ODestroyeR BR Posted July 24, 2017 Share Posted July 24, 2017 Hello friends how do I make an ability to summon a npc to help in fighting up to a certain time some idea by event? Link to comment Share on other sites More sharing options...
0 jcsnider Posted July 24, 2017 Share Posted July 24, 2017 What it really sounds like you're looking for is a pet system or party system where you can recruit npcs to fight at your side.  While @Rxcody's suggestion will get you close, neither of these will be possible without custom coding once the source is out. Voltramas 1 Link to comment Share on other sites More sharing options...
0 Voltramas Posted July 24, 2017 Share Posted July 24, 2017 This can be done in Intersect ver 3.1 beta. Â -Create the NPC -Create a common event -In the common event, use the 'Spawn NPC' around entity event. -Create a spell. Type -- event. Point to the common event that spawns your NPC. Â Those are basic steps, and I imagine you would want to tweak your NPC to your liking as well as the spell that summons it. But technically it is possible. jcsnider 1 Link to comment Share on other sites More sharing options...
0 ODestroyeR BR Posted July 24, 2017 Author Share Posted July 24, 2017 My friend, I had managed to do it this way, but there is no option for him to be my ally. He even wins the exp for me with each kill. I really wanted a way to create one more npc being my ally and earning the exp for me Link to comment Share on other sites More sharing options...
0 Skaveron Posted July 24, 2017 Share Posted July 24, 2017 I've messed around with this as well, though currently there's no way to create 'allies' or even friendly NPCs properly. Probably something that can be added when source is released. Link to comment Share on other sites More sharing options...
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ODestroyeR BR
Hello friends how do I make an ability to summon a npc to help in fighting up to a certain time some idea by event?
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