Gibier Posted August 29, 2017 Share Posted August 29, 2017 Does someone figure out how this animation work ? Link to comment Share on other sites More sharing options...
1 jcsnider Posted August 29, 2017 Share Posted August 29, 2017 Animated sprites were also added in Beta 4, open your Server/Resources/Config.xml and add a line like this in the <Misc></Misc> section   <AnimatedSprites>1.png,2.png,bat.png</AnimatedSprites>  When events, npcs, or players have that sprite they constantly rotate through the sprite flames.... mainly used for birds and flying creatures. Link to comment Share on other sites More sharing options...
2 jcsnider Posted August 29, 2017 Share Posted August 29, 2017 Try all lowercase on the names. Link to comment Share on other sites More sharing options...
0 Gibier Posted August 29, 2017 Author Share Posted August 29, 2017 Yeah i Already did it, my <AnimatedSprites> contains "Piaf.png,Piaf 2.png" I tried only with one .png still doesn't work. Link to comment Share on other sites More sharing options...
0 Gibier Posted August 29, 2017 Author Share Posted August 29, 2017 Worked thanks Link to comment Share on other sites More sharing options...
0 jcsnider Posted September 9, 2017 Share Posted September 9, 2017 Basically it makes anything using that Sprite look like it's always walking. Not to be used for idle animations. This is meant almost exclusively for flying creatures where you want their wings to always flap. Gravelord 1 Link to comment Share on other sites More sharing options...
0 jcsnider Posted September 9, 2017 Share Posted September 9, 2017 Yes they still use the second frame when attacking. Gravelord 1 Link to comment Share on other sites More sharing options...
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Gibier
Does someone figure out how this animation work ?
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