jcsnider Posted July 17, 2017 Share Posted July 17, 2017 Automatic Port Forwarding, Multi-Char, and More! July 17th 2017  News and Updates It's safe to say that we're finally wrapping up all of the planned Intersect features and are starting to shift our focus towards bug fixes, performance updates, and general quality of life stuff. I have some really exciting stuff to talk through tonight and then it should get a little boring leading up to our final release.   Automatic Port Forwarding!!!!! The difficulties of port forwarding have inhibited these style of games for over a decade! Most of our users do not have the technical background to host games on their own home networks. Some simply didn't have the credentials required to modify their router settings. Moving forward this will be much less of a problem. Most routers these days support UPnP where apps like ours can request that ports be opened automatically with no work on your part, and we're taking advantage of those features but we're not stopping there!  When your Intersect server starts, and after it tries to automatically port forward, it will ask AGD to make sure your server is open and accessible to the public. At the same time, AGD will tell your server what it's external or public ip address is. When we bring all of this together we get an extraordinary amount of information regarding your network setup so we can help everyone get their games online with as little effect as possible.   If UPnP Automatic Port Forwarding works, but AGD cannot connect to your server then you get debugging tips and ideas on where the problem lies:   Keybindings I had this working months ago but never really discussed it. You can now set and modify your own keybindings within the Intersect client   Multi-Char Change one value in your server's config.xml to allow your players to create multiple characters per account.   Your most recently played characters show up first on the selection screen    Credits Page Our credits are a huge WIP, we will have a list of probably 50+ names when all said and done with the final release. We wanted to have a nice way to display credits and allow you to change them for your own games. Access the credits page from the main menu and modify credits easily via an xml file.    Status Effects Hud Sped up by a spell? Getting killed by poison? Now you know what exactly is helping or harming your character! http://www.ascensiongamedev.com/resources/filehost/c869daa2135a2ef02c7443f6c64b54ed.mp4   Paperdoll Rendering in Menus For a long time I had thought that we already had this. I never use paperdolls in my testing so I never knew this was missing. No more naked characters in the UI! Paperdolls are fully rendered everywhere   Whats next? I'm fixing bugs with Dynamic UI and then that will get it's own topic. We're still neck-deep in reworking our network code so keep your eyes open for open-tests around the site and in the shoutbox. No ETA for Beta 4 yet but that will be ready when everything is stabilized and performing better.  As always, feel free to post comments and questions below! We are excited to hear your thoughts on our progress!  -The Intersect Development Team emptyaccount, Mcadams, Colonello and 22 others 25 Link to comment Share on other sites More sharing options...
Ranqe Posted July 17, 2017 Share Posted July 17, 2017 @PandaCoder Dude we both have the name Robert! But aside from that, these are great features! Especially the automatic port forwarding. @jcsnider and @Kibbelz keep up the good work!!!  Link to comment Share on other sites More sharing options...
lurv Posted July 17, 2017 Share Posted July 17, 2017 Beautiful, good job Link to comment Share on other sites More sharing options...
Colonello Posted July 17, 2017 Share Posted July 17, 2017 These are all so amazing! Automatic portforwarding is definitely a major feature, IÂ remember the first time I ever portforwarded it took like half the day to figure it out. I also love the ability to change keybinds, great way to make the engine suitable for all types of players. Â Link to comment Share on other sites More sharing options...
Terrafyde Posted July 17, 2017 Share Posted July 17, 2017 Can the auto port forward be turned off ? Â Link to comment Share on other sites More sharing options...
MiniGrief Posted July 17, 2017 Share Posted July 17, 2017 2 hours ago, Terrafyde said: Can the auto port forward be turned off ? Â I'd assume so. But you can easy change the port so people can't just randomly join if that's what you're worried about. It also runs off UPNPÂ which can be disabled in a router's settings if you want. Â Anyway, those features look amazing. The auto port forwarding will definitely help people new to the engine and even people new to game development. Link to comment Share on other sites More sharing options...
jcsnider Posted July 17, 2017 Author Share Posted July 17, 2017 4 hours ago, Terrafyde said: Can the auto port forward be turned off ?   You can disable it in your router or you can rip it out of the source when it becomes available. Link to comment Share on other sites More sharing options...
panda Posted July 17, 2017 Share Posted July 17, 2017 12 minutes ago, jcsnider said:  You can disable it in your router or you can rip it out of the source when it becomes available. I think on most new routers it's enabled by default but if your firewall is blocking the port UPnP doesn't even matter, the computer itself will refuse the connection. Link to comment Share on other sites More sharing options...
Staf Posted July 17, 2017 Share Posted July 17, 2017 Very good things! But to say the truth, I'm in fact really impatient to get at least a release with the current bugs fixed  PinkAngel 1 Link to comment Share on other sites More sharing options...
jcsnider Posted July 17, 2017 Author Share Posted July 17, 2017 Right now we have more bugs than we started with. We're slowly fixing things up now  hra 1 Link to comment Share on other sites More sharing options...
Akihiko Posted July 17, 2017 Share Posted July 17, 2017 Amazing ! Thanks a lot for these features . Link to comment Share on other sites More sharing options...
Giligis Posted July 17, 2017 Share Posted July 17, 2017 Wow. I'm taken back a bit. Automatically port forwards? I didn't even know that was possible! That is such an awesome feature and will save THOUSANDS of needing help port forwarding posts. All looks awesome I'm excited. A little inspired!! Link to comment Share on other sites More sharing options...
emptyaccount Posted July 17, 2017 Share Posted July 17, 2017 All I can say is... (Watch til second 49). lol    PinkAngel 1 Link to comment Share on other sites More sharing options...
Vus Posted July 21, 2017 Share Posted July 21, 2017 Amazing work as always! Link to comment Share on other sites More sharing options...
kirbyfanultrab Posted August 14, 2017 Share Posted August 14, 2017 how exactly do we activate multi-char? Â Link to comment Share on other sites More sharing options...
Gibier Posted August 14, 2017 Share Posted August 14, 2017 4 hours ago, kirbyfanultrab said: how exactly do we activate multi-char?   Those feature are already added in intersect but didn't has been release yet. This topic is a teaser of the next beta version.  Nobody know when it will be releash. jesusbleach 1 Link to comment Share on other sites More sharing options...
kirbyfanultrab Posted August 14, 2017 Share Posted August 14, 2017 thanks! looking forward to it. Â Link to comment Share on other sites More sharing options...
Aldimun Posted November 17, 2017 Share Posted November 17, 2017 Thanks... Getting better day by day Link to comment Share on other sites More sharing options...
Vus Posted November 17, 2017 Share Posted November 17, 2017 On 17. 11. 2017 at 9:49 PM, Aldimun said: Thanks... Getting better day by day This dev blog is a year old now. EDIT: Apparently I can't count, my bad Link to comment Share on other sites More sharing options...
panda Posted November 17, 2017 Share Posted November 17, 2017 10 minutes ago, Vus said: This dev blog is a year old now. It's exactly 4 months old...? Link to comment Share on other sites More sharing options...
Mcadams Posted November 17, 2017 Share Posted November 17, 2017 2 hours ago, Vus said: This dev blog is a year old now. Â Link to comment Share on other sites More sharing options...
panda Posted November 18, 2017 Share Posted November 18, 2017 29 minutes ago, MCADAMS said: Â <big image here> Nice pick-up, I already said that. >:[ Link to comment Share on other sites More sharing options...
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