Richy Posted January 30, 2021 Share Posted January 30, 2021 Finalized mapping of Ambardia's Crystal Caves. 7234237423742 MB's big. Vio, Zoagel and Ambard 3 Link to comment Share on other sites More sharing options...
Blinkuz Posted January 31, 2021 Share Posted January 31, 2021 Progress of the prototype map that we are making to test the engine and see if it is feasible for our project. Link to comment Share on other sites More sharing options...
Beast Boyz Posted February 1, 2021 Share Posted February 1, 2021 Horsing around : Link to comment Share on other sites More sharing options...
Blinkuz Posted February 6, 2021 Share Posted February 6, 2021 Progress of the main village and some of the monster areas for the first levels, the idea is to make a whole country with a total of 39 areas for the pre-alpha. George, Vio and Ambard 3 Link to comment Share on other sites More sharing options...
Ambard Posted February 6, 2021 Share Posted February 6, 2021 Our new web site is live! Vio, Worldofjimmy, XTRS and 2 others 5 Link to comment Share on other sites More sharing options...
XFallSeane Posted February 7, 2021 Share Posted February 7, 2021 Today, I have made good progress on my application store project for games and independent applications (create with Intersect and others for games). The more applications and games are on several stores (large, medium or small) it's better. Meddy 1 Link to comment Share on other sites More sharing options...
Gibier Posted February 7, 2021 Share Posted February 7, 2021 I'm starting to fill up the world The result seems not that bad unlike the background: Spoiler Silvershire, XTRS, Ambard and 1 other 4 Link to comment Share on other sites More sharing options...
Beast Boyz Posted February 8, 2021 Share Posted February 8, 2021 Here's a 4x4 Public Mine for a realm, there is a permanent fog that go in the exit direction and the players are always in the dark, the farther the darker. WereAlpaca and XTRS 2 Link to comment Share on other sites More sharing options...
Eridonis Posted February 15, 2021 Share Posted February 15, 2021 A little event, introducing the two Oracle sisters. Watch me fail at dodging lasers. Vio, XTRS, Agoraphobic and 1 other 4 Link to comment Share on other sites More sharing options...
Agoraphobic Posted February 17, 2021 Share Posted February 17, 2021 Run, run or you will be well done! Eridonis and Vio 2 Link to comment Share on other sites More sharing options...
Ambard Posted February 17, 2021 Share Posted February 17, 2021 Just having fun with our movement system. https://www.ascensiongamedev.com/resources/filehost/91f7ca026a48f0e58e750af75270af63.mp4 Eridonis, wishy, Vio and 1 other 4 Link to comment Share on other sites More sharing options...
Gibier Posted February 20, 2021 Share Posted February 20, 2021 Someday there is gonna be more than just tree. Well I hope so xD Kamus and Khaikaa 2 Link to comment Share on other sites More sharing options...
XFallSeane Posted February 20, 2021 Share Posted February 20, 2021 Today i have translate my indies apps web store ! Application in action : https://streamable.com/giqlig Link to comment Share on other sites More sharing options...
XTRS Posted February 21, 2021 Share Posted February 21, 2021 Had some fun playing with the UI settings today. Worldofjimmy, Vio and Khaikaa 3 Link to comment Share on other sites More sharing options...
Rales99 Posted February 21, 2021 Share Posted February 21, 2021 Alexoune001, Tron, Khaikaa and 1 other 4 Link to comment Share on other sites More sharing options...
Khaikaa Posted February 21, 2021 Share Posted February 21, 2021 @Rales99 the login window looks so good, great job! Link to comment Share on other sites More sharing options...
XFallSeane Posted February 23, 2021 Share Posted February 23, 2021 I have rework main design of the client Windows of my Store. Old design (homepage) New homepage and main design Store features : Creation and modification of news related to an application / games Create and edit a page for your app / games Download the latest updated version of your project Update your application directly from the web panel (files on one of your servers or other) Launching your application from the client Download the latest (stable) version of Intersect List of all tutorials available on the forum and Youtube Secure news and project additions and modifications with a unique password different from the basic account Worldofjimmy, WereAlpaca, gooby and 1 other 4 Link to comment Share on other sites More sharing options...
XFallSeane Posted February 24, 2021 Share Posted February 24, 2021 Today : Optimization of API connection and client connection system for this Redesign of webstore with the new design Some lots of optimization Link to comment Share on other sites More sharing options...
Ambard Posted February 24, 2021 Share Posted February 24, 2021 Our new trailer. XFallSeane, Neeknog, Vio and 2 others 5 Link to comment Share on other sites More sharing options...
Ambard Posted March 5, 2021 Share Posted March 5, 2021 Sneak peak 3. Khaikaa, Justn, Vio and 1 other 4 Link to comment Share on other sites More sharing options...
XTRS Posted March 7, 2021 Share Posted March 7, 2021 Today I had some fun in designing a public dungeon. XFallSeane and Vio 2 Link to comment Share on other sites More sharing options...
gallighanmaker Posted March 8, 2021 Share Posted March 8, 2021 Hi guys, i'll share some progress on my game. Here, we have some cute horses. And here we have some bee's. And here some skill tests (still WIP). And another great progress, our level design < I hope u enjoy 3 Tron, XFallSeane, Kamus and 10 others 13 Link to comment Share on other sites More sharing options...
Kibbelz Posted March 9, 2021 Share Posted March 9, 2021 20 hours ago, gallighanmaker said: Hi guys, i'll share some progress on my game. Here, we have some cute horses. And here we have some bee's. And here some skill tests (still WIP). And another great progress, our level design < I hope u enjoy 3 Very impressive. Is that Pixel Based movement I see? If so I would be very interested to know its performance on a network with a large amount of players. Did you make the graphics yourself? I like them a lot however I'm not much of a fan of the resolution difference between the entities and the tiles. Looks really good, all the best. Kibz Vio 1 Link to comment Share on other sites More sharing options...
Blinkuz Posted March 9, 2021 Share Posted March 9, 2021 2 hours ago, Kibbelz said: Very impressive. Is that Pixel Based movement I see? If so I would be very interested to know its performance on a network with a large amount of players. Did you make the graphics yourself? I like them a lot however I'm not much of a fan of the resolution difference between the entities and the tiles. Looks really good, all the best. Kibz I know I'm not the right person to answer, but regarding network performance I imagine that you don't have many problems since I know gallighanmaker from another game dev community and I was working on a project on the same network system as Mirror In unity, taking into account the latest updates and the performance of the KCP transport that has been implemented in the last few months, the network is working quite stable, they even claim to be able to maintain more than 1000 ccu in a 3d environment. Link to comment Share on other sites More sharing options...
gallighanmaker Posted March 10, 2021 Share Posted March 10, 2021 21 hours ago, Kibbelz said: Very impressive. Is that Pixel Based movement I see? If so I would be very interested to know its performance on a network with a large amount of players. Did you make the graphics yourself? I like them a lot however I'm not much of a fan of the resolution difference between the entities and the tiles. Looks really good, all the best. Kibz Thaaanks Kibz! you are amazing dude. About the graphics, I have a pixel artist who helps with commissions on the project and about the netwotk, i'm using Unity (as engine) and mirror networking, with my tests we are ok with 100~200 players (so far on our tests in production env) doing multiple things in our (large) world, but I need to do more "test stress". xD Soon i'll bring more news. 19 hours ago, Blinkuz said: I know I'm not the right person to answer, but regarding network performance I imagine that you don't have many problems since I know gallighanmaker from another game dev community and I was working on a project on the same network system as Mirror In unity, taking into account the latest updates and the performance of the KCP transport that has been implemented in the last few months, the network is working quite stable, they even claim to be able to maintain more than 1000 ccu in a 3d environment. Thaaanks bro! you are awesome, and your answer its right! -- @staff sorry about the double post, miss click on "quote" >< Kibbelz and Vio 2 Link to comment Share on other sites More sharing options...
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