Khaikaa Posted October 19, 2019 Share Posted October 19, 2019 Little color correction + spells window (which I called applications window in this project, icons still need a little rework tho) Zoagel, Ainz Ooal Gown and Vus 3 Link to comment Share on other sites More sharing options...
Khaikaa Posted October 27, 2019 Share Posted October 27, 2019 As many of you already know, I'm developing a web application to manage intersect data. Even when it's still in a very early development stage, it already can check if an account has api privileges or not(so you can or can't use it pointing to your game server). Today I started to develop the search user function(I know, its ugly as fuck, havn't messed with styles yet): Embedded Video Link Dovas, Kibbelz, Ainz Ooal Gown and 3 others 6 Link to comment Share on other sites More sharing options...
Xiphoid Posted November 3, 2019 Share Posted November 3, 2019 I started creating my game this today. I'm writing story of game firstly from Greek Mythology. Today i created first map and Gods (Hera is WIP) Kibbelz and Ainz Ooal Gown 2 Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted November 4, 2019 Share Posted November 4, 2019 More guys and Oozaru's! @Zetasis Khaikaa, Zetasis, Refur and 1 other 4 Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted November 22, 2019 Share Posted November 22, 2019 Hub for Namek Zetasis, Refur, Ainz Ooal Gown and 2 others 5 Link to comment Share on other sites More sharing options...
Ainz Ooal Gown Posted November 22, 2019 Share Posted November 22, 2019 1 hour ago, Dashplant said: Hub for Namek Looks awesome that mate Beefy Kasplant 1 Link to comment Share on other sites More sharing options...
buu Posted November 22, 2019 Share Posted November 22, 2019 10 hours ago, Dashplant said: Hub for Namek 🔥🔥🔥🔥 Beefy Kasplant 1 Link to comment Share on other sites More sharing options...
Ainz Ooal Gown Posted November 25, 2019 Share Posted November 25, 2019 I finished my fishing system today This is the start of my game Fantasy Phoenix Empires. Im torn between this and Second Impact... Testing so please ignore bugs and spelling mistakes. Still in development. This is just a show off video of progression, starter quest, crafting and fishing system buu, Refur and Beefy Kasplant 3 Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted December 3, 2019 Share Posted December 3, 2019 https://streamable.com/c7p81 Refur and Ainz Ooal Gown 2 Link to comment Share on other sites More sharing options...
Ainz Ooal Gown Posted December 3, 2019 Share Posted December 3, 2019 2 hours ago, Dashplant said: https://streamable.com/c7p81 Good that buddy, so is hair a item or a sprite change? Beefy Kasplant 1 Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted December 3, 2019 Share Posted December 3, 2019 It's a sprite (and class) change. It's the most janky way imaginable to get hairs in, and it doesn't work with helmets or long hair, but it's hair. And hair is hair. Ainz Ooal Gown and Khaikaa 1 1 Link to comment Share on other sites More sharing options...
Ainz Ooal Gown Posted December 3, 2019 Share Posted December 3, 2019 45 minutes ago, Dashplant said: It's a sprite (and class) change. It's the most janky way imaginable to get hairs in, and it doesn't work with helmets or long hair, but it's hair. And hair is hair. I think its the best way you can do it without taken up a inventory/equipment slot Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted December 4, 2019 Share Posted December 4, 2019 20 hours ago, Ainz Ooal Gown said: I think its the best way you can do it without taken up a inventory/equipment slot Sadly, I think so too.. Today I made transformations for Nameks: Ainz Ooal Gown and Kibbelz 2 Link to comment Share on other sites More sharing options...
Zetasis Posted December 4, 2019 Share Posted December 4, 2019 Interesting. I was expecting something more like what Dragonball Heros did with Namek transformations but your way works too. They remind me of a dragon or something. Is that what you were aiming for? Beefy Kasplant 1 Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted December 4, 2019 Share Posted December 4, 2019 9 minutes ago, Zetasis said: Interesting. I was expecting something more like what Dragonball Heros did with Namek transformations but your way works too. They remind me of a dragon or something. Is that what you were aiming for? Yeah I needed something that would keep the body shape the same so I wouldn't get into trouble with paperdolls. They are indeed based on the dragons, shenron and porunga. The idea is that you choose to Namek fusion with one of the dragons. Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted December 6, 2019 Share Posted December 6, 2019 Made layout for the skill trees that I will add to my game: Ainz Ooal Gown 1 Link to comment Share on other sites More sharing options...
Ainz Ooal Gown Posted December 6, 2019 Share Posted December 6, 2019 1 hour ago, Dashplant said: Made layout for the skill trees that I will add to my game: How you planning on doing a Skill tree? Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted December 6, 2019 Share Posted December 6, 2019 Updated, I haven't got all the icons yet.. 3 minutes ago, Ainz Ooal Gown said: How you planning on doing a Skill tree? I am toying with the idea of using images to get a visual representation in-game that you can see with a command, but I will most likely place this with explanation on my game's wiki and i will use spell requirements to force people to get the previous spell first. Khaikaa and Ainz Ooal Gown 2 Link to comment Share on other sites More sharing options...
Gibier Posted December 6, 2019 Share Posted December 6, 2019 1 hour ago, Dashplant said: Made layout for the skill trees that I will add to my game: Why not work on the actual UI of the engine instead? XD Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted December 6, 2019 Share Posted December 6, 2019 1 minute ago, Gibier said: Why not work on the actual UI of the engine instead? XD What do you mean? Link to comment Share on other sites More sharing options...
Ainz Ooal Gown Posted December 6, 2019 Share Posted December 6, 2019 1 hour ago, Dashplant said: I am toying with the idea of using images to get a visual representation in-game that you can see with a command, but I will most likely place this with explanation on my game's wiki and i will use spell requirements to force people to get the previous spell first. Yeah I was thinking that would be the only way to do it based on visually showing the skill tree. But even then that will be a lot of images and conditions needed to be set to show the right tree (image) based on what the player has learned. Link to comment Share on other sites More sharing options...
Gibier Posted December 6, 2019 Share Posted December 6, 2019 3 hours ago, Dashplant said: What do you mean? Like change the actual default engine ui? Link to comment Share on other sites More sharing options...
Zetasis Posted December 6, 2019 Share Posted December 6, 2019 3 hours ago, Gibier said: Like change the actual default engine ui? There is no default engine ui that would work for what he’s trying to do. Also, I don’t think I’m understanding how @Dashplant is planning on doing a skill tree. Seems like with how many different spells there are available you’re going to need a TON of images and conditional branches in order for it to work. Link to comment Share on other sites More sharing options...
Gibier Posted December 6, 2019 Share Posted December 6, 2019 2 minutes ago, Zetasis said: There is no default engine ui that would work for what he’s trying to do. Also, I don’t think I’m understanding how @Dashplant is planning on doing a skill tree. Seems like with how many different spells there are available you’re going to need a TON of images and condition branches in order for it too work. I meant the player window, hotbar... Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted December 10, 2019 Share Posted December 10, 2019 On 12/7/2019 at 12:10 AM, Zetasis said: There is no default engine ui that would work for what he’s trying to do. Also, I don’t think I’m understanding how @Dashplant is planning on doing a skill tree. Seems like with how many different spells there are available you’re going to need a TON of images and conditional branches in order for it to work. Im hoping you can render images on top of each other. More changes to the city. Any suggestions? https://i.imgur.com/SWjvFMR.gifv Link to comment Share on other sites More sharing options...
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