Gibier Posted March 22, 2023 Share Posted March 22, 2023 1 hour ago, Lunam said: Got my project board started. A little sneak peek into my game lore if you can read it 😂 Is this still in progress? There is not green post-it or do you have any Link to comment Share on other sites More sharing options...
Lunam Posted March 22, 2023 Share Posted March 22, 2023 7 hours ago, Gibier said: Is this still in progress? There is not green post-it or do you have any Lol yes still in progress. The player hasnt appeared at this point just yet lol Link to comment Share on other sites More sharing options...
Artheios Posted March 22, 2023 Share Posted March 22, 2023 Pretty awesome organisation ^^ Can't have one at home but still stand with good old notebook ^^. Lunam 1 Link to comment Share on other sites More sharing options...
XFallSeane Posted March 24, 2023 Share Posted March 24, 2023 Today i have release my two other days work on navbar for Libreplay. Artheios and Smoot 2 Link to comment Share on other sites More sharing options...
Gibier Posted March 27, 2023 Share Posted March 27, 2023 Spoiler I've made a part of the menu UI. In few weeks I should have enough content to create a game post. Artheios and Lunam 2 Link to comment Share on other sites More sharing options...
Xiphoid Posted March 29, 2023 Share Posted March 29, 2023 Today i started fresh project with my last and new graphic set... Vio 1 Link to comment Share on other sites More sharing options...
Gibier Posted March 29, 2023 Share Posted March 29, 2023 I've added radio to the game to be able to listen to music in game Spoiler The second screen is while the music play. There is 6 radio station and 5 song in each of them (2min to 4 min). They are looping randomly and will not play the same song back a back. The event will ask for the player if they want to continue to listen to music after each song. Vio, Artheios and Xiphoid 3 Link to comment Share on other sites More sharing options...
Xiphoid Posted March 29, 2023 Share Posted March 29, 2023 12 minutes ago, Gibier said: I've added radio to the game to be able to listen to music in game Hide contents The second screen is while the music play. There is 6 radio station and 5 song in each of them (2min to 4 min). They are looping randomly and will not play the same song back a back. The event will ask for the player if they want to continue to listen to music after each song. nice feature share with us in event systems Jackson 1 Link to comment Share on other sites More sharing options...
Gibier Posted March 29, 2023 Share Posted March 29, 2023 6 minutes ago, Xiphoid said: nice feature share with us in event systems Sorry I won't do it for now, not cause I don't wanna or time, but I'm currently not fully happy with the system and will probably doing some edit. So instead of taking time to make a post then edit it i'll be sure of sharing it when it's finished and won't have change. Xiphoid 1 Link to comment Share on other sites More sharing options...
Xiphoid Posted March 30, 2023 Share Posted March 30, 2023 Today i'm created and added fog and weather for my game ^^ Vio 1 Link to comment Share on other sites More sharing options...
Xiphoid Posted April 1, 2023 Share Posted April 1, 2023 Today i created and added to my game Lava and cave tilesets and Bat monster Link to comment Share on other sites More sharing options...
Gibier Posted April 2, 2023 Share Posted April 2, 2023 I've added another easy yet fun system to the game: growing up The system set the player's age with the numbers of days spend in the game. Age will affect the gameplay a little bit. Artheios, Lunam and Xiphoid 3 Link to comment Share on other sites More sharing options...
Lunam Posted April 2, 2023 Share Posted April 2, 2023 12 hours ago, Gibier said: I've added another easy yet fun system to the game: growing up The system set the player's age with the numbers of days spend in the game. Age will affect the gameplay a little bit. Nice! Interested to see how the age affects gameplay Link to comment Share on other sites More sharing options...
Lunam Posted April 3, 2023 Share Posted April 3, 2023 So with the help of ChatGPT, I was able to upload my story and it found quite a few plot holes... So now i have to remake my tutorial... again! lol New and improved; Tutorial Mountain lol Vio, Shaunfroggydog and AkemiHikari 3 Link to comment Share on other sites More sharing options...
AkemiHikari Posted April 3, 2023 Share Posted April 3, 2023 5 hours ago, Lunam said: So with the help of ChatGPT, I was able to upload my story and it found quite a few plot holes... So now i have to remake my tutorial... again! lol New and improved; Tutorial Mountain lol Banjo Kazooie vibes Lunam 1 Link to comment Share on other sites More sharing options...
Arufonsu Posted April 4, 2023 Share Posted April 4, 2023 Today i've Improved the gameplay smoothness of the Anima Seeds Online Project: - Damage output has been refactored (code wise, it was a mess before ) so it's also easier to read and the output transition is smooth now. - Footsteps have been refactored (code wise) in order to use a dictionary to cache and store some values that were stupidly being called over and over for no reason, it's also been refactored so it's capable to cache any amout of random sounds for steps so i don't has to maintain the same number of random sounds per type of footstep. - Custom implementation for the camera view: smooth camera angles / movement with delta delay ! - Fixed an issue where the swing attack sound was played twice uppon hitting an enemy (had a conflict with the recent "extra attack animation" implementation here). Embedded Video Link - NPC dialogues automatically hides the rest of the UI in order to have a cleaner experience, then shows it back up when finishing dialogues. Embedded Video Link Artheios, Ainz Ooal Gown, Lunam and 3 others 6 Link to comment Share on other sites More sharing options...
Artheios Posted April 4, 2023 Share Posted April 4, 2023 Hello, great add and awesome job ^^. I love how things looks smooth, cool and calming music, great tiles and perfect gameplay. I must say that's how a game should be done ^^. Arufonsu 1 Link to comment Share on other sites More sharing options...
Lunam Posted April 4, 2023 Share Posted April 4, 2023 Uhmmmm could we maybe get a tutorial or plugins for those features? Emoji man said "pweaz" Link to comment Share on other sites More sharing options...
Lunam Posted April 6, 2023 Share Posted April 6, 2023 Coming along nicely, i believe. Trying to have it make sense, as the higher you go, the less dense vegetation, etc. Undecided if I want one huge open world map or a bunch of "sets" of maps like this: Thoughts? Artheios and Skit 2 Link to comment Share on other sites More sharing options...
Gibier Posted April 6, 2023 Share Posted April 6, 2023 1 hour ago, Lunam said: Coming along nicely, i believe. Trying to have it make sense, as the higher you go, the less dense vegetation, etc. Undecided if I want one huge open world map or a bunch of "sets" of maps like this: Thoughts? From my point of view bunch of maps like this would be the best. To me the current shape is good and don't really see a good way to add things to it without becoming ''ugly''/can't fit together. Personally I dont see a way whiteout recreating it all to be 1.5-3 times the size. This current world/map is pretty simple yet beautiful as it is Ainz Ooal Gown and Lunam 1 1 Link to comment Share on other sites More sharing options...
Artheios Posted April 6, 2023 Share Posted April 6, 2023 Actually the map is pretty cool, good work ^^. A way to improve it is by using the ground tilesets (as i can see , you're using the default tilesets), the ground variations will be more natural than the actual tile shape. Lunam 1 Link to comment Share on other sites More sharing options...
Lunam Posted April 6, 2023 Share Posted April 6, 2023 Thanks guys, yeah i think ill go with the sets of maps. 5 hours ago, Artheios said: Actually the map is pretty cool, good work ^^. A way to improve it is by using the ground tilesets (as i can see , you're using the default tilesets), the ground variations will be more natural than the actual tile shape. Ground tilesets? What do you mean... I thought i was. 😂 Link to comment Share on other sites More sharing options...
Artheios Posted April 6, 2023 Share Posted April 6, 2023 Those that are just named "Ground" in the basic tilesets of the engine ^^. Lunam 1 Link to comment Share on other sites More sharing options...
Lunam Posted April 16, 2023 Share Posted April 16, 2023 Embedded Video Link *BROKEN* The Schedule was made using Self switches and movement routes and 4 pages. One for moving to the spot, one for standing in the spot, one for moving to the door, and one blank page(simulating that he is now through the door). I discovered a huge flaw with this. While it sometimes gets stuck and must be reset by entering a new map, if you reset in the wrong phase of movement it will bug out and move to an undesired location. Only solution I see is to create seperate events; one to move to the spot and another to stand/return. The Achievement system is just User Variable booleans and images, and will be accessible(in my game) physically ingame(no ui) via a (purchaseable?) trophy room of some sort. The Rep system is just a player integer variable. will be used for quests/stores/etc. Skit, Ainz Ooal Gown and Smallio_Pro 3 Link to comment Share on other sites More sharing options...
Arufonsu Posted May 1, 2023 Share Posted May 1, 2023 Today, i've tried to contribute the following enhancements for the intersect engine: - Show/hide the chat log by pressing a button. - Show/hide the chat log by by using chat action keys (enter/esc) - this is optional ; game settings -> interface ! - A button that clears the entire chat log. Embedded Video Link If you like what you saw there, feel free to give it a try and contribute with feedback while it's under development / review here ! Also, this week i've finally decided to jump into the fun of what instances are capable to do for ASO. Embedded Video Link Gibier, Skit, Push and 2 others 3 2 Link to comment Share on other sites More sharing options...
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