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[Tutorial] Step-by-Step Quest Creation Using Quest Editor


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Step-by-Step Quest Creation in Intersect

Date Modified: 6/27/2017

Engine Used: Intersect 3.1

 

The following guide will show steps to create a quest which will allow the game developer to take advantage of all the great features Intersect has built in. After reading this guide, the developer should have a good grasp of the ways by which the quest system is set up. The guide uses Intersect 3.1.

 

Pre-req: You should have some basic familiarity with the Intersect Engine, how to access the Quest Editor and the Events system. You should know the basics of the Event editor commands hierarchy system. You should understand the basics of the Animation editor if you want to add the "!" and "?" symbols above the head of your quest-giver in the Optional Precursor.

Requirements: You should download Intersect 3.1. You should have some sprites to use for your quest-giver event, as well as some monsters set up in the NPC editor. Basic stuff!

 

Precursor (Optional): For this guide, we will be using quest animations specific to the point in the quest which the player has reached (The "!" and "?" symbols above the NPC's head).


 

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Step 1: Figure out what you want the quest to do.

 

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Step 2: Let's create the quest itself!
 

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Step 3: For this part, we'll need to create an event (an NPC) who will both give the quest and act as a return point for when it is completed.

 

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raps.png.102f32a9e4e54f9a87e372c9c26f0929.png

 

So I hope this winds up being a help to some folks who are trying to get to know the Quest Editor system a little better. Rest assured I'll try to keep tabs on this thread and improve/add to this as necessary. That in mind, I may have forgotten some things, so if you find an error, etc., let me know! Thanks and happy questing!

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I definitely want to continue to make tuts now that I got this one going on. My game is at the stage where I can literally screencap what I am doing as I go along and bang out a guide for people. Also, videos are a good idea. I have OBS for streaming, which I rarely get the opportunity to use. This would be a good excuse, eh?

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  • 4 weeks later...
  On 7/30/2017 at 4:46 AM, PinkAngel said:

this is an amazing guide but says nothing about how to make a quest where you just need to talk to a different npc and I am a bit stuck on this.

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An NPC or an Event? If you make an NPC Event you can just set the quest task to be completed after showing dialogue from the NPC Event, if you understand how i mean?

 

A bit more detailed..

 

In your Quest editor:

Set Quest task in quest to be "Event driven", then set X to complete that quest task once you interact with X. You do this via event commands.

So it could look like this:

 

1. Set the quest task(s):

http://imgur.com/chp9YXZ

 

2. Then (if you want) set a event to be played once the event(the NPC) completes the quest task

http://imgur.com/XHrTvRr

 

3. Then create an Event where you want the player to complete their task (talk to npc), set the quest task command, choose which quest and which of the tasks to be completed, and you're done.

http://imgur.com/3MJUQE6

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Hope you have had success, Pink. Sorry I have been away from the forums as I had a totally impromptu "vacation" where I got called to do some contract work away from my usual homespace, here.

 

As SCTrav says in the excellent explanation they gave, you can really make the Event Driven function anything you want. It's totally dependent on you telling your game, "Okay, quest is done!" at the appropriate time. In essence, remove the part about killing NPCs in my tutorial, and it'll work just as well. :)

I should be around a bit more in the coming days if there is follow-up or you are still having trouble!

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  • 7 months later...
  • 1 year later...
  On 8/3/2019 at 6:53 PM, Killsrmax said:

wow finally it came out thank you very much friend. Now just a little problem. I when delivering the items of the quest at the end of the items singuen in my inventory. How do I make them disappear?

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Before completing the quest, add: take item [quest item] 

And then if taken succesfully add the finish quest command

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  • 1 year later...

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