panda Posted November 28, 2023 Share Posted November 28, 2023 On 11/24/2023 at 3:47 AM, Artheios said: Hu ho ^^. What kind of new marvelous thing are you preparing sir Panda ??? Making it so the game server can server pages/static assets in addition to the API. This is to make it easier for someone getting started to serve updated assets to multiple computers/people for a small dev team. I added a basic leaderboard to make it so the home page wasn't completely barren though. XFallSeane, Authentic, Vio and 2 others 4 1 Link to comment Share on other sites More sharing options...
Artheios Posted November 28, 2023 Share Posted November 28, 2023 Great work ^^ I'm working alone on my game so i won't use it but great add for the engine. Thank you for your work sir Panda. Vio 1 Link to comment Share on other sites More sharing options...
Artheios Posted December 14, 2023 Share Posted December 14, 2023 https://ascensiongamedev.com/resources/filehost/3fe536dbc2335c43074e8e326d326d23.png Actual Malumia World, working on the last continent ^^. Have a great day all. Vio and Justn 2 Link to comment Share on other sites More sharing options...
Lunam Posted December 14, 2023 Share Posted December 14, 2023 3 hours ago, Artheios said: https://ascensiongamedev.com/resources/filehost/3fe536dbc2335c43074e8e326d326d23.png Actual Malumia World, working on the last continent ^^. Have a great day all. Holy shit that's huge. Nice job! I still haven't even gotten past my tutorial mountain yet lmao Artheios 1 Link to comment Share on other sites More sharing options...
psychoranger Posted December 14, 2023 Share Posted December 14, 2023 So, I'm new to the community. I have a project at the very beginning, still learning a little about each thing, at the moment I'm working on the GUI, some things are out of place, but over time I'll be able to fix them. I still don't know how to compile the source, to modify things in more depth, but I intend to learn, I would even like if someone had the time to help me with how to open the source and compile correctly, I would be grateful Xiphoid, Arconde, Vio and 4 others 7 Link to comment Share on other sites More sharing options...
Lunam Posted December 14, 2023 Share Posted December 14, 2023 2 hours ago, psychoranger said: So, I'm new to the community. I have a project at the very beginning, still learning a little about each thing, at the moment I'm working on the GUI, some things are out of place, but over time I'll be able to fix them. I still don't know how to compile the source, to modify things in more depth, but I intend to learn, I would even like if someone had the time to help me with how to open the source and compile correctly, I would be grateful That UI is sleak, love it. Welcome to the community Vio 1 Link to comment Share on other sites More sharing options...
psychoranger Posted December 17, 2023 Share Posted December 17, 2023 progressing slowly, today I managed to customize 95% of the character window I'm happy hehe Embedded Video Link Arconde, MaximkaGoodok, Vio and 6 others 9 Link to comment Share on other sites More sharing options...
psychoranger Posted December 18, 2023 Share Posted December 18, 2023 oday's progress, trying to make the interface more pleasant Embedded Video Link Seshy, Vio, Lunam and 2 others 5 Link to comment Share on other sites More sharing options...
Pentacle Posted December 28, 2023 Share Posted December 28, 2023 Essais de personnalisation de l’interface du joueur. Tomeo, Artheios, Darmodi and 6 others 9 Link to comment Share on other sites More sharing options...
Artheios Posted January 5 Share Posted January 5 Wanna take a lift ?? WereAlpaca, Ainz Ooal Gown, Lunam and 3 others 6 Link to comment Share on other sites More sharing options...
MaximkaGoodok Posted January 6 Share Posted January 6 Hi guys! I'm newbie here. Today I was able to implement the navigation system in sea. There is still a lot to do, but I am very glad that I was able to achieve the result that I have. Embedded Video Link Shaunfroggydog, Justn, Arconde and 4 others 7 Link to comment Share on other sites More sharing options...
Xiphoid Posted January 14 Share Posted January 14 Today i finished my rework on my first city Vio 1 Link to comment Share on other sites More sharing options...
Artheios Posted January 14 Share Posted January 14 Hello mate, the fog need to be reviewed but i'm sure you already knew it ^^. For the rest good work, you've made quite an upgrade since you started with these. Have a great day and never abandon learning pixel art ^^. Xiphoid and Vio 2 Link to comment Share on other sites More sharing options...
Xiphoid Posted January 16 Share Posted January 16 Today i finished my first city ^^ Vio 1 Link to comment Share on other sites More sharing options...
Artheios Posted January 17 Share Posted January 17 It takes me time to find what disturb me, finally got it ^^. The roofs !! The way you made them isn't a problem but for the right side of the roof the colors need to be darker. A good way i fount to have the good colors for the right side, is taking the colors of the left side and apply the semi transparent black used for shadows on it. You should eventually add a "bar" to separate the two sides of your roof. Have a good day. Vio and Xiphoid 2 Link to comment Share on other sites More sharing options...
Xiphoid Posted January 17 Share Posted January 17 3 hours ago, Artheios said: It takes me time to find what disturb me, finally got it ^^. The roofs !! The way you made them isn't a problem but for the right side of the roof the colors need to be darker. A good way i fount to have the good colors for the right side, is taking the colors of the left side and apply the semi transparent black used for shadows on it. You should eventually add a "bar" to separate the two sides of your roof. Have a good day. Ainz Ooal Gown and Artheios 2 Link to comment Share on other sites More sharing options...
Ainz Ooal Gown Posted January 17 Share Posted January 17 5 hours ago, Xiphoid said: Looks good buddy. Roofs are spot on now, but its hard to tell building walls from the floor. Also the buildings are copies of each over and looks repetitive, unless that's intentional but overall a nice map. Keep up the good work Vio, Xiphoid and Artheios 2 1 Link to comment Share on other sites More sharing options...
Ambard Posted January 20 Share Posted January 20 Pretty stoked for my new dragon tower. Ainz Ooal Gown, Artheios, Vio and 1 other 4 Link to comment Share on other sites More sharing options...
Artheios Posted January 20 Share Posted January 20 Wow great stuff ^^. You made your tiles alone or is it something you downloaded ?? Vio 1 Link to comment Share on other sites More sharing options...
Ambard Posted January 20 Share Posted January 20 Thanks, There a combination of my own stuff and Reiner's free to use graphics. Artheios and Vio 2 Link to comment Share on other sites More sharing options...
Ambard Posted January 20 Share Posted January 20 Here is the mainlands of Ambardia. There are six other large areas as well. Ambardia's main land unfolds as a harmonious blend of nature and civilization. At its heart lies a center garden, an oasis of tranquility adorned with vibrant flowers, winding pathways, and a charming gazebo where residents gather for leisure and contemplation. The air is alive with the hum of activity as busy inhabitants engage in various occupations. Fishermen cast their nets into crystalline lakes, bringing forth a bounty of aquatic treasures. Miners delve into the depths, extracting precious metals and gems that enrich the land. The rhythmic echoes of wood cutting resound through dense forests, where skilled artisans shape timber into structures of both function and beauty. The jewel of Ambardia's main land is the capital city, Amber Castle, a bustling hub of commerce and culture. Towering spires and majestic structures define its skyline, reflecting the prosperity and sophistication of the realm. Beyond serving as the heart of the main lands, Amber Castle acts as a pivotal trade center, connecting the other five lands in a web of economic exchange. Merchants from distant realms converge in its vibrant markets, fostering a diverse tapestry of cultures and ideas. Ambardia's main land, with its abundance of natural resources and the pulsating energy of Amber Castle, stands as a testament to the harmony forged between civilization and the enchanting wonders of the natural world. Vio, Xiphoid, Ainz Ooal Gown and 2 others 5 Link to comment Share on other sites More sharing options...
Ambard Posted January 21 Share Posted January 21 The Southern Reaches In the mystical land of Ambardia, the Southern Reaches unfold as a wild expanse of untamed beauty. Lush jungles teem with vibrant flora, concealing the elusive secrets of the land. Roaring lions prowl through the dense foliage, while giant spiders weave intricate webs among the ancient trees. Amidst this untamed wilderness, the lizard men, a formidable and enigmatic race, move with primal grace. At the heart of the Southern Reaches lies a center walled village, a sanctuary for the intrepid souls navigating this perilous realm. The village, fortified against the surrounding dangers, stands as a testament to the resilience of Ambardia's inhabitants. Justn, Artheios, Vio and 2 others 5 Link to comment Share on other sites More sharing options...
XFallSeane Posted January 23 Share Posted January 23 Trying to determine if I release the extension to the public or I wait for more testers Artheios and Pentacle 2 Link to comment Share on other sites More sharing options...
Gibier Posted February 18 Share Posted February 18 Embedded Video Link The sprite selection event is now fix. Vio, Jumpahead and Artheios 3 Link to comment Share on other sites More sharing options...
Xiphoid Posted March 11 Share Posted March 11 Today i did rework on Grass and Cliff tiles after i did some mapping for my game... WereAlpaca, Artheios and Vio 3 Link to comment Share on other sites More sharing options...
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