Gibier Posted August 12, 2017 Author Share Posted August 12, 2017 10 hours ago, Henry said: Nice maps, even if using that tileset Looks like an interesting worldmap to explore so far. Project seems well organized as well with all the lists ect.  About the tileset, i already planned to change it. I planned to change it since the start of the project.  The rpg maker's tileset have litterally everything so create my tileset and maps with those tileset. I will just put the next tileset on the same file than the actual tiles.  The mapping is currently poor but will be increase by different way update after update.  Quote Releasing my Game Today, but @Gibier if you need a extra hand on something, I can help you if you want. But your mapping skills have inspired me to wanna do this in Resurrection Online.   EDITED: Btw how big is that world map? Like how big the numbers you put in the map properties?  Thanks but no thanks for now, i still want to make the game alone until the v1. Even if it's long, seems that i progress faster than what i planned. I only need to do the quests to finish the alpha 1 and start the alpha 2 development before the releash of the pre-alpha  To be honest i prefer work alone too less chance to have a broken game.  The current entire world ? ~230 maps, the world will be big, this will add something to the gameplay.  Edit: @[]RO-Creator[] Dino also please stop talking about your game here. It's my game's topic not yours, i wouldn't want that any person mistaken. Normally you would get a warning for this. Henry 1 Link to comment Share on other sites More sharing options...
jesusbleach Posted August 12, 2017 Share Posted August 12, 2017 I see you used a default font , if you want a custom font i can do for you, already doed mine for my game and works propertly. Good Luck with the project. Seems Cool Gibier 1 Link to comment Share on other sites More sharing options...
Gibier Posted August 12, 2017 Author Share Posted August 12, 2017 2 hours ago, jesusbleach said: I see you used a default font , if you want a custom font i can do for you, already doed mine for my game and works propertly. Good Luck with the project. Seems Cool  Sure i would a costum font. Thanks to ask, if you have free time you can to it. I would appreciate that. Link to comment Share on other sites More sharing options...
jesusbleach Posted August 12, 2017 Share Posted August 12, 2017 17 minutes ago, Gibier said:  Sure i would a costum font. Thanks to ask, if you have free time you can to it. I would appreciate that. i mean, you select a font format like ttf or something and i can put in the format for the engine  Link to comment Share on other sites More sharing options...
Gibier Posted August 20, 2017 Author Share Posted August 20, 2017 I sorry to announce you guys that the game is currently dead. Until the bugs of intersect beta 4.1 are fix. Â While it will be fix, i'll be working on the new translation and ui. Â Â Link to comment Share on other sites More sharing options...
Akihiko Posted August 20, 2017 Share Posted August 20, 2017 "Currently dead" --- In pause If you still are working on it , then it's not dead  . Good luck mate . Link to comment Share on other sites More sharing options...
Gibier Posted August 20, 2017 Author Share Posted August 20, 2017 Well yes "dead", i cant really connect to the client. So yes it's currently more dead than a pause state. Link to comment Share on other sites More sharing options...
Doug Posted August 22, 2017 Share Posted August 22, 2017 @Gibier You not working on the project anymore? No fix for the connect to client? Link to comment Share on other sites More sharing options...
Gibier Posted August 22, 2017 Author Share Posted August 22, 2017 The bug will probably be fix. I don't work on the game until the bug is fix, I can't test the quest if i can't enter in the map. I work on the gui for now.  Edit: The bugs has been fix. The closed pre-alpha version is currently out. If someone want to test it just pm me (but don't forget that the game is still in french) Link to comment Share on other sites More sharing options...
Gibier Posted August 27, 2017 Author Share Posted August 27, 2017 InGame interface progression:Â Â EVOLV and Alexoune001 2 Link to comment Share on other sites More sharing options...
Doug Posted August 28, 2017 Share Posted August 28, 2017 Looks very nice! Btw are you going to put the health bar below the player or keep it above? Love the GUI Work as well! Â Â Btw what graphics you using btw? dx7 or dx8? Link to comment Share on other sites More sharing options...
Kibbelz Posted August 28, 2017 Share Posted August 28, 2017 Its intersect - so monogame. Not everyone uses trash can engines Crta 1 Link to comment Share on other sites More sharing options...
EVOLV Posted August 28, 2017 Share Posted August 28, 2017 Nice layout, Gib! I like the idea of having everything at the bottom. You have given me something to think about with my own layouts. Kudos..! Link to comment Share on other sites More sharing options...
Gibier Posted August 28, 2017 Author Share Posted August 28, 2017 3 hours ago, []RO-Creator[] Dino said: Looks very nice! Btw are you going to put the health bar below the player or keep it above? Love the GUI Work as well!   Btw what graphics you using btw? dx7 or dx8?  I already answered your question the 5 june on this topic ^^  The heal bar and stuff will be move at the top right coner.  @EVOLV thanks and your welcome EVOLV 1 Link to comment Share on other sites More sharing options...
Gibier Posted September 18, 2017 Author Share Posted September 18, 2017 So like everything i want to do with the gui doesn't work (need source modification) no new interface for the game until the v1 of intersect. I remade all the quest that i've already made from scratch. I'm currently working on the 7th quest, the alpha 1 will have 20 quests. Refur 1 Link to comment Share on other sites More sharing options...
Gibier Posted September 22, 2017 Author Share Posted September 22, 2017 Ten quests so far, i'm still learning how to use it but i'm begin to mastering it (even if they are basically poorly made from the ground) you will be able to see npc move while the player is doing some quest. Link to comment Share on other sites More sharing options...
Gibier Posted September 26, 2017 Author Share Posted September 26, 2017 Everyone are preparing to fight the sayens   Like you can see, Yamcha is pretty strong just like the anime. Beefy Kasplant 1 Link to comment Share on other sites More sharing options...
Gibier Posted October 21, 2017 Author Share Posted October 21, 2017  Nothing really amazing but the crater and vessel are made with event. So if the player didn't see Raditz before, the crater will not be here. Link to comment Share on other sites More sharing options...
Gibier Posted November 6, 2017 Author Share Posted November 6, 2017 I began working on a new forum and other thing. Now the game have is own album to regroup all the picture related to the game. When the game will be enough developped i'll work on a documention about the game. Â 5 quests have been create since my last post. The alpha 1 should be out in a few mouths. Â Edit: the world map of the Earth is updated. Â Link to comment Share on other sites More sharing options...
Gibier Posted November 23, 2017 Author Share Posted November 23, 2017 The alpha 1 development is over. I'll wait for the beta 5 of intersect to release it. While this time, i'll start working on the alpha 2. Already two things aleady done so far! Link to comment Share on other sites More sharing options...
Gibier Posted December 26, 2017 Author Share Posted December 26, 2017 I began the alpha's 2 developpement here a screen of a new part of the mapping:   Those maps will bring of the game's world:  - West City (with some addition to the city to improve the gameplay) - News npc (I'll add some new to the East District) - A new cave  This update will not bring new saga or quests. It will only be usefull to the next version and to improve the gameplay outside of quests.  Ps: I would like to tell you guys that you could play to the game in his current stage but it is only in french. Beefy Kasplant 1 Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted December 26, 2017 Share Posted December 26, 2017 Im going to wait for an English version, but excited to see the development! Â Still gotta do something about the RPGMaker gfx though, why not make it all LOG tiles? Link to comment Share on other sites More sharing options...
Gibier Posted December 26, 2017 Author Share Posted December 26, 2017 Indeed the rpg maker tileset is ugly. I planned to make my own tileset but it will take a while before begin to work on it. I'll convert the LOG tileset to the actual tileset. Link to comment Share on other sites More sharing options...
Gibier Posted January 2, 2018 Author Share Posted January 2, 2018 Screenshot to show the conversion to LOG tileset: Â Beefy Kasplant and TheSandersLad 2 Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted January 3, 2018 Share Posted January 3, 2018 Nice. Can't wait to see full conversion Link to comment Share on other sites More sharing options...
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