to comment Share on other sites More sharing options...
raeven Posted December 31, 2017 Share Posted December 31, 2017 1 hour ago, Giligis said: Thats what I'm saying though, you dont play zoomed out like that, so yes, it isn't proportioned right, but in 3D you zoom in, that specific tower doesnt look as big as it does zoomed out. The height looks right, I know that tower it looks like from Westfall. I just personally think with 3D its easy and even looks nice to pull off, but looks alot different when 2D. I dont mean to come off as bashing whatsoever, either haha. I like the art work and admire the hard work, just giving my two cents thats all, dont want any hard feelings Don't worry, by text it's easy taking everything as an attack, but no hard feelings at all here either Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted January 6, 2018 Share Posted January 6, 2018 Trying to get some variance in my trees. Anyone feel like the round one is out of place? Agoraphobic and Xiphoid 2 Link to comment Share on other sites More sharing options...
Phenomenal Posted January 6, 2018 Share Posted January 6, 2018 @Beefy Kasplant The round tree looks more like a tree you would expect to find in a pokemon game and seems out of place with the art style, the shorter pine tree is okay but shouldn't be in an environment with the rest of those trees as it doesn't really fit, something such as a snowy area seems more fitting. Agoraphobic, Stx and Beefy Kasplant 3 Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted January 6, 2018 Share Posted January 6, 2018 6 hours ago, PhenomenalDev said: @Beefy Kasplant The round tree looks more like a tree you would expect to find in a pokemon game and seems out of place with the art style, the shorter pine tree is okay but shouldn't be in an environment with the rest of those trees as it doesn't really fit, something such as a snowy area seems more fitting. Quite sure the round one is from a pokemon game actually! I agree with the round one, getting rid of it and instead I'll make a bigger version of the pine tree. Phenomenal 1 Link to comment Share on other sites More sharing options...
Damian666 Posted January 6, 2018 Share Posted January 6, 2018 its from pokemon allright. trust me, I know xD Beefy Kasplant 1 Link to comment Share on other sites More sharing options...
TheSandersLad Posted January 7, 2018 Share Posted January 7, 2018 Worked on a transformation for my DBZ game, still WIP. https://i.gyazo.com/f0702965d6cf5081968d422bcf6a6167.mp4 Refur and Beefy Kasplant 2 Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted January 7, 2018 Share Posted January 7, 2018 14 hours ago, TheSandersGuy said: Worked on a transformation for my DBZ game, still WIP. https://i.gyazo.com/f0702965d6cf5081968d422bcf6a6167.mp4 More dbz! Love it! Link to comment Share on other sites More sharing options...
Aesthetic Posted January 7, 2018 Share Posted January 7, 2018 16 hours ago, TheSandersGuy said: Worked on a transformation for my DBZ game, still WIP. https://i.gyazo.com/f0702965d6cf5081968d422bcf6a6167.mp4 I'm a DBZ fan myself but i wish people wouldn't keep using those tiny tiny tiny little sprites every fan project uses ;-; it would looks so much cooler on a larger template like half kaiser or something Other than that its very good! I love the use of casting animations for the charging effect. Link to comment Share on other sites More sharing options...
TheSandersLad Posted January 8, 2018 Share Posted January 8, 2018 Got an update for the transformation sequence... https://i.gyazo.com/733424698db2eae7acdc303a2c228951.mp4 and if anyone wanted to know how I did it: https://gyazo.com/908421130d96a24654bd6bb9883a742d https://gyazo.com/b804128dd9ceaf9509ca7a4046f02bf0 Giligis 1 Link to comment Share on other sites More sharing options...
Gibier Posted January 8, 2018 Share Posted January 8, 2018 13 minutes ago, TheSandersGuy said: Got an update for the transformation sequence... https://i.gyazo.com/733424698db2eae7acdc303a2c228951.mp4 and if anyone wanted to know how I did it: https://gyazo.com/908421130d96a24654bd6bb9883a742d https://gyazo.com/b804128dd9ceaf9509ca7a4046f02bf0 Nice but what is the point of having a buff which doesn't make the player stronger? Link to comment Share on other sites More sharing options...
TheSandersLad Posted January 8, 2018 Share Posted January 8, 2018 Just now, Gibier said: Nice but what is the point of having a buff which doesn't make the player stronger? I don't really know how to do that just yet, I just started to get the hang of knowing what to do with the commands to get it to work. Link to comment Share on other sites More sharing options...
Gibier Posted January 8, 2018 Share Posted January 8, 2018 1 minute ago, TheSandersGuy said: I don't really know how to do that just yet, I just started to get the hang of knowing what to do with the commands to get it to work. Well you can't, the event editor doesn't have an option to change player stat. Link to comment Share on other sites More sharing options...
SkywardRiver Posted January 24, 2018 Author Share Posted January 24, 2018 Had a day off of work today for a nice little change. Finally started work on my Intersect Project. Have half a journal full of notes that I can't really do anything with until Source is released, but in the meantime I can map out the game world. First map. (Not the starting position of the player obviously) If you haven't already, I would highly suggest downloading my little Shadows tileset I made for AGD. It's how I could do that nice overhang effect under the land bridge. Stx, Refur, SolidLink and 1 other 4 Link to comment Share on other sites More sharing options...
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