Mario91 Posted May 20, 2018 Share Posted May 20, 2018 First Map in My Game, work title "Dragon Ball Zuper" Khaikaa 1 Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted May 20, 2018 Share Posted May 20, 2018 Couple more guys, not many new ones as Ive been focusing my attention elsewhere. Supreme kai looks too big because of the hair, will fix that. Supreme Kai, UI and MUI Goku hairs thanks to @Refur! Thanks buddy! Also working on SS4: Needs the hairs still, but going to need someone to do that for me Kyrise, Pixellife, Refur and 3 others 6 Link to comment Share on other sites More sharing options...
Khaikaa Posted May 21, 2018 Share Posted May 21, 2018 I don't trust in that hidden Nappa, he es conspiring something @Kasplant Beefy Kasplant 1 Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted May 21, 2018 Share Posted May 21, 2018 10 hours ago, Khaikaa said: I don't trust in that hidden Nappa, he es conspiring something @Kasplant He's got something to hide for sure! Link to comment Share on other sites More sharing options...
kamren Posted May 21, 2018 Share Posted May 21, 2018 well just yesterday i finally released the full version of my game! and its going great alot of players are usally in the game and i advise you guys to check out my forums and download heres download to my game!-https://hinter12.itch.io/world-of-dark-knights-online and heres the forums where u guys can post questions about anything!-https://worldofdarknightsonline.shivtr.com/ Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted May 22, 2018 Share Posted May 22, 2018 I made a housing system over the past 2 days! Houses are not instanced but actual locations in the world, this means that there are a limited amount of houses available and that it will be possible to create an actual market for real estate. Some houses will be bigger or in better locations, but they will cost more too! Features of housing system: Buy and sell a home (Due to engine restrictions it is now only possible to sell the house back to the server) Only allowed to own 1 home Lock the house (Only the home owner is allowed in) Open the house for everyone Require a key to open the house In the house you will find your personal doorman, with him you can manage your home. Ask him for keys to give to your friends Kick everyone in the house Upgrade the house Upgrading the house is very basic for now: For a price, the doorman will arrange extra living space for you! Add up to 3 extra rooms Lounge Training area Shop With every house upgrade, your doorman gets upgraded too! When the house is fully upgraded, you have the opportunity to reset the house and get all your invested money back Later it will also be possible to upgrade the rooms, but the above are the features that are actually implemented. Will post some pictures once I figured out a good way to show off the features! Miharukun, Worldofjimmy, Refur and 3 others 6 Link to comment Share on other sites More sharing options...
Tiro Posted May 26, 2018 Share Posted May 26, 2018 Been keeping this under wraps for a while. Making a base sprite for my new game. 24 frame walking animations ugh. I think its worth it though. Need to get the side view going. Beefy Kasplant, SkywardRiver, Refur and 1 other 4 Link to comment Share on other sites More sharing options...
Phenomenal Posted May 26, 2018 Share Posted May 26, 2018 7 hours ago, Tiro said: Been keeping this under wraps for a while. Making a base sprite for my new game. 24 frame walking animations ugh. I think its worth it though. Need to get the side view going. That 24 frame is going to be hell to deal with when making paperdolls lmao also the shading on either side of the chest in the upward walking sprite seems slightly strange. Tiro 1 Link to comment Share on other sites More sharing options...
Tiro Posted May 26, 2018 Share Posted May 26, 2018 Hey, thanks! I'll sharpen up that shading some. Didnt quite notice that. And you are very right about the paperdoll. In short I'm masochistic. But I did take some measures to lower the workload some. This walking animation is split into 6 different unique keyframes. So there's only six different poses I have to pixel clothes from scratch for. The rest are easing animations so its basically a copy/paste/adjust one pixel. Sure, that's work I wouldn't have normally but because I held my keyframes I think its gonna be less than expected for 24 frames. Phenomenal 1 Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted May 26, 2018 Share Posted May 26, 2018 38 minutes ago, Tiro said: Hey, thanks! I'll sharpen up that shading some. Didnt quite notice that. And you are very right about the paperdoll. In short I'm masochistic. But I did take some measures to lower the workload some. This walking animation is split into 6 different unique keyframes. So there's only six different poses I have to pixel clothes from scratch for. The rest are easing animations so its basically a copy/paste/adjust one pixel. Sure, that's work I wouldn't have normally but because I held my keyframes I think its gonna be less than expected for 24 frames. I kinda feel like his wrist jerks too much, so it kinda looks like he just popped some pills or is somewhat glitching out. Not gonna lie, it would probably work better if you had less frames . Do like the effort you put in, but I think it's a bit overkill. Even changing that one pixel for every paperdoll is going to be an insane amount of work! Tiro 1 Link to comment Share on other sites More sharing options...
Tiro Posted May 26, 2018 Share Posted May 26, 2018 Thanks for the input! I'll look into cutting it down and adjusting that wrist. You made a great point. Also yeah you guys are definitely right about the paperdoll. I don't know if I'll have much equipment in my game though. Still thinking about that bit too. I'm wanting to make a horror game. Maybe I can bring this down to 12 frames. That would just be great. Link to comment Share on other sites More sharing options...
SkywardRiver Posted May 26, 2018 Author Share Posted May 26, 2018 Another small atmospheric track for Project Mythril https://soundcloud.com/skywardriver/the-living-caves-project-mythril Refur, Kyrise, Tiro and 1 other 4 Link to comment Share on other sites More sharing options...
Phenomenal Posted May 27, 2018 Share Posted May 27, 2018 @Tiro From what you described with the keyframes if you send me the separate frames and a completed sheet I could try creating a tool to stitch the frames together for you so all you have to do is edit the frames and run the tool. Tiro 1 Link to comment Share on other sites More sharing options...
Tiro Posted May 27, 2018 Share Posted May 27, 2018 @IAskQuestionsTooMuchButHey I might take you up on that. That sounds like it'd be pretty great. Once I get this sheet completed I'll definitely reach back out to you. Thanks! Phenomenal 1 Link to comment Share on other sites More sharing options...
Gibier Posted May 27, 2018 Share Posted May 27, 2018 I remake my capsule system to clean it/easier to understand. Now the capsule only set a variable and launch the capsule event. The event is build this way: Page 1: hide the capsule Page 2: display the text which tell to the player how many capsule he/her found Page 3: give a reward It's also alot faster than the previous system. Edit: I forgot to tell that the system will also be implent in @Kasplant's game (well if he still want it.) Edit 2: I also completely fix my chest system which was 100% bugged, this system will probably be implent in Kasplant's game, it will depend of him. Tiro, Beefy Kasplant and Khaikaa 3 Link to comment Share on other sites More sharing options...
George Posted May 28, 2018 Share Posted May 28, 2018 Not really a project but here is what I worked on today, Portrait art of my friend named Rose. (PS: I know it's messy but I am tired of looking at it haha) Agoraphobic, Refur, Kyrise and 2 others 5 Link to comment Share on other sites More sharing options...
SkywardRiver Posted May 30, 2018 Author Share Posted May 30, 2018 Tiro, EVOLV, Refur and 2 others 5 Link to comment Share on other sites More sharing options...
Mcadams Posted June 2, 2018 Share Posted June 2, 2018 Back on the pixel art grind ... working on indoor stuff. Really like how it's coming together so far. Beefy Kasplant, EVOLV, Refur and 3 others 6 Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted June 2, 2018 Share Posted June 2, 2018 Very nice @mcadams. Only do something about that God awful green carpet pls. Make it a lot darker Link to comment Share on other sites More sharing options...
kamren Posted June 2, 2018 Share Posted June 2, 2018 today i upload a youtube video teaching people who play my game how to farm for xp! EVOLV and Agoraphobic 2 Link to comment Share on other sites More sharing options...
EVOLV Posted June 2, 2018 Share Posted June 2, 2018 3 hours ago, kamren said: today i upload a youtube video teaching people who play my game how to farm for xp! Always nice to have a tutorial. My suggestion would be to edit out the points where you are typing to limit the length of the video and get right down to the business of getting XP. SkywardRiver 1 Link to comment Share on other sites More sharing options...
SkywardRiver Posted June 2, 2018 Author Share Posted June 2, 2018 Little chest theme that plays when you open a Key Item chest. Working on a "Puzzle Solved" theme next as well as some secret stuff. Mcadams, Agoraphobic and Xeno 3 Link to comment Share on other sites More sharing options...
Mcadams Posted June 2, 2018 Share Posted June 2, 2018 More indoor stuff. Any suggestions for more objects I can make? Feels like the rooms are starting to fill out way better. Agoraphobic, Refur, emptyaccount and 3 others 6 Link to comment Share on other sites More sharing options...
Mcadams Posted June 3, 2018 Share Posted June 3, 2018 One more screenshot for today before I head off to bed ... just some of the new indoors tiles mapped alongside some of the overworld tiles. Spot the AGD logo painting :p Agoraphobic, Khaikaa, Kibbelz and 4 others 7 Link to comment Share on other sites More sharing options...
Agoraphobic Posted June 3, 2018 Share Posted June 3, 2018 It looks awesome Mcadams. The flowers and paintings really add to it. Link to comment Share on other sites More sharing options...
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