I cant seem to find any features for levellable skills or indeed spells.
Firstly is there plans for a skill list/editor, like say gathering, crafting, combat skills etc so if i am lvl 100 fishing i could catch better fish etc?
If there isn't I have 2 options, be patient and wait for the source or make them using events/switches and variables.
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For the latter option does anyone have any idea what a solid process to achieve this would be?
This could also be employed to 'level up' magic, perhaps each kill adds numbers to variable and acts as exp, when required exp is met in the variable perhaps you gain a more powerful variant of said spell.
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I'm just not too sure exactly how i'd set these kinda things up. Thanks in advance
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ProphCore
Hey guys,
I cant seem to find any features for levellable skills or indeed spells.
Firstly is there plans for a skill list/editor, like say gathering, crafting, combat skills etc so if i am lvl 100 fishing i could catch better fish etc?
If there isn't I have 2 options, be patient and wait for the source or make them using events/switches and variables.
Â
For the latter option does anyone have any idea what a solid process to achieve this would be?
This could also be employed to 'level up' magic, perhaps each kill adds numbers to variable and acts as exp, when required exp is met in the variable perhaps you gain a more powerful variant of said spell.
Â
I'm just not too sure exactly how i'd set these kinda things up. Thanks in advance
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