Artheios Posted May 3, 2023 Share Posted May 3, 2023 Hello all, my turn ^^ Finally finished the basics of the desertic continent . Was quite a challenge but mission complete ^^. AkemiHikari, Agoraphobic, XTRS and 5 others 8 Link to comment Share on other sites More sharing options...
XTRS Posted May 3, 2023 Share Posted May 3, 2023 9 hours ago, Artheios said: Hello all, my turn ^^ Finally finished the basics of the desertic continent . Was quite a challenge but mission complete ^^. Insane! Artheios, Skit and Agoraphobic 2 1 Link to comment Share on other sites More sharing options...
Gibier Posted May 7, 2023 Share Posted May 7, 2023 I made the fishing system without the animation. I'm pretty much happy with the current state of it. The players get more change to catch something with an higher fishing level https://www.ascensiongamedev.com/resources/filehost/b9c691ece28e0cd9bbe21979001c5f60.mp4 Ainz Ooal Gown 1 Link to comment Share on other sites More sharing options...
Tomeo Posted May 7, 2023 Share Posted May 7, 2023 This is my first city of my project. Still need to add details. AkemiHikari, Skit, Artheios and 2 others 5 Link to comment Share on other sites More sharing options...
Artheios Posted May 9, 2023 Share Posted May 9, 2023 Pretty cool work, curious to see how the thing will evolve ^^. Good luck comrade. Link to comment Share on other sites More sharing options...
Gibier Posted May 21, 2023 Share Posted May 21, 2023 I've been working on the interior tileset and some mapping. Here's what will become the school. There will be two floors. Spoiler Vextunnel, Skit and Artheios 3 Link to comment Share on other sites More sharing options...
Xiphoid Posted June 12, 2023 Share Posted June 12, 2023 Today i did can't shoot whiled moving (source edit) and bow paperdolls for my game Embedded Video Link Artheios 1 Link to comment Share on other sites More sharing options...
Artheios Posted June 13, 2023 Share Posted June 13, 2023 Pretty cool work, i love the charset with the breathin' move, you've upgraded your skills mate. Xiphoid 1 Link to comment Share on other sites More sharing options...
Xiphoid Posted June 18, 2023 Share Posted June 18, 2023 Today i did Custom Sprite Animation and Animation for Arrow Shower skill in my game Embedded Video Link buu, Arufonsu and Artheios 3 Link to comment Share on other sites More sharing options...
SugarFoxKym Posted July 14, 2023 Share Posted July 14, 2023 Today, I actually figured out the auto-updater! Gibier and Artheios 2 Link to comment Share on other sites More sharing options...
XFallSeane Posted July 24, 2023 Share Posted July 24, 2023 Work on Browser extension based on Star Trek UI LCARS. Notes application integrate by default and QuoteTrek app too. More things soon with probably web version. WereAlpaca and Artheios 2 Link to comment Share on other sites More sharing options...
XFallSeane Posted July 28, 2023 Share Posted July 28, 2023 On 7/25/2023 at 1:32 AM, XFallSeane said: Work on Browser extension based on Star Trek UI LCARS. Notes application integrate by default and QuoteTrek app too. More things soon with probably web version. Some news from dev : Optimisation, more apps integrate and translation and new name "Starbase One" and news page from Trekcentral.net Vio and Artheios 2 Link to comment Share on other sites More sharing options...
Artheios Posted August 14, 2023 Share Posted August 14, 2023 Hello all ^^ Here's some news on my project, basics of 2 others continents finished, pretty happy of the results ^^. Have a great day, later ^^. Push 1 Link to comment Share on other sites More sharing options...
Xiphoid Posted August 18, 2023 Share Posted August 18, 2023 Today i started to create high detailed fantasy graphics George 1 Link to comment Share on other sites More sharing options...
Artheios Posted August 19, 2023 Share Posted August 19, 2023 Pretty cool job, but you need to work on volume rendering, the mountains seems flat. Try to add some highlights on top of the big rocks. The ground on the upper side of the castle could be oriented horizontally, it will give a better view. In general vertical tiles are not a good idea for grounds. Xiphoid 1 Link to comment Share on other sites More sharing options...
Xiphoid Posted August 19, 2023 Share Posted August 19, 2023 1 hour ago, Artheios said: Pretty cool job, but you need to work on volume rendering, the mountains seems flat. Try to add some highlights on top of the big rocks. The ground on the upper side of the castle could be oriented horizontally, it will give a better view. In general vertical tiles are not a good idea for grounds. i will add shades for volume rendering i guess looks better for volume rendering and top of big rocks i will horizontally ground for castle ground sample is there Artheios 1 Link to comment Share on other sites More sharing options...
Xiphoid Posted August 20, 2023 Share Posted August 20, 2023 Today i started to create a village with my graphic set... Artheios 1 Link to comment Share on other sites More sharing options...
AkemiHikari Posted August 21, 2023 Share Posted August 21, 2023 I finished the specs system for my game and I finally balanced out the Berserker one. Sorry for shitty video quality : https://ascensiongamedev.com/resources/filehost/90a813fe64220eea12e139201394fa73.mp4 Xiphoid and Talikan 2 Link to comment Share on other sites More sharing options...
Xiphoid Posted August 21, 2023 Share Posted August 21, 2023 Today i did my first village nearly complete... Link to comment Share on other sites More sharing options...
Gibier Posted August 22, 2023 Share Posted August 22, 2023 8 hours ago, Xiphoid said: Today i did my first village nearly complete... The city went bankrupt and couldn't buy the street light of the city's other half? 🤣 Is the map easy to walk into? The left side seems heavy couldn't player get stuck if there's to many people at the same place? Xiphoid 1 Link to comment Share on other sites More sharing options...
Xiphoid Posted August 22, 2023 Share Posted August 22, 2023 8 hours ago, Gibier said: The city went bankrupt and couldn't buy the street light of the city's other half? 🤣 8 hours ago, Gibier said: Is the map easy to walk into? The left side seems heavy couldn't player get stuck if there's to many people at the same place? Yes easy to walk into. In Safe map i guess players can stack in 1 tile. Link to comment Share on other sites More sharing options...
Xiphoid Posted August 22, 2023 Share Posted August 22, 2023 Today i did design new entitybox for GUI Artheios and Gibier 2 Link to comment Share on other sites More sharing options...
Xiphoid Posted August 23, 2023 Share Posted August 23, 2023 Today i finished Player Box completely Artheios and George 2 Link to comment Share on other sites More sharing options...
Zetasis Posted August 27, 2023 Share Posted August 27, 2023 I've been working on a DBZ fan game. I've made a decent amount of art for one over the years and never actually put the time in to make one and now I'm trying really hard to actually do it . Here is a pic of the current map. https://ascensiongamedev.com/resources/filehost/db64d4297ae562dacd4bd3717c5e97af.png Vio and Artheios 2 Link to comment Share on other sites More sharing options...
Artheios Posted August 27, 2023 Share Posted August 27, 2023 Pretty cool start, for the forest ground, it's better to use the tilesets named "Grounds", you won't have this square looking shape by using it. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now