Mcadams Posted November 17, 2017 Share Posted November 17, 2017 More quest shenanigans Refur and Miharukun 2 Link to comment Share on other sites More sharing options...
Miharukun Posted November 17, 2017 Share Posted November 17, 2017 I remember when I'm playing Ragnarok Online, music was the key to make player stays in the game. So, I did the same in my game. I could stay for hours just for listening the music and chatting xD Cocolharicot, Xeno and Richy 3 Link to comment Share on other sites More sharing options...
froggy Posted November 17, 2017 Share Posted November 17, 2017 3 hours ago, MCADAMS said: More quest shenanigans Did you add the questionmark to the Sprite it is that some other magic? Link to comment Share on other sites More sharing options...
Miharukun Posted November 17, 2017 Share Posted November 17, 2017 1 minute ago, SCTrav said: Did you add the questionmark to the Sprite it is that some other magic? When you make event, there's Animation for the event. So, just make question mark animation and put it on the event Link to comment Share on other sites More sharing options...
Mcadams Posted November 17, 2017 Share Posted November 17, 2017 8 hours ago, SCTrav said: Did you add the questionmark to the Sprite it is that some other magic? 8 hours ago, Miharukun said: When you make event, there's Animation for the event. So, just make question mark animation and put it on the event The question mark is a actually separate event that changes depending on what "quest state" your character is in. If you're in progress, its a gray question mark. If you can turn in the quest, the question mark turns yellow. If they have a new quest for you, it becomes an exclamation point. I could make a tutorial on it if people are interested. https://gfycat.com/AptWillingBallpython.webm Link to comment Share on other sites More sharing options...
Miharukun Posted November 17, 2017 Share Posted November 17, 2017 42 minutes ago, MCADAMS said: The question mark is a actually separate event that changes depending on what "quest state" your character is in. If you're in progress, its a gray question mark. If you can turn in the quest, the question mark turns yellow. If they have a new quest for you, it becomes an exclamation point. I could make a tutorial on it if people are interested. https://gfycat.com/AptWillingBallpython.webm WHATTT! Yes Please ! Link to comment Share on other sites More sharing options...
panda Posted November 17, 2017 Share Posted November 17, 2017 3 hours ago, MCADAMS said: I could make a tutorial on it if people are interested. https://gfycat.com/AptWillingBallpython.webm Looks damn fly. This would be really good for a tutorial. Link to comment Share on other sites More sharing options...
Mcadams Posted November 18, 2017 Share Posted November 18, 2017 Finished up the starting zone a few minutes ago, complete with four quests that will get you to level 2! Link to comment Share on other sites More sharing options...
nizate Posted November 18, 2017 Share Posted November 18, 2017 11 hours ago, MCADAMS said: The question mark is a actually separate event that changes depending on what "quest state" your character is in. If you're in progress, its a gray question mark. If you can turn in the quest, the question mark turns yellow. If they have a new quest for you, it becomes an exclamation point. I could make a tutorial on it if people are interested. https://gfycat.com/AptWillingBallpython.webm That is pretty clean. I am looking to do similar, but just might have it for new quests and to recognize NPCs to turn quests into... (You start a few forget a few, come back a year later and turn in lol) My changelog for the day: Swapped out tutorial NPCs, no more combat instructor, replaced him with a crazy cat lady! Added in a quest event. Added in some backstory to the tutorial area, just because it has nothing to do with the story. Just a weird way to introduce the player to the engine mechanics. Hard crashed the server with a chase event, (keeps the player from progressing if they are not lvl 5) oob exception as soon as the event is in view of the player. Re-colored some cc0 assets to my liking. (Just cats really) IF anyone knows of any good commercial non-rpgmaker post apoc tilesets with run down cars let me know! Link to comment Share on other sites More sharing options...
Stx Posted November 18, 2017 Share Posted November 18, 2017 Started a small voxel game. Just finished setting up "tools" for the game Link to comment Share on other sites More sharing options...
Weylon Santana Posted November 18, 2017 Share Posted November 18, 2017 Kingdom of Anflorçare. Spoiler More Images of this Kingdom In: Heroes Apocalypse. Link to comment Share on other sites More sharing options...
Neeknog Posted November 19, 2017 Share Posted November 19, 2017 Downloaded 4.4 and just started completely over on pestilence. Its nice to start fresh, reorganize and redesign. This will act as the sort of tutorial island for the game. But will serve as most of the pregame lore and explanations. Xeno, Sethis, SkywardRiver and 1 other 3 1 Link to comment Share on other sites More sharing options...
Sethis Posted November 19, 2017 Share Posted November 19, 2017 @Niko Your mapping is neat, I like the palette and globally it feel really natural and everything seems in its place .... but this : How do you even "park" a boat like that ? Is it feasible ? It seems to me that it would require some unnecessary work to accost or leave the port, having to turn around and such Link to comment Share on other sites More sharing options...
Mcadams Posted November 19, 2017 Share Posted November 19, 2017 31 minutes ago, Sethis said: How do you even "park" a boat like that ? Very carefully. Sethis 1 Link to comment Share on other sites More sharing options...
SkywardRiver Posted November 19, 2017 Author Share Posted November 19, 2017 With a keelhaul lol Link to comment Share on other sites More sharing options...
XFallSeane Posted November 19, 2017 Share Posted November 19, 2017 This week, I finished tracing the islands of Inhan and Moati. I fixed the bug with my custom launcher. Picture bug with the line in the right island. The left island is not finished for environnement. Link to comment Share on other sites More sharing options...
Neeknog Posted November 19, 2017 Share Posted November 19, 2017 Lol. I will fix this. Link to comment Share on other sites More sharing options...
nizate Posted November 19, 2017 Share Posted November 19, 2017 So this is kinda a catchup post, but... Worked on Tutorial Area: Spoiler Finished the inside of the building... Just need to finish working on the events: Spoiler and worked on mapping out the tutorial dungeon. (filled with Dead Mouse get it? ) The hole to get to it is on the right map (tutorial map) hidden somewhat by the trees: Spoiler So far doing ok with everything, just can't test out my Event in the north (on tutorial) as it crashes the server entirely everytime I go near it in the client. This is where the player will escape this nightmare and actually be able to pick a class (human). My game isn't based around cats, I just wanted a tutorial filled with cats. Kyrise 1 Link to comment Share on other sites More sharing options...
Mcadams Posted November 20, 2017 Share Posted November 20, 2017 On 11/17/2017 at 2:05 PM, Miharukun said: WHATTT! Yes Please ! On 11/17/2017 at 4:55 PM, panda said: Looks damn fly. This would be really good for a tutorial. Early Christmas present. Miharukun 1 Link to comment Share on other sites More sharing options...
Gibier Posted November 20, 2017 Share Posted November 20, 2017 I added the dinosaurs in my game today. Their made by event, after all player attack the dinosaur 4 time his tail will be cut. The player will receive an item (the dinosaur's tail) and will able to cook it to regain hp. Only one dinosaur spawn at the same time and they only spawn the night. Link to comment Share on other sites More sharing options...
XFallSeane Posted November 20, 2017 Share Posted November 20, 2017 I have finished the final design of my launcher ! upload photo Link to comment Share on other sites More sharing options...
nizate Posted November 22, 2017 Share Posted November 22, 2017 Sorting through purchased assets, redesigning and fixing 32x32 tilesets that were not on a grid. <= Pain in the butt, as most of them were touching eachother... Will have to redo all of the animations as they are not in the correct format for this engine. Maybe tomorrow. Link to comment Share on other sites More sharing options...
vinurd Posted November 22, 2017 Share Posted November 22, 2017 finally the hands reached the events, variables. Today I made the points respawn and here is the construction system Link to comment Share on other sites More sharing options...
nizate Posted November 22, 2017 Share Posted November 22, 2017 28 minutes ago, vinurd said: finally the hands reached the events, variables. Today I made the points respawn and here is the construction system Nice! Are the blocks permanent? (besides if they take damage?) Link to comment Share on other sites More sharing options...
vinurd Posted November 22, 2017 Share Posted November 22, 2017 23 minutes ago, nizate said: Nice! Are the blocks permanent? (besides if they take damage?) Yes, the blocks are permanent. They NPC defender. They do not move. Damage they also get.need to ask the developers to add static NPCs . If you set the HP is greater than zero. NPC"defender" begins to run after the one who inflicted harm Link to comment Share on other sites More sharing options...
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