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Projectile Animation


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 Hi,

I'm having an issue where my projectile animations are not following the projectile path. Im thinking it has something to do with the Spawn Range?

I checked the documentation, but the projectile section has not been completed yet.

I would appreciate any help. Thanks.

 

 

 image.png.e5fe0cc7b3826a8a609b6deec473f7c7.png

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I'm not sure what your other editors look like, but to make an example i'll show you how mine works (which goes straight without problem)

Step 1 Animation:

https://imgur.com/BqCTCrq

 

Step 2: Projectile:

https://imgur.com/M5RLCDT

 

Step 3 Spell:

https://imgur.com/0BNkWOb

 

Result:

http://recordit.co/rpe85c7TAH

 

Do you have the correct Projectile Spawn point? (Not Spawn Range)

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On 10/14/2017 at 12:49 AM, SCTrav said:

I'm not sure what your other editors look like, but to make an example i'll show you how mine works (which goes straight without problem)

Step 1 Animation:

https://imgur.com/BqCTCrq

 

Step 2: Projectile:

https://imgur.com/M5RLCDT

 

Step 3 Spell:

https://imgur.com/0BNkWOb

 

Result:

http://recordit.co/rpe85c7TAH

 

Do you have the correct Projectile Spawn point? (Not Spawn Range)

 

This was very helpful. Thank you!

 

However, I am now encountering an issue where the projectile does not travel as fast as the animation (the animation flies past target, and the target dies later).

 

If I set projectile speed to 10000 it works fine, but any faster and I get this issue.

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