Artheios Posted June 11, 2022 Share Posted June 11, 2022 Cool work but it will be perfect with outlines, all your sprites will be more visible like that. Check the base tilesets you will see for yourself what i mean. Continue working like that and soon you will be a great pixel artist. For your grass tileset, if you want it to be plain, you need to start by the corners and go to the center, so it will look more plain. Link to comment Share on other sites More sharing options...
Neeknog Posted June 12, 2022 Share Posted June 12, 2022 On 6/11/2022 at 4:03 AM, Xiphoid said: Today i started creating new tilesets for my game ^^ The green leaves of your trees completely blend in with the grass tiles, try making them different greens. Xiphoid 1 Link to comment Share on other sites More sharing options...
Xiphoid Posted June 15, 2022 Share Posted June 15, 2022 On 6/12/2022 at 11:06 PM, Neeknog said: The green leaves of your trees completely blend in with the grass tiles, try making them different greens. thanks i changed Today i started craft castle tiles for my graphic set and update base male Artheios 1 Link to comment Share on other sites More sharing options...
Richy Posted June 26, 2022 Share Posted June 26, 2022 Started mapping again after a long lazy break record. Agoraphobic 1 Link to comment Share on other sites More sharing options...
Agoraphobic Posted June 26, 2022 Share Posted June 26, 2022 I like the design; it gives me a monster vibe. Link to comment Share on other sites More sharing options...
Artheios Posted June 27, 2022 Share Posted June 27, 2022 Great work, i suggest you to make assembled rocks, it will be better than disposing them randomly on the map. Love the ambiance of the map, you've made a great effort on that and it works. My turn ^^ https://ascensiongamedev.com/resources/filehost/1e6bcdfa37a2e709ce0184a0a4259cdb.png https://ascensiongamedev.com/resources/filehost/638f8dda894976f70b7deb8631b57d5c.png https://ascensiongamedev.com/resources/filehost/50f979aca8acd5bd8e0168fb2851fcf4.png Richy 1 Link to comment Share on other sites More sharing options...
Richy Posted June 28, 2022 Share Posted June 28, 2022 Thanks! I have a hard time in detailing because I feel like I'm overfilling repetitiveness instead of having different kinds of detail, so I'm really just trying to conserve and spread over the grid instead of cramming everything in one map. The trees in your maps work well to create naturalization and also for blocking and pathing as well, nice touch. I've some more done over the two days. Push, Shaunfroggydog, XTRS and 2 others 5 Link to comment Share on other sites More sharing options...
Artheios Posted June 28, 2022 Share Posted June 28, 2022 Thanks, greetings always cheer up ^^. I've made quite an effort to propose a different way of mapping with basics ressources (with many recolors and stuff done myself). I'm glad someone find it cool ^^. Your maps are great, you made a great use of lightning effects and the tilesets fits each other. The donjon shape is awesome, love it. For making assembled rocks use gimp or photoshop or the device you like and make some yourself, you just have to copy/paste the tilesets to make it shaping like you want Here's an example of what i've done for my tilesets you will see what i mean : https://ascensiongamedev.com/resources/filehost/2d86553b86e9fe7ce882e2f8bf40f8b0.png Continue working like that you will soon be able to greatly level up ^^ Richy 1 Link to comment Share on other sites More sharing options...
Richy Posted June 28, 2022 Share Posted June 28, 2022 Quote Here's an example of what i've done for my tilesets you will see what i mean : https://ascensiongamedev.com/resources/filehost/2d86553b86e9fe7ce882e2f8bf40f8b0.png Yeah I knew what you meant. I've done it before, it's situational for me. I would use assembled graphics when I'm blocking/pathing, as you've done in your maps. If I assembled rocks, it would be considered my wall layering as opposed to detailing. PS: I don't make the tilesets Link to comment Share on other sites More sharing options...
Artheios Posted June 29, 2022 Share Posted June 29, 2022 That's not about making tilesets ^^ but more place them on a tileset grid, all are existent tilesets of the base engine just recolorized them and replace them on an empty grid. You can use it to fill your maps but it have to be align with the grid on Gimp or device you may use to not break passages. I must admit it's not a regular way of doing things but i think it works well when using simple resources to map. I'm not sure what i wrote is perfectly clear... sorry i'm french and do with what i know in english ^^ Link to comment Share on other sites More sharing options...
Push Posted July 13, 2022 Share Posted July 13, 2022 I always enjoy seeing progress over a long period of time. I generally don't complete maps from top to bottom, and instead get a rough draft/framing done and add/change as time goes on. This is an image of the 1st town from Nov 30th 2018 when I began developing the game, and a current image. Artheios, Neeknog and Shaunfroggydog 3 Link to comment Share on other sites More sharing options...
Aesthetic Posted July 13, 2022 Share Posted July 13, 2022 We created some new Raid mechanics as well as new visual tell markers for players. So far fight quality has improved dramatically. Artheios, Blinkuz and Agoraphobic 3 Link to comment Share on other sites More sharing options...
Gibier Posted July 14, 2022 Share Posted July 14, 2022 So I present you my new future abandoned project Aesthetic, Mighty Professional, Talikan and 2 others 2 3 Link to comment Share on other sites More sharing options...
Gibier Posted July 18, 2022 Share Posted July 18, 2022 Yeah my UI is a bit old WereAlpaca 1 Link to comment Share on other sites More sharing options...
Artheios Posted July 19, 2022 Share Posted July 19, 2022 Continuing the mapping of the world surface first area. I've created some more tilesets to fit what i want. gooby, Push, usirname and 1 other 4 Link to comment Share on other sites More sharing options...
Xiphoid Posted July 19, 2022 Share Posted July 19, 2022 Today i started to craft retro style graphic set... AisenArvalis 1 Link to comment Share on other sites More sharing options...
George Posted July 19, 2022 Share Posted July 19, 2022 3 hours ago, Artheios said: -SNIP- Continuing the mapping of the world surface first area. I've created some more tilesets to fit what i want. Your mapping is looking great. Happy to see people using the tile set Push and Artheios 1 1 Link to comment Share on other sites More sharing options...
Artheios Posted July 19, 2022 Share Posted July 19, 2022 Thanks for the compliment, "ca me va droit au coeur" as we say in french ^^. You've made an excellent work on making these. Some recolors and Gimp tricks and here i go, i absolutly love it, they inspire me a lot and are easy to remodel. Thank you to shared this tile set, Malumia is possible due to you. Link to comment Share on other sites More sharing options...
Xeno Posted July 21, 2022 Share Posted July 21, 2022 On 7/19/2022 at 8:58 AM, Artheios said: Continuing the mapping of the world surface first area. I've created some more tilesets to fit what i want. Nice mapping. Have you thought about tree canopies? Not only would it save time probably but it would create some nice contrast so that you're playing field stands out more. Link to comment Share on other sites More sharing options...
Xiphoid Posted July 21, 2022 Share Posted July 21, 2022 Today i did keep improving my graphic set... itch.io sells soon ^^ (one time purchase keep update every week and cheap. all graphics integrated for Intersect Engine) Link to comment Share on other sites More sharing options...
Artheios Posted July 21, 2022 Share Posted July 21, 2022 Quote Have you thought about tree canopies? First thing, thanks for the compliment mate. I 've thought about but i think i will not use it for the world surface, maybe for some specifics passages. For now i'm just mapping the base of my world ( combat zone/exploration zone ), i will handle caves and other stuff later. George 1 Link to comment Share on other sites More sharing options...
Xiphoid Posted July 25, 2022 Share Posted July 25, 2022 Today i finished houses for my graphic set AisenArvalis 1 Link to comment Share on other sites More sharing options...
XFallSeane Posted August 22, 2022 Share Posted August 22, 2022 Start rework of the gui of Intersect Connect. Artheios 1 Link to comment Share on other sites More sharing options...
Arufonsu Posted August 23, 2022 Share Posted August 23, 2022 This is not my project, but today i've finally finished the spanish translations for the Intersect Engine's developer docs XFallSeane, Kamus, Artheios and 1 other 2 2 Link to comment Share on other sites More sharing options...
George Posted August 23, 2022 Share Posted August 23, 2022 AI gen logo for Tales of Tria, Gotta touch it up but it came out really cool. Spoiler Xiphoid, Shaunfroggydog and Artheios 3 Link to comment Share on other sites More sharing options...
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