PinkAngel Posted July 14, 2017 Share Posted July 14, 2017 I was wondering what the max numbers of players is set to in source code for intersect engine? Link to comment Share on other sites More sharing options...
1 jcsnider Posted July 15, 2017 Share Posted July 15, 2017 Int32.MaxValue - just over 2 billion. Link to comment Share on other sites More sharing options...
0 PinkAngel Posted July 15, 2017 Author Share Posted July 15, 2017 are you for real?? I am also using the eclipse engine and their max players is 70 and max maps that can be made is 100. I am anticipating a large game with a very large amount of players so I need to focus on whatever engine will allow massive players and amounts of maps. so what is the max amount of maps that can be made on intersect? Link to comment Share on other sites More sharing options...
0 Kibbelz Posted July 15, 2017 Share Posted July 15, 2017 Same again. Β Edit: before you ask for another maximum value. Intersect is dynamic, so will be able to hold any quantity of objects you want. (Within reason, aka you will never make 2 billion objects) PinkAngel 1 Link to comment Share on other sites More sharing options...
0 PinkAngel Posted July 15, 2017 Author Share Posted July 15, 2017 ok awesome and good to know, thanks for your answers Link to comment Share on other sites More sharing options...
0 Mcadams Posted July 15, 2017 Share Posted July 15, 2017 Probably worth nothing that just because Intersect "supports" over 2 billion maps and connected players doesn't mean the server would perform well under high capacity. I don't think there's been any extensive stress testing done as of yet but I'm sure it would still greatly outshine any Eclipse/VB6 engine Link to comment Share on other sites More sharing options...
0 jcsnider Posted July 15, 2017 Share Posted July 15, 2017 It's on everyone in this community to find Intersects /actual/ limits just as it is on us, the developers to keep raising that ceiling well beyond what eclipse could ever do.Β Β The fact that C# allows us to access and utilize more ram, and utilize more than a single core on your processor gives us a huge advantage. There is no doubt in my mind thatΒ we willΒ outperform any vb6 engine out there and it won't even be close.Β Link to comment Share on other sites More sharing options...
0 PinkAngel Posted July 15, 2017 Author Share Posted July 15, 2017 sounds good now once the crafting bug fix gets released I can actually build my game Mcadams 1 Link to comment Share on other sites More sharing options...
0 alextoti99 Posted July 15, 2017 Share Posted July 15, 2017 eclipse cna support more as soon as you change the values, although if you have lag you can reprogram the networking Link to comment Share on other sites More sharing options...
0 Colonello Posted July 15, 2017 Share Posted July 15, 2017 27 minutes ago, alextoti99 said: eclipse cna support more as soon as you change the values, although if you have lag you can reprogram the networking Eclipse is still limited by VB6 though. I could be wrong but as far as I know it's impossible to use more than one core no matter what you change as that's how VB6 works. Any engine made in C# will outperform it. Ranqe and jcsnider 2 Link to comment Share on other sites More sharing options...
0 Kibbelz Posted July 15, 2017 Share Posted July 15, 2017 41 minutes ago, alextoti99 said: eclipse cna support more as soon as you change the values, although if you have lag you can reprogram the networking You clearly do not know what you're talking about. Ranqe 1 Link to comment Share on other sites More sharing options...
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PinkAngel
I was wondering what the max numbers of players is set to in source code for intersect engine?
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