Oddly Posted September 2, 2019 Share Posted September 2, 2019 Doing graphical programming with the xbox kinnect, just kinda experimenting with art and code. This is a screenshot of a Live rendering, the xbox kinect gives me a 3D Image map which I can run operations on to either use the device as a form of input or to manipulate pixel data on to create what you see above. Link to comment Share on other sites More sharing options...
Ainz Ooal Gown Posted September 13, 2019 Share Posted September 13, 2019 Been working on in game mechanics, maps and some paperdoll graphics lately. Switch from using finalblueboss graphics as everyone is using them. Mapping of city is not finished, needs a lot more detail Naked: kitted: buu, Vus and Zetasis 3 Link to comment Share on other sites More sharing options...
Slayer Posted September 13, 2019 Share Posted September 13, 2019 Beautiful graphics! Reminds me of DukeNukeEm on N64. I still love the TimeFantasy set too though. Ive been organizing with the files feature and working on a skill system. Ainz Ooal Gown 1 Link to comment Share on other sites More sharing options...
Pixellife Posted September 19, 2019 Share Posted September 19, 2019 Spoiler Spoiler Ainz Ooal Gown, TheSandersLad, Talikan and 1 other 4 Link to comment Share on other sites More sharing options...
Ainz Ooal Gown Posted September 19, 2019 Share Posted September 19, 2019 3 hours ago, Diee said: Hide contents Hide contents Nice mapping. Love them graphics, I will probs go back to them at some point. Just too many people using them Link to comment Share on other sites More sharing options...
Ainz Ooal Gown Posted September 20, 2019 Share Posted September 20, 2019 So Ive continued to work on my survival game and add more content as well as work on the main city map (new areas and detail). Here is a quick youtube of the bigging of my game, story line.. (still a work in progress) Spoiler New features I have created: Implants Spoiler An implant always has to be equipped (enforced, player can not remove/unequipped a implant) An implant can be damaged and when it does it goes through different stages which affects players stats: 0. Normal State +10 Stats 1. Damaged State +5 Stats 2. Critical State +0 Stats 3. Corrupted State -50 Stats (Speed +50) MOB Attack on Implants Some MOBs can cast a spell to do damage to players implant Implant Repair/Recovery Nano Tanks filled with Nanites repair your implant Spoiler Interact with tank to start process. (Full tanks = Can start, Empty = cant start refilling in progress) Shows in chat progress If player moves the process stops. Memory Chip Spoiler Memory Chips are similar to Implants that they can not be removed/unequipped. The Memory chip also boasts the players stats. The player will gain Intel through the game which will trigger upgrades of the memory chip to give better stat boasts. Intel can be gain a few ways. One is extracting it: https://ascensiongamedev.com/resources/filehost/404d69cbeb88bf576c9b932db6a06a48.mp4 New equipment with paperdoll Spoiler https://ascensiongamedev.com/resources/filehost/d1c3318c83a3ee9e2e0baba5985e9da4.mp4 Player Tips Display only once to give guidance to players. Player Emotes Some /command based and some random ones that happen when player states change (such as when hungry/thirsty) Searching One time ran event Freezes player while he searches (2secs) Players can search desks, shelves, draws and other objects to find items. Items randomly drop. Chests One time ran event loot giver Mapping Few indoor areas such as inside pap restaurant. Greene Park (watch out for the Gremlins) Maps have more detail Full Image of current map. Spoiler buu, Minilinkki, Vus and 2 others 5 Link to comment Share on other sites More sharing options...
TheSandersLad Posted September 27, 2019 Share Posted September 27, 2019 I'm working on a new project... I wonder if it will work out... Spoiler Spoiler Link to comment Share on other sites More sharing options...
Khaikaa Posted September 27, 2019 Share Posted September 27, 2019 2 hours ago, TheSandersGuy said: I'm working on a new project... I wonder if it will work out... Hide contents Hide contents Looks good, custom graphics? Link to comment Share on other sites More sharing options...
TheSandersLad Posted September 27, 2019 Share Posted September 27, 2019 13 minutes ago, Khaikaa said: Looks good, custom graphics? Nah, its from a mario mmo that I used to host a server of, but was thinking of making a remake of it in intersect, but well see how it goes. Khaikaa 1 Link to comment Share on other sites More sharing options...
TheSandersLad Posted September 29, 2019 Share Posted September 29, 2019 More mapping done today! Agoraphobic, Khaikaa, faller-magie and 1 other 4 Link to comment Share on other sites More sharing options...
Agoraphobic Posted September 29, 2019 Share Posted September 29, 2019 Looks great. Curious, are you drawing inspiration from Super Mario Rpg as well? Link to comment Share on other sites More sharing options...
AisenArvalis Posted September 29, 2019 Share Posted September 29, 2019 Now it just needs a Super Mario themed UI and you'll be golden TheSandersLad 1 Link to comment Share on other sites More sharing options...
TheSandersLad Posted October 1, 2019 Share Posted October 1, 2019 Getting close to finishing up the maps! On 9/29/2019 at 7:32 AM, Agoraphobic said: Looks great. Curious, are you drawing inspiration from Super Mario Rpg as well? Yes, but these sprites are from M&L: Partners In Time. Ainz Ooal Gown 1 Link to comment Share on other sites More sharing options...
Pixellife Posted October 1, 2019 Share Posted October 1, 2019 Spoiler I know the pond looks smal and can't create a brook like this, but there is a story behind. Alexoune001, Ainz Ooal Gown and Slayer 3 Link to comment Share on other sites More sharing options...
Slayer Posted October 3, 2019 Share Posted October 3, 2019 I wrote my first ever script! It implements 8 directional movement for my player lol. Not sure if it's what I want yet though. I may decide to go with point and click movement via navmesh. Yeah it's pretty simple but that's a good thing. Probably about me learning how to write a script more than game dev but I'm enjoying it. Link to comment Share on other sites More sharing options...
Guest Posted October 3, 2019 Share Posted October 3, 2019 4 hours ago, Slayer said: I wrote my first ever script! It implements 8 directional movement for my player lol. Not sure if it's what I want yet though. I may decide to go with point and click movement via navmesh. Woah that's cool, how did you do it roughly? Link to comment Share on other sites More sharing options...
Slayer Posted October 3, 2019 Share Posted October 3, 2019 9 minutes ago, The Bunny Gamer said: Woah that's cool, how did you do it roughly? This isn't a Intersect project (not sure if this was assumed), it's in Godot with GDscript. I'll edit the post with the code when I get home (currently on mobile) for anyone interested. Link to comment Share on other sites More sharing options...
TheSandersLad Posted October 4, 2019 Share Posted October 4, 2019 This is my first time editing in the Events Editor, and I managed to make a [?] block work nicely! Embedded Video Link Slayer, Ainz Ooal Gown and Beefy Kasplant 3 Link to comment Share on other sites More sharing options...
Guest Posted October 4, 2019 Share Posted October 4, 2019 15 hours ago, TheSandersGuy said: This is my first time editing in the Events Editor, and I managed to make a [?] block work nicely! Embedded Video Link Next step: press space to jump and collect it Create a dummy item "found mushroom" with no sprite Create an item "mushroom" with a mushroom 🍄 sprite Create an event on the map with the sprite set to a question block Create a Boolean variable called "has mushroom?" Change the spawn requirements of the event to require the variable "has mushroom?" being off Set the event to constantly check if the player has 1 mushroom If they do then set "has mushroom?" to off If they do not then do if player has 2 mushrooms then take away one mushroom In a new common event set it to check if the player has the dummy mushroom item. If they do then take away the dummy mushroom, and give them a normal mushroom. The point of this is so that it will appear they are pressing the [?] block instead of picking up the mushroom. Something like this should work [EDIT] Make sure that you put the dummy mushroom as an item spawn under the [?] block. Link to comment Share on other sites More sharing options...
Khaikaa Posted October 13, 2019 Share Posted October 13, 2019 Working on the GUI of my 3rd project Agoraphobic, Kibbelz, Zetasis and 2 others 5 Link to comment Share on other sites More sharing options...
Zetasis Posted October 13, 2019 Share Posted October 13, 2019 The player sprite looks like Samus. I like it. Link to comment Share on other sites More sharing options...
Khaikaa Posted October 13, 2019 Share Posted October 13, 2019 23 minutes ago, Zetasis said: The player sprite looks like Samus. I like it. Yeah, I'm a fan of the metroid games, metroid prime hunters was the first game I ever played online and it was my favourite game for so much time, so I wanted to make a metroid-like multiplayer game as a tribute I also did the mechanics of the doors, they only open if you hit them with the correct type of weapon: https://ascensiongamedev.com/resources/filehost/58888903c4d165243bc4082400be846c.mp4 Zoagel and Zetasis 2 Link to comment Share on other sites More sharing options...
Khaikaa Posted October 13, 2019 Share Posted October 13, 2019 chatbox and menu icons done TheSandersLad and Ainz Ooal Gown 2 Link to comment Share on other sites More sharing options...
Khaikaa Posted October 15, 2019 Share Posted October 15, 2019 Today I implemented a Metroid Prime like scanning function. The scanning interface is just a proof of concept, the final one will be much more elaborated but it will still hide chat, health, hotbar and most of the screen to prevent players abusing it and make the game more difficult. Embedded Video Link Zetasis, Beefy Kasplant, Vus and 1 other 4 Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted October 17, 2019 Share Posted October 17, 2019 Some updated hairstyles: All hairstyles you see are obtainable at some point. The ones to the right will be 'skins' for certain hairstyles. Personally, I'm a big fan of the punk rock colourful SSJ3 Mohawk hairstyle hehe. EDIT: Video made the colours look a bit fucky. These are the real colours: Khaikaa and buu 2 Link to comment Share on other sites More sharing options...
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