Basically goes like this, i originally based everything on how many stat points you get per level, with static hp/mana increases, leaving the rest of the stats at zero per level(having various starting stat numbers for different classes) and then basing item requirements off of your base stats.
So what i can't understand, based on how the formulas work, low stat changes will result in almost no changes to the effect the stat is supposed to have, e.g defense for phys dmg reduction. If i then change the stats of an item to 25 defense (to have a good base start of balancing the game), then a player will be at 100~ defense at level 5 just to have defense actually impact combat, because if i don't increase the stats of items by a lot per tier there would be almost no change at all in damage taken/given, right? And then the higher numbers you reach the less effective it is going to be?
What i'm trying to say is i don't want players to have to max out their stats and have 1500 hp at level 20, and then have several hundred defense from items aside from their innate stat just to negate some damage.
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froggy
I keep running into this problem.
Basically goes like this, i originally based everything on how many stat points you get per level, with static hp/mana increases, leaving the rest of the stats at zero per level(having various starting stat numbers for different classes) and then basing item requirements off of your base stats.
So what i can't understand, based on how the formulas work, low stat changes will result in almost no changes to the effect the stat is supposed to have, e.g defense for phys dmg reduction. If i then change the stats of an item to 25 defense (to have a good base start of balancing the game), then a player will be at 100~ defense at level 5 just to have defense actually impact combat, because if i don't increase the stats of items by a lot per tier there would be almost no change at all in damage taken/given, right? And then the higher numbers you reach the less effective it is going to be?
What i'm trying to say is i don't want players to have to max out their stats and have 1500 hp at level 20, and then have several hundred defense from items aside from their innate stat just to negate some damage.
Can i change how this works?
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