boasfesta Posted September 21, 2021 Share Posted September 21, 2021 Just added an 100% fluid movement. Before Embedded Video Link After Embedded Video Link Beast Boyz, Mighty Professional, Tron and 3 others 6 Link to comment Share on other sites More sharing options...
Cheshire Posted September 21, 2021 Share Posted September 21, 2021 Interesting, is that done through cutting down the tilesize to something like 16*16 for movement? It looks like it's still beholden to some form of tiles. And does it work with pathfinding, npcs, block tiles etc.? Link to comment Share on other sites More sharing options...
Habib Posted September 21, 2021 Share Posted September 21, 2021 (edited) ---almost Edited September 21, 2021 by Habib almost figured it out xD Link to comment Share on other sites More sharing options...
boasfesta Posted September 21, 2021 Share Posted September 21, 2021 8 hours ago, Cheshire said: Interesting, is that done through cutting down the tilesize to something like 16*16 for movement? It looks like it's still beholden to some form of tiles. And does it work with pathfinding, npcs, block tiles etc.? Not actually, Habib almost figured out. Basically i just changed bind controls to move Offset instead, so it really moves at every pixel on the map but the movement packets are only sent when you reach the 32x32 bound. In other words, i just keeped the default movement but now the input depends on Offset, not the ControlKey. That way i dont need to change the whole logic behind tiles and positioning since it work the same. There are limitations of course, the other players doesnt see the offset so there is a error margin of 16px at max, but it wont affect features that depends on positioning and its a minimum error. Also i changed the EntityMovePacket offset processing to make movements a little more smoof. It stills a prototype. Blocks for example needed to be implemented so probably the other features need a bit of code too lol Link to comment Share on other sites More sharing options...
Mighty Professional Posted September 23, 2021 Share Posted September 23, 2021 Trying to work on my project slowly, even if its only an hour a week. Today is not much, but I got the basic animation in for pushing objects. (Actual pushing of objects is next). I know the loop isnt perfect on the pushing segment, but I will polish it later. I also need to stop input when the animation is switching back to idle. Embedded Video Link [Edit[ Can now push Embedded Video Link boasfesta 1 Link to comment Share on other sites More sharing options...
boasfesta Posted October 24, 2021 Share Posted October 24, 2021 Embedded Video Link Testing some features together: -Fluid movement -Fluid knockback -Flashing hit -AoE basic attack -Camera shake Tron, Ikelos, Worldofjimmy and 2 others 5 Link to comment Share on other sites More sharing options...
Authentic Posted October 30, 2021 Share Posted October 30, 2021 On 10/25/2021 at 1:59 AM, boasfesta said: Embedded Video Link Testing some features together: -Fluid movement -Fluid knockback -Flashing hit -AoE basic attack -Camera shake What is this Flashing hit? On 10/25/2021 at 1:59 AM, boasfesta said: Embedded Video Link Link to comment Share on other sites More sharing options...
boasfesta Posted October 30, 2021 Share Posted October 30, 2021 5 hours ago, Authentic said: What is this Flashing hit? Its just the red flash at the enemy when it got hit It works by custom code Vaiku and Beefy Kasplant 2 Link to comment Share on other sites More sharing options...
Eridonis Posted November 1, 2021 Share Posted November 1, 2021 Haven't posted in a while, but I'm glad the event went so well in the Raid. Here's a little something. Yes I'm a VTuber. Alatar and Push 2 Link to comment Share on other sites More sharing options...
Push Posted December 13, 2021 Share Posted December 13, 2021 Added animations for Attack/Shoot/Cast. (Based on LPC assets) Also, I think I upset the guard :X Smoot 1 Link to comment Share on other sites More sharing options...
Xiphoid Posted December 14, 2021 Share Posted December 14, 2021 Today i started 3D MMORPG Project and start creating my model style for my project WereAlpaca 1 Link to comment Share on other sites More sharing options...
TheBearWannabe Posted January 5, 2022 Share Posted January 5, 2022 Long ways to go on messing with the GUI elements, but really happy with the pixel art/vibe I've done so far! I forgot how much asset work you have to do in the beginning 😅 Link to comment Share on other sites More sharing options...
Vaiku Posted January 16, 2022 Share Posted January 16, 2022 On 12/13/2021 at 12:13 PM, CosakiGames said: Added animations for Attack/Shoot/Cast. (Based on LPC assets) Also, I think I upset the guard :X I'm also using LPC assets (entities/paperdolls, not tilesets). Were you able to find walk animations for bow, or are you stuck with just shoot as well? I'm debating spending time on creating the walk animations for one so that I can use that as a base for modifying for new bows, but i'm certainly no artist! Link to comment Share on other sites More sharing options...
Push Posted January 16, 2022 Share Posted January 16, 2022 2 hours ago, Vaiku said: I'm also using LPC assets (entities/paperdolls, not tilesets). Were you able to find walk animations for bow, or are you stuck with just shoot as well? I'm debating spending time on creating the walk animations for one so that I can use that as a base for modifying for new bows, but i'm certainly no artist! I had to create all the other animations for the Bow and many other assets. If you have some basic photoshop skills its not too hard - just time consuming. Link to comment Share on other sites More sharing options...
Tomeo Posted January 17, 2022 Share Posted January 17, 2022 Well, the idea was to make a ranked system, I think it works. https://youtu.be/tabjHu4tsLo Vaiku 1 Link to comment Share on other sites More sharing options...
Cheshire Posted January 18, 2022 Share Posted January 18, 2022 Did some more Unity tinkering today. Push, relentlesspoetry, Beast Boyz and 11 others 14 Link to comment Share on other sites More sharing options...
Eridonis Posted January 30, 2022 Share Posted January 30, 2022 Was so much fun. Dodging lasers. Vaiku, Worldofjimmy and Xiphoid 3 Link to comment Share on other sites More sharing options...
Vaiku Posted January 31, 2022 Share Posted January 31, 2022 22 hours ago, Eridonis said: Was so much fun. Dodging lasers. That's amazing haha, what a fun application of the projectiles! Link to comment Share on other sites More sharing options...
Vaiku Posted January 31, 2022 Share Posted January 31, 2022 Today I added spell crit and melee crit as bonus stats, as well as spell leech vs. lifesteal. Considering a mana leech functionality as well because I think a more fluid management of hp/mp like you see in Diablo 2 is a good way to bring up how actively you play the game. I also did a lot of mapping and tinkered with psuedo-instancing via event editor. Need to get a VM spun up to test for sure but I'm feeling pretty decent about where it's at. Next i'll refine it to be more extensible to have multiple concurrent rooms available & explore how to get one event trigger to put you in whatever's available without breaking anything Link to comment Share on other sites More sharing options...
SugarFoxKym Posted January 31, 2022 Share Posted January 31, 2022 Today's setup involves making maps, worldbuilding, and making a lovable town guard NPC. Link to comment Share on other sites More sharing options...
Gibier Posted January 31, 2022 Share Posted January 31, 2022 Been thinking about restarting to work on my project. Probably the biggest progress i've made in 1-2 years. Vaiku 1 Link to comment Share on other sites More sharing options...
XFallSeane Posted February 14, 2022 Share Posted February 14, 2022 First version of my next application which will be available for everyone soon :)! Kamus, Worldofjimmy, Blinkuz and 1 other 3 1 Link to comment Share on other sites More sharing options...
XFallSeane Posted February 15, 2022 Share Posted February 15, 2022 Hi everyone ! I opened the registrations to register these applications, already two games available before the release of the application itself! Kamus and Worldofjimmy 2 Link to comment Share on other sites More sharing options...
Xiphoid Posted February 19, 2022 Share Posted February 19, 2022 Today i started create new graphic sets for Intersect Engine for 2D MMORPG games Kamus, usirname and Worldofjimmy 3 Link to comment Share on other sites More sharing options...
XFallSeane Posted February 20, 2022 Share Posted February 20, 2022 Looking for the most efficient update system possible =) Automatic zip generation with the content necessary for the update, Automatic zip generation with the content necessary for the update + stream of the file to avoid taking up disk space Manifest system? I see a lot of possible things Blinkuz and Kamus 2 Link to comment Share on other sites More sharing options...
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