SkywardRiver Posted June 13, 2018 Author Share Posted June 13, 2018 Alrighty. Double post but this is pretty cool so *shrugs* So, while we are trying to keep much of what Project Mythril is and will be under wraps, we were facing a roadblock in terms of production costs and time for what we had envisioned. A few nights ago I was searching for a solution, and found one: 2D Skeletal Animation. Using this system we can cut down dramatically on entity production time. We can also delve into several game systems we had planned without having to worry about creating individual hand-drawn frames for every single paperdolled armor, hair style, and weapon. As an example of how this works: Here's a quick Move Down animation (this was made by me, and therefore definitely not as slick as our artists can manage lol) And here's that same animation with new graphics: Not only can this be used for Entities, but we can also use this system in the environment. (Again, by me so don't expect to be BLOWN AWAY!) I'm so sorry But yeah, we're all super excited about this, and we are looking forward to what you guys think! TheSandersLad, Aiden9, Zetasis and 1 other 4 Link to comment Share on other sites More sharing options...
Aiden9 Posted June 13, 2018 Share Posted June 13, 2018 8 hours ago, Kibbelz said: I have a load of tilesets kicking around for this. Hit me up if you want em Oh it can be very helpful for me, If you can send me them in my MP. Thanks to you Link to comment Share on other sites More sharing options...
Aiden9 Posted June 13, 2018 Share Posted June 13, 2018 Today I have work on news panel for the life, the mana and the exp (and the face), i will wait your opinion on it : And I am finishing the first Donjon inside tiles : Spoiler (Sorry for the double post, i forget that i answer 10 minutes ago...) Pixellife, Beefy Kasplant and Khaikaa 3 Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted June 13, 2018 Share Posted June 13, 2018 I really like the vitals with the face! Link to comment Share on other sites More sharing options...
Aiden9 Posted June 13, 2018 Share Posted June 13, 2018 2 hours ago, Kasplant said: I really like the vitals with the face! Thank's Link to comment Share on other sites More sharing options...
Xeno Posted June 13, 2018 Share Posted June 13, 2018 7 hours ago, SkywardRiver said: Alrighty. Double post but this is pretty cool so *shrugs* So, while we are trying to keep much of what Project Mythril is and will be under wraps, we were facing a roadblock in terms of production costs and time for what we had envisioned. A few nights ago I was searching for a solution, and found one: 2D Skeletal Animation. Using this system we can cut down dramatically on entity production time. We can also delve into several game systems we had planned without having to worry about creating individual hand-drawn frames for every single paperdolled armor, hair style, and weapon. As an example of how this works: Here's a quick Move Down animation (this was made by me, and therefore definitely not as slick as our artists can manage lol) And here's that same animation with new graphics: Not only can this be used for Entities, but we can also use this system in the environment. (Again, by me so don't expect to be BLOWN AWAY!) I'm so sorry But yeah, we're all super excited about this, and we are looking forward to what you guys think! The only issue I see with using 2D skeletal animations on pixel art, is that it skews the graphics. With vector art this isn't an issue. Other than that, it's not a bad idea. Stx and SkywardRiver 2 Link to comment Share on other sites More sharing options...
SkywardRiver Posted June 13, 2018 Author Share Posted June 13, 2018 1 hour ago, Xenogene said: The only issue I see with using 2D skeletal animations on pixel art, is that it skews the graphics. With vector art this isn't an issue. Other than that, it's not a bad idea. At first I was worried about this myself, however after plugging in these animations into Unity with some of the Tiles we have made as well, it looked superb. I think it's due to how smooth the animations are. If they had just a few frames then I think I would agree fullheartedly with it being a travesty against the graphics. Being so smooth, though, I can't foresee a future where people have a problem with it while playing the game. Link to comment Share on other sites More sharing options...
Kibbelz Posted June 13, 2018 Share Posted June 13, 2018 Oh god I remember the pokemon gen 5 sprites. They looked absolutely horrible. For example: Some of it looks alright however you definitely can tell some frames look complete shit Phenomenal 1 Link to comment Share on other sites More sharing options...
kamren Posted June 13, 2018 Share Posted June 13, 2018 On 6/12/2018 at 5:56 PM, Kasplant said: Lol. What's a lot? How many on normally? like 10 Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted June 14, 2018 Share Posted June 14, 2018 11 hours ago, kamren said: like 10 I see, nice! How is your server holding up? Any troubles? Link to comment Share on other sites More sharing options...
Khaikaa Posted June 14, 2018 Share Posted June 14, 2018 While working on my main project I'm creating another game to see how many players can hold the server. The most simple game on the world lol Stx, Aiden9 and Agoraphobic 3 Link to comment Share on other sites More sharing options...
kamren Posted June 14, 2018 Share Posted June 14, 2018 2 hours ago, Kasplant said: I see, nice! How is your server holding up? Any troubles? yeah a little lag but it goes down some Link to comment Share on other sites More sharing options...
Aiden9 Posted June 15, 2018 Share Posted June 15, 2018 Today i have work on a Pokemon Dungeon mystery Tiles, it look like this : Spoiler I've also work on Pokemon Detection to enter into the guild, the pokemon who should recognize footprint is Taupiqueur(In french :D) First : This is : Pokemon detected ! Pokemon detected ! Next : It say : Who owns thefootprint ? Who owns thefootprint ? Next : It's Aiden's footprint ! It's Aiden's footprint ! Then if you have realised the first quest, this allows you to enter into the guild : To finish, I have created 2 new stand : "Kangourex" is a storage for your objects. Agoraphobic 1 Link to comment Share on other sites More sharing options...
Kibbelz Posted June 15, 2018 Share Posted June 15, 2018 As much as I like fan based games, surely you want to make your own maps to make it unique and interesting? -Kibz Agoraphobic 1 Link to comment Share on other sites More sharing options...
Gibier Posted June 15, 2018 Share Posted June 15, 2018 Today i helped @jarick254 for his shapeshifts event spell: Embedded Video Link Keep in mind that my game is a dbz game, so i wrote it with the dbz universe. It was truely a good easy little system to do. Now the only thing it need to be a full system is the ability to edit the player stat by event. TheSandersLad and Khaikaa 2 Link to comment Share on other sites More sharing options...
kamren Posted June 16, 2018 Share Posted June 16, 2018 Made a new video about our new crafting system added to DKO- Link to comment Share on other sites More sharing options...
Aiden9 Posted June 16, 2018 Share Posted June 16, 2018 20 hours ago, Kibbelz said: As much as I like fan based games, surely you want to make your own maps to make it unique and interesting? -Kibz Yes your right but i have to use some elements of the real game? Link to comment Share on other sites More sharing options...
Kibbelz Posted June 16, 2018 Share Posted June 16, 2018 Nope Link to comment Share on other sites More sharing options...
Pixellife Posted June 16, 2018 Share Posted June 16, 2018 My new dungeon with new lights and fog. Spoiler SkywardRiver and Agoraphobic 2 Link to comment Share on other sites More sharing options...
Grilox Posted June 16, 2018 Share Posted June 16, 2018 On 2/21/2018 at 10:38 PM, gallighanmaker said: Today I implemented my interface concept in the intersect engine but still some things are missing and need other adjustments. Resolution: 1366x768 .. How to make dynamic interfaces? It was a lot like that. Agoraphobic 1 Link to comment Share on other sites More sharing options...
Phenomenal Posted June 16, 2018 Share Posted June 16, 2018 @SkywardRiver What skeletal software are you using? That's the smoothest twining I've seen. Link to comment Share on other sites More sharing options...
Agoraphobic Posted June 17, 2018 Share Posted June 17, 2018 Trying something... *Shout out to Skywardriver for getting me to try it. Phenomenal, SkywardRiver, Khaikaa and 1 other 4 Link to comment Share on other sites More sharing options...
Aiden9 Posted June 18, 2018 Share Posted June 18, 2018 Spoiler This is the map i finish today, can you give me an advice ? (Thanks to Kibbelz for the help on the tileset..) Stx, SkywardRiver, Kibbelz and 1 other 4 Link to comment Share on other sites More sharing options...
Mcadams Posted June 18, 2018 Share Posted June 18, 2018 8 hours ago, Aiden9 said: Hide contents This is the map i finish today, can you give me an advice ? (Thanks to Kibbelz for the help on the tileset..) I get what you were going for but the bushes on the cliff walls look out of place. Would probably look better with a tile made to look like an outcrop/edge. Aiden9 1 Link to comment Share on other sites More sharing options...
Aiden9 Posted June 19, 2018 Share Posted June 19, 2018 10 hours ago, mcadams said: I get what you were going for but the bushes on the cliff walls look out of place. Would probably look better with a tile made to look like an outcrop/edge. First thank you for your opinion, but do you think it's really look out of place ? i have do this like the real game and it's inspired me. Look at the scrren, it's from Pokemon Dungeon Mystery 2 Link to comment Share on other sites More sharing options...
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