jcsnider Posted August 24, 2017 Share Posted August 24, 2017 Intersect Beta 4.2 Released! August 24th 2017 News/Updates We've just released Beta 4.2 with general bug fixes to fix minor problems plaguing Beta 4 and 4.1. Problems fixed: Tile transparency issues (100%) - Thanks @Miharukun, @lpanic, @Murdoc, @Kauecamelo for helping test! Map grid not caching correctly Map Editor scrolling when changing tilesets NPC Spawn directions being ignored Broken tranformations Random crashes Fill/Erase tools crashing editor Quests being offered multiple times when accepting/declining Global Event Move Routes Playing Animations/Spawning Npcs with Events Editor flickering when using tilesets with UTF8 characters in the name - Sorry for the trouble @Refur and more! Up Next There might be one more hotfix release (Beta 4.3) but probably not. We are going to shift our focus to Beta 5. We promise Beta 5 won't take nearly as long as Beta 4 did! Beta 5 will bring a lot more control over spell casting/hit animations, weapon animations, resource behavior before and on death, and more! Download If you are already using Beta 4 or Beta 4.1 just download 4.2 and extract that archive in place of your current game. Run the migration tool in the Server folder! If you are currently using Intersect Beta 3 (or 3.1) click upgrade below! (You can upgrade from Beta 3/3.1 straight to Beta 4.2) Otherwise click clean install. Upgrade Installation Clean Installation As always please keep in touch with us and report all bugs that you find! IceBlack, varinyc, Kibbelz and 15 others 17 1 Link to comment Share on other sites More sharing options...
Sethis Posted August 24, 2017 Share Posted August 24, 2017 Kudos for those exceptionnally fast hotfix ! Henry and Refur 2 Link to comment Share on other sites More sharing options...
EVOLV Posted August 24, 2017 Share Posted August 24, 2017 Really cool. I'm going to launch the beta of my game on this version, end of next week. Things are working nice and I'm especially excited for all the work you guys did on events! Refur and Henry 2 Link to comment Share on other sites More sharing options...
Refur Posted August 24, 2017 Share Posted August 24, 2017 Amazing work as always, thanks for all. I hope to see more info abut spell/combat features that will bring beta 5, it looks really interesting. Regards Shilo, Sethis and Henry 3 Link to comment Share on other sites More sharing options...
lpanic Posted August 25, 2017 Share Posted August 25, 2017 I really would like to see custom spritesheet sizes and frames number per direction. So we could add bosses Great work so far! Link to comment Share on other sites More sharing options...
Mcadams Posted August 25, 2017 Share Posted August 25, 2017 2 minutes ago, lpanic said: I really would like to see custom spritesheet sizes. So we could add bosses Great work so far! pretty sure sprite sheets can already be dynamic? mine are pretty large EVOLV 1 Link to comment Share on other sites More sharing options...
jcsnider Posted August 25, 2017 Author Share Posted August 25, 2017 Just a fair warning.. I did indeed break common events in this iteration. (Events in general should be a lot more efficient now, though ) There will be a Beta 4.3 sometime soon. I might wait a week or so just so we catch any extra big bugs before starting the Beta 5 sprint. Shilo, Henry and EVOLV 3 Link to comment Share on other sites More sharing options...
Aesthetic Posted August 25, 2017 Share Posted August 25, 2017 3 minutes ago, jcsnider said: Just a fair warning.. I did indeed break common events in this iteration. (Events in general should be a lot more efficient now, though ) There will be a Beta 4.3 sometime soon. I might wait a week or so just so we catch any extra big bugs before starting the Beta 5 sprint. You break everything <3 Link to comment Share on other sites More sharing options...
Kauecamelo Posted August 26, 2017 Share Posted August 26, 2017 @jcsnider Thank you so much, dude, good job! Link to comment Share on other sites More sharing options...
Ariel Posted October 11, 2017 Share Posted October 11, 2017 This is Amazing. Nice Progress guys! I like that you always keep up with bug fixes Im currently traveling New Zealand and it is exiting to see what has been going on after a while... Link to comment Share on other sites More sharing options...
Zoagel Posted October 17, 2017 Share Posted October 17, 2017 Amazing work! Quick question: Quote Beta 5 will bring a lot more control over spell casting/hit animations, weapon animations Will Beta 5 also bring more control over entity sprites? I'd love to be able to add extra frames to walking animations or to add casting animations for sprites. Link to comment Share on other sites More sharing options...
panda Posted October 18, 2017 Share Posted October 18, 2017 23 hours ago, Zoagel said: Amazing work! Quick question: Will Beta 5 also bring more control over entity sprites? I'd love to be able to add extra frames to walking animations or to add casting animations for sprites. No. Zoagel and jcsnider 2 Link to comment Share on other sites More sharing options...
Myles Posted October 18, 2017 Share Posted October 18, 2017 23 hours ago, Zoagel said: Amazing work! Quick question: Will Beta 5 also bring more control over entity sprites? I'd love to be able to add extra frames to walking animations or to add casting animations for sprites. @Zoagel More than likely will have to wait for open source to add that feature, they have more important debugging and development road maps to conquer before going to adding wanted features. Take a gander at the road map to have a better idea what to expect in upcoming beta and finalized product releases will have in-store for you. Spoiler Reference: https://www.ascensiongamedev.com/community/topic/691-intersect-development-road-map/?page=1 Zoagel, Kibbelz and jcsnider 3 Link to comment Share on other sites More sharing options...
Jjvm_ Posted November 5, 2017 Share Posted November 5, 2017 simply amazing and beautiful ( simplemente asombroso y hermoso ) Link to comment Share on other sites More sharing options...
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