Beefy Kasplant Posted February 11, 2018 Share Posted February 11, 2018 http://www.ascensiongamedev.com/resources/filehost/72ed9d690bded73ab7232d1555493657.mp4 http://www.ascensiongamedev.com/resources/filehost/72ed9d690bded73ab7232d1555493657.mp4 Made a pretty decently working Kamehameha Refur, Giligis, Timty and 1 other 4 Link to comment Share on other sites More sharing options...
Gibier Posted February 11, 2018 Share Posted February 11, 2018 On 2/11/2018 at 1:21 PM, Beefy Kasplant said: http://www.ascensiongamedev.com/resources/filehost/72ed9d690bded73ab7232d1555493657.mp4 http://www.ascensiongamedev.com/resources/filehost/72ed9d690bded73ab7232d1555493657.mp4 Made a pretty decently working Kamehameha Expand Better than mine, no doubt about that, well done Beefy Kasplant 1 Link to comment Share on other sites More sharing options...
Giligis Posted February 11, 2018 Share Posted February 11, 2018 On 2/11/2018 at 1:21 PM, Beefy Kasplant said: http://www.ascensiongamedev.com/resources/filehost/72ed9d690bded73ab7232d1555493657.mp4 http://www.ascensiongamedev.com/resources/filehost/72ed9d690bded73ab7232d1555493657.mp4 Made a pretty decently working Kamehameha Expand That looks awesome! I love how it's just delayed perfectly to be able to some-what dodge it. Beefy Kasplant 1 Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted February 11, 2018 Share Posted February 11, 2018 On 2/11/2018 at 5:48 PM, Giligis said: That looks awesome! I love how it's just delayed perfectly to be able to some-what dodge it. Expand Thanks! The idea is that the main combat is a mix of AoE, stuns, dodges and beams. There is a slight delay, so you either have to anticipate your opponents movements to hit them, or fire off a stun right before. That way Im trying to make combat a little more skill based and strategic instead of just firing off your most powerful attack until you win. SkywardRiver and Giligis 2 Link to comment Share on other sites More sharing options...
Giligis Posted February 11, 2018 Share Posted February 11, 2018 Sounds awesome dude, thatβs what I imagine when I think of DBZ, a skillful fight. Needing to dodge and think ahead. Iβm interested to see more from ya. Beefy Kasplant 1 Link to comment Share on other sites More sharing options...
Capivarinha Posted February 18, 2018 Share Posted February 18, 2018 Today, we're trying to make a base sprite to work along the Gladiador class. Link to comment Share on other sites More sharing options...
Capivarinha Posted February 19, 2018 Share Posted February 19, 2018 Trying to make a lava cave haha Any suggestions ? I've zero experience on mapping, just trying to help my teammate on freetime Link to comment Share on other sites More sharing options...
Giligis Posted February 19, 2018 Share Posted February 19, 2018 On 2/19/2018 at 1:02 PM, Capivarinha said: Any suggestions ? I've zero experience on mapping, just trying to help my teammate on freetime Expand For no experience itβs pretty good! Iβd try and add little details, and add lighting. Lighting will give a lava map tones of character. Other than that, itβs actually pretty good for a standard lava cave. Link to comment Share on other sites More sharing options...
Capivarinha Posted February 19, 2018 Share Posted February 19, 2018 On 2/19/2018 at 1:07 PM, Giligis said: For no experience itβs pretty good! Iβd try and add little details, and add lighting. Lighting will give a lava map tones of character. Other than that, itβs actually pretty good for a standard lava cave. Expand Yup, ins't ready at all, i'll make indoor and try do add the correct ammount of orange light hahaha Link to comment Share on other sites More sharing options...
Capivarinha Posted February 21, 2018 Share Posted February 21, 2018 Another floor of that lava cave. This floor will be more claustrophobic and dangerous. Any suggestion to make it different from the first one ? I've used darker walls and denser fog Still working on lights. (: Peaverin and Blestro 2 Link to comment Share on other sites More sharing options...
gallighanmaker Posted February 22, 2018 Share Posted February 22, 2018 Today I implemented my interface concept in the intersect engine but still some things are missing and need other adjustments. Resolution: 1366x768 .. Blestro and Refur 2 Link to comment Share on other sites More sharing options...
Shilo Posted February 22, 2018 Share Posted February 22, 2018 On 2/22/2018 at 1:38 AM, gallighanmaker said: Today I implemented my interface concept in the intersect engine but still some things are missing and need other adjustments. Resolution: 1366x768 .. Expand I can't express how much I enjoy looking at your work. This interface is the most appealing interface I have seen yet. It could use some work with the layout, but it's looking great so far! Keep it up! Giligis and gallighanmaker 1 1 Link to comment Share on other sites More sharing options...
gallighanmaker Posted February 22, 2018 Share Posted February 22, 2018 @Shilo I'll fix the bars with some texture effects and improve the borders. I need to change the text font of the project to look better when read, for sure improvements will come. Thank you for your support. It's very important to me. Link to comment Share on other sites More sharing options...
Giligis Posted February 22, 2018 Share Posted February 22, 2018 The beginning of something great Many of the tiles I need to fix or just weren't aligned properly, so if something looks extremely wrong or unfinished, it probably is. Big image warning. Reveal hidden contents Refur, gallighanmaker and SkywardRiver 3 Link to comment Share on other sites More sharing options...
gallighanmaker Posted February 22, 2018 Share Posted February 22, 2018 @Giligis LPC is really great, i hope to see more of this. Giligis 1 Link to comment Share on other sites More sharing options...
SkywardRiver Posted February 23, 2018 Author Share Posted February 23, 2018 Today I've been trying to help out with the Intersect Documentation and been going over plans of my new project with its team. I've also adapted/been adapting my Lego board game into something I can actually market and sell. Once I attach the baseplate to it, it will be able to lock into my Hex tiles shown earlier. The sails are removable and will probably be removed as the ship takes damage from other ships. The bottom is actually made of a heavy woodfill based PLA. (Bascially, it's wood. Just has plastic in it as well). Overall, a good day thus far. Capivarinha, SolidLink and Refur 3 Link to comment Share on other sites More sharing options...
Giligis Posted February 23, 2018 Share Posted February 23, 2018 Palaces, churches, and marketplaces, oh my! Still very much incomplete Another big image warning. As DJ Khaled would say, another one! Reveal hidden contents Capivarinha and Refur 2 Link to comment Share on other sites More sharing options...
Own Posted February 25, 2018 Share Posted February 25, 2018 On 2/21/2018 at 2:18 PM, Capivarinha said: Another floor of that lava cave. This floor will be more claustrophobic and dangerous. Any suggestion to make it different from the first one ? I've used darker walls and denser fog Still working on lights. (: Expand I think that looks awesome man! Capivarinha 1 Link to comment Share on other sites More sharing options...
Capivarinha Posted February 26, 2018 Share Posted February 26, 2018 On 2/25/2018 at 11:47 PM, Own said: I think that looks awesome man! Expand Thanks, bro! --- Here's a sketch of a new place. I'm thinking on underground tunnels connecting different places of the mountains. Link to comment Share on other sites More sharing options...
Own Posted February 26, 2018 Share Posted February 26, 2018 On 2/26/2018 at 3:20 AM, Capivarinha said: Thanks, bro! --- Here's a sketch of a new place. I'm thinking on underground tunnels connecting different places of the mountains. Expand That'd be sweet, I'm just getting into mapping and learning the system but it's fun! Just made my first quest and now I'm going to finish my village! Capivarinha 1 Link to comment Share on other sites More sharing options...
Giligis Posted February 26, 2018 Share Posted February 26, 2018 The beginning of something even sweeter.. Thank you @George , did a wonderful job! Refur 1 Link to comment Share on other sites More sharing options...
Refur Posted February 27, 2018 Share Posted February 27, 2018 On 2/26/2018 at 9:52 PM, Giligis said: The beginning of something even sweeter.. Thank you @George , did a wonderful job! Expand Looks awesome. Interesting concept, card game I think Link to comment Share on other sites More sharing options...
Giligis Posted February 27, 2018 Share Posted February 27, 2018 On 2/27/2018 at 1:19 AM, Refur said: Looks awesome. Interesting concept, card game I think Expand You are correct Some more beautiful artwork by @George that we'll be using.. Sorry for the quality, but heres a basic idea how the skills work (as cards). https://i.gyazo.com/c5c6438922d7e9010a896fd3dd641b39.mp4 Edit: this map is also coming along slowly but surely. Big image. Reveal hidden contents [/spoiler Link to comment Share on other sites More sharing options...
Own Posted February 27, 2018 Share Posted February 27, 2018 Today I worked on adding a new title screen my teams project and made a quest Link to comment Share on other sites More sharing options...
Giligis Posted February 27, 2018 Share Posted February 27, 2018 On 2/27/2018 at 3:39 AM, Own said: Today I worked on adding a new title screen my teams project and made a quest -snip- Expand Looks really good dude. The proportions are right, and no white space. It looks clean and efficient. I'd say a job well done, bud! Surprisingly enough, I like the text at the top even though it doesn't match the color scheme. Link to comment Share on other sites More sharing options...
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