ShiEksdee Posted August 1, 2018 Share Posted August 1, 2018 ~ Found a pixel artist who will help make custom artset for the game. ~ Advertised for musician/SFX designer on many places (cause yay all custom stuff because I am picky XD) ~ Started drawing portraits for in-game non-pixel gfx, working on Baramos-sama's and Moore's right now. I JUST now got my tablet since moving in to new apartment. < .< less than a few hours ago.........so yeah! I went on a sketchy spree. ~ Wrote out 2 quests: one for Human and one for Estark/Jewel Monster races. I guess I'm not THAT productive but we just started, so I'm still pretty proud of any progress even if small. ^^ SkywardRiver and Beefy Kasplant 2 Link to comment Share on other sites More sharing options...
Oddly Posted August 1, 2018 Share Posted August 1, 2018 4 hours ago, SkywardRiver said: Today I waited for Intersect to become Open Source Also I did some animations for Mythril. Tbh, this is a really good picture. Also, fucking savage. SkywardRiver 1 Link to comment Share on other sites More sharing options...
aidan1982 Posted August 2, 2018 Share Posted August 2, 2018 Today, I was thinking of finally making my games logo and background and start working on fixing up the UI more when I came across some archived logos I made several years ago, when I was actually working on my game in RPG Maker VX Ace. This was one of several design idea's I had for my logo a few years back for a game I was making... Even managed to find I hadn't lost my notes or the alpha project. Spoiler This was a request from the forums for VX Ace, don't think he used the first one. I remember him wanting to also include the sub-title or maybe, it was his first game in the series.. and I didn't quite understand what he wanted. First image was pretty much me thinking he needed a title logo for his second entry. Than he asked about the subtitle which in turn got the second logo with it, and I believe in the end he was wondering why I had a 2 in the back lol. Spoiler Spoiler Beefy Kasplant 1 Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted August 2, 2018 Share Posted August 2, 2018 Cool! I like it. Funny, I also just started with thinking about GUI, logo's and out of game assets. Most boring part imo! Link to comment Share on other sites More sharing options...
Oddly Posted August 17, 2018 Share Posted August 17, 2018 Really was a couple days ago, but just finished the interface today; Interfaced the network for SalemGDK Next up is security patches for buffer overloading then the map-scroll world system. SkywardRiver 1 Link to comment Share on other sites More sharing options...
Worldofjimmy Posted August 18, 2018 Share Posted August 18, 2018 Made this Bear Cave today It has these animals in it: Brown Bear Cubs, Ordinary Brown Bears, Grey Bear Cubs and Grey Bears. jcsnider and Agoraphobic 2 Link to comment Share on other sites More sharing options...
aidan1982 Posted August 26, 2018 Share Posted August 26, 2018 Finally finished the the northern tip of the starting island, like maybe this is just 5-10% of the island itself lol. I really suck at mapping, so yea. Spoiler SkywardRiver 1 Link to comment Share on other sites More sharing options...
SkywardRiver Posted August 26, 2018 Author Share Posted August 26, 2018 Well for someone who "really sucks at mapping" it's not bad in the slightest. Link to comment Share on other sites More sharing options...
aidan1982 Posted August 27, 2018 Share Posted August 27, 2018 That took me I think 7 hours to do total over a week, when I had time. Takes me awhile since I'm also building out the shoreline before adding the resources and scattered ground assets to make it look somewhat natural. SkywardRiver and Agoraphobic 2 Link to comment Share on other sites More sharing options...
aidan1982 Posted August 29, 2018 Share Posted August 29, 2018 I like the use of height changes you did in your cave map Worldofjimmy. Flat terrain is easy, but trying to incorporate a since of height moving from above to below or even making it look like your further down than it looks is more of a challenge for me without just dropping a massive tall wall and saying yea down there is ground level... Worldofjimmy 1 Link to comment Share on other sites More sharing options...
Khaikaa Posted August 30, 2018 Share Posted August 30, 2018 Finally we are getting resources enough to start designing the first natural areas: Embedded Video Link http://ascensiongamedev.com/resources/filehost/5fd1fba2a6eaa3df0ac3113b232fb3df.mp4 jcsnider 1 Link to comment Share on other sites More sharing options...
Worldofjimmy Posted September 1, 2018 Share Posted September 1, 2018 (edited) This weekend I created a Tutorial Island where you get all the information you need to survive in the "real world". At the Tutorial Island you will learn how to Cook food, mine ores, cut wood, smelt ores and craft several items. Monsters are luring outside the camp. There are also two caves on the tutorial island. You cannot leave the Tutorial island until you reach level 8. Tutorial Island Spoiler Cave 1 Spoiler Cave 2 Spoiler For those interested in the "Real World". Much is going to be upgraded, planned to do the shore and more caves. Also the north island as well. Spoiler Edited September 1, 2018 by Worldofjimmy Uploaded wrong "Real World" image. aidan1982 1 Link to comment Share on other sites More sharing options...
Whitespirits Posted September 3, 2018 Share Posted September 3, 2018 Hello guys! Its been a long time but finally I can reveal something I have been working on! Let me know what you think of the map and style Vus, random3948account, Worldofjimmy and 5 others 8 Link to comment Share on other sites More sharing options...
Aon Reo Posted September 4, 2018 Share Posted September 4, 2018 The color palette used for that environment is great. Link to comment Share on other sites More sharing options...
Kibbelz Posted September 4, 2018 Share Posted September 4, 2018 @Whitespirits Is that custom graphics or a set somewhere? Looks like modded Mack/rpgmaker graphics. I like it either way, best of luck! Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted September 4, 2018 Share Posted September 4, 2018 Have to say I like it too! Venturing away from DBZ this time? What engine are you using? Link to comment Share on other sites More sharing options...
Whitespirits Posted September 4, 2018 Share Posted September 4, 2018 thanks guys, @Kibbelz its a mixture of free to use tilesets from breeze to a few custom things I had made with some edits from some rpg maker to flesh the place out for no cost @Kasplant Yeah moving away from it as i got tired of wanting new graphics thank the tiny LOG and the cost was so high to do it. Engine wise its using RPG Maker VX ACE so I can make use of their tiles without worry! Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted September 4, 2018 Share Posted September 4, 2018 22 minutes ago, Whitespirits said: thanks guys, @Kibbelz its a mixture of free to use tilesets from breeze to a few custom things I had made with some edits from some rpg maker to flesh the place out for no cost @Kasplant Yeah moving away from it as i got tired of wanting new graphics thank the tiny LOG and the cost was so high to do it. Engine wise its using RPG Maker VX ACE so I can make use of their tiles without worry! Ahh I recognise the breeze!, no wonder I like the style! What could you find of Breeze? Im wondering if you have some resources that I dont have yet! Link to comment Share on other sites More sharing options...
Whitespirits Posted September 4, 2018 Share Posted September 4, 2018 I found the revamp and thats about it, did you find much on the interior side of things? Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted September 4, 2018 Share Posted September 4, 2018 4 minutes ago, Whitespirits said: I found the revamp and thats about it, did you find much on the interior side of things? Not much. Chairs, table, chests, the like. Link to comment Share on other sites More sharing options...
Whitespirits Posted September 4, 2018 Share Posted September 4, 2018 So interior has been a challenge but this is what I have so far with trying to mix and match Vus, random3948account and Phenomenal 3 Link to comment Share on other sites More sharing options...
TheSandersLad Posted September 16, 2018 Share Posted September 16, 2018 Well I did some graphics twicking to try to get a zoomed-in look and I realized that I could take my 16x16 tiles and make them 48x48 an this is what is came to be.. 16x16 and 48x48 Just what I wanted lol Alatar, Phenomenal, Vus and 3 others 6 Link to comment Share on other sites More sharing options...
Whitespirits Posted September 18, 2018 Share Posted September 18, 2018 Hello guys, im playing around with a city for my game, what do you think so far? I may convert houses to a more stone like look? Update to City random3948account, Stx, Mcadams and 1 other 4 Link to comment Share on other sites More sharing options...
TheSandersLad Posted September 20, 2018 Share Posted September 20, 2018 I finally got the gui pretty much how I want it! Alatar and Zetasis 2 Link to comment Share on other sites More sharing options...
Zetasis Posted September 23, 2018 Share Posted September 23, 2018 Put together a little map with the tiles I've created for fun and added some characters to give it a little life. Also, made some bridge tiles. random3948account and Khaikaa 2 Link to comment Share on other sites More sharing options...
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