jimdevl Posted April 11, 2017 Share Posted April 11, 2017 This is what it says, any help I have Intel hd graphics 3000 and as far as i know they are compatible with open gl 3.0. Link to comment Share on other sites More sharing options...
0 jcsnider Posted April 13, 2017 Share Posted April 13, 2017 Alpha versions used DirectX for rendering. Beta versions and everything onward use OpenGL for cross platform support. Â You all are free to use Alpha versions but that won't make any future updated versions work on your machines :/ Link to comment Share on other sites More sharing options...
0 jcsnider Posted April 11, 2017 Share Posted April 11, 2017 This is a MonoGame error that we pass onto the user. It tells us that your pc or some configuration is making it so that you cannot run our client. Â Update your graphic drivers. Make sure you don't have LogMeIn or other remote desktop software running. (RDP breaks it too) Outside of that it's possible that your graphics can't handle the lighting/shading effects that MonoGame requires. You might be out of luck. Link to comment Share on other sites More sharing options...
0 nex Posted April 12, 2017 Share Posted April 12, 2017 I have this same problem, my only solution is use an old version, actually only the alpha versions are working fine In this type of case. I recommend you using version alpha 1.9, im using this now and i haven't any problem.  I await your results. Link to comment Share on other sites More sharing options...
0 jimdevl Posted April 12, 2017 Author Share Posted April 12, 2017 On 4/11/2017 at 8:37 PM, jcsnider said: This is a MonoGame error that we pass onto the user. It tells us that your pc or some configuration is making it so that you cannot run our client.  Update your graphic drivers. Make sure you don't have LogMeIn or other remote desktop software running. (RDP breaks it too) Outside of that it's possible that your graphics can't handle the lighting/shading effects that MonoGame requires. You might be out of luck. I have the latest version of my gpu drivers. I do not have any remote desktop software running, But ill check an oldler version, maybe that'll fix the problem. 9 hours ago, nex said: I have this same problem, my only solution is use an old version, actually only the alpha versions are working fine In this type of case. I recommend you using version alpha 1.9, im using this now and i haven't any problem.  I await your results. Ok I'll check if that works. Link to comment Share on other sites More sharing options...
0 Phenomenal Posted April 13, 2017 Share Posted April 13, 2017 Source party? Source party. But seriously you can try to make it use directx instead of opengl when the source comes out. Link to comment Share on other sites More sharing options...
0 jimdevl Posted April 13, 2017 Author Share Posted April 13, 2017 12 hours ago, Kibbelz said: Yeah just downgrade  I forgot people still live in the dark ages and still use vb6 and run toasters haha Actually i just checked i have opengl version 3.1 and dx 12. This might be a possible bug. 14 hours ago, PhenomenalDab said: Source party? Source party. But seriously you can try to make it use directx instead of opengl when the source comes out. Thanks, for letting me know Link to comment Share on other sites More sharing options...
0 jimdevl Posted April 13, 2017 Author Share Posted April 13, 2017 UPDATE: Â Message :MonoGame requires OpenGL 3.0 compatible drivers, or either ARB_framebuffer_object or EXT_framebuffer_object extensions.Try updating your graphics drivers.<br/> StackTrace : Â at OpenGL.GraphicsContext..ctor(IWindowInfo info) Â Â at Microsoft.Xna.Framework.Graphics.GraphicsDevice.PlatformSetup() Â Â at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Setup() Â Â at Microsoft.Xna.Framework.Graphics.GraphicsDevice..ctor(GraphicsAdapter adapter, GraphicsProfile graphicsProfile, PresentationParameters presentationParameters) Â Â at Microsoft.Xna.Framework.GraphicsDeviceManager.Initialize() Â Â at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice() Â Â at Microsoft.Xna.Framework.GamePlatform.BeforeInitialize() Â Â at Microsoft.Xna.Framework.Game.DoInitialize() Â Â at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) Â Â at Intersect_MonoGameDx.Program.Main() in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Client\Program.cs:line 19 Date :4/13/2017 7:56:44 PM ----------------------------------------------------------------------------- i used beta 1 and this is the error log. Link to comment Share on other sites More sharing options...
0 jimdevl Posted April 13, 2017 Author Share Posted April 13, 2017 Just now, PhenomenalDab said: @jimdevl Yep you need to use alpha your pc doesn't support opengl My pc is running opengl 3.1 and supports 3.0 too. Link to comment Share on other sites More sharing options...
0 panda Posted April 13, 2017 Share Posted April 13, 2017 24 minutes ago, jimdevl said: My pc is running opengl 3.1 and supports 3.0 too. Can you post your results from running dxdiag?  26 minutes ago, PhenomenalDab said: @jimdevl Yep you need to use alpha your pc doesn't support opengl Go headbutt your elbow-pit somewhere else. Link to comment Share on other sites More sharing options...
0 jimdevl Posted April 14, 2017 Author Share Posted April 14, 2017 3 hours ago, SPQR Panda said: Can you post your results from running dxdiag? Â Go headbutt your elbow-pit somewhere else. Â here you go Link to comment Share on other sites More sharing options...
0 jcsnider Posted April 14, 2017 Share Posted April 14, 2017 In DxDiag will you click Save All Information and upload the .txt file it outputs? Link to comment Share on other sites More sharing options...
0 jimdevl Posted April 14, 2017 Author Share Posted April 14, 2017 14 minutes ago, jcsnider said: In DxDiag will you click Save All Information and upload the .txt file it outputs? Here you go. DxDiag.txt Link to comment Share on other sites More sharing options...
0 jcsnider Posted April 14, 2017 Share Posted April 14, 2017 @SPQR Panda It's all yours. Not sure what you're looking for in there.  @All: Intel and AMD drivers favor DirectX over OpenGL. Even though a driver can do everything we need it to in DirectX does NOT mean that it can do all of the same stuff in OpenGL. So there is a chance that your PC simply cannot do what we need it to. However, let's assume for a second that your PC does have the capabilities required; MonoGame can still fail to load due to the preset conditions that it checks for. The MonoGame community is talking about ways to make these restrictions less restrictive, but I can't guarantee that even if the error was bypassed that it would work. https://github.com/MonoGame/MonoGame/issues/5580 Link to comment Share on other sites More sharing options...
0 jimdevl Posted April 14, 2017 Author Share Posted April 14, 2017 8 minutes ago, jcsnider said: @SPQR Panda It's all yours. Not sure what you're looking for in there.  @All: Intel and AMD drivers favor DirectX over OpenGL. Even though a driver can do everything we need it to in DirectX does NOT mean that it can do all of the same stuff in OpenGL. So there is a chance that your PC simply cannot do what we need it to. However, let's assume for a second that your PC does have the capabilities required; MonoGame can still fail to load due to the preset conditions that it checks for. The MonoGame community is talking about ways to make these restrictions less restrictive, but I can't guarantee that even if the error was bypassed that it would work. https://github.com/MonoGame/MonoGame/issues/5580 ty for the reply, i seem to notice though that alpha works, but beta versions don't. I tried every version and that's the conclusion i came to. Link to comment Share on other sites More sharing options...
0 jcsnider Posted April 14, 2017 Share Posted April 14, 2017 In Alpha the Client & Editor both used DirectX. Â In Beta the Client uses OpenGL and the Editor uses DirectX. Â We are moving to OpenGL.. in the future both the client and editor will both use OpenGL. Link to comment Share on other sites More sharing options...
0 panda Posted April 14, 2017 Share Posted April 14, 2017 Spoiler On 4/13/2017 at 8:06 PM, jimdevl said: Â here you go @jimdevlIn the OpenGL extensions viewer please click "See details..." next to the version and then expand 3.0 -> Supported and tell me if GL_ARB_framebuffer_object is listed, or if it's listed under Unsupported. Link to comment Share on other sites More sharing options...
0 jimdevl Posted April 16, 2017 Author Share Posted April 16, 2017 On 4/14/2017 at 3:35 PM, SPQR Panda said: Â Reveal hidden contents @jimdevlIn the OpenGL extensions viewer please click "See details..." next to the version and then expand 3.0 -> Supported and tell me if GL_ARB_framebuffer_object is listed, or if it's listed under Unsupported. it is listed for supported but i have opengl 3.1 Â Link to comment Share on other sites More sharing options...
0 panda Posted April 16, 2017 Share Posted April 16, 2017 2 hours ago, jimdevl said: it is listed for supported but i have opengl 3.1 Â Hmm ok. I'm thinking this is a bad error message from MonoGame, either giving wrong information or incomplete information Link to comment Share on other sites More sharing options...
0 jimdevl Posted April 17, 2017 Author Share Posted April 17, 2017 On 4/16/2017 at 3:41 AM, SPQR Panda said: Hmm ok. I'm thinking this is a bad error message from MonoGame, either giving wrong information or incomplete information So? Link to comment Share on other sites More sharing options...
0 panda Posted April 18, 2017 Share Posted April 18, 2017 11 hours ago, jimdevl said: So? Nothing we can do at the moment as far as I'm aware. I don't have the hardware necessary to reproduce the issue and test a fix (assuming a workaround even exists). Link to comment Share on other sites More sharing options...
0 jcsnider Posted April 18, 2017 Share Posted April 18, 2017 Like I mentioned earlier.. there is a chance MonoGame might make changes to their library so it is more lenient on requirements (or does a better job detecting them). This is a MonoGame issue at it's core and there is nothing we can do about it on our side of things to bring you online. Link to comment Share on other sites More sharing options...
0 Pigot Posted May 2, 2017 Share Posted May 2, 2017 The Intersect is also not running on my second PC. The OpenGL supported on my onboard graphics is 2.1. Now, my question is: The Intersect will not run in both OpenGL and DirectX? If the answer is yes, this is too bad... The graphics of the engine are not advanced. The right thing would be to run on any computer, so have support to DirectX and OpenGL. I hope an answer, thanks!! Link to comment Share on other sites More sharing options...
0 panda Posted May 2, 2017 Share Posted May 2, 2017 41 minutes ago, Pigot said: The Intersect is also not running on my second PC. The OpenGL supported on my onboard graphics is 2.1. Now, my question is: The Intersect will not run in both OpenGL and DirectX? If the answer is yes, this is too bad... The graphics of the engine are not advanced. The right thing would be to run on any computer, so have support to DirectX and OpenGL. I hope an answer, thanks!! Intersect requires OpenGL 3 with the aforementioned extensions, or a higher version. We would need two separate projects and binaries for the client to support both, and that's because of how MonoGame works. Once source is released you are free to migrate the client to MonoGame's DirectX libraries, but we will never release anything other than the OpenGL client because it's already compatible with the most systems. So no, Intersect will not support both. Older versions of Intersect used DirectX, newer versions use OpenGL. Because of MonoGame, the two are basically mutually exclusive, and we aren't going to go make the project source code even more complex than it already is to support an arguably small number of very outdated devices. Pigot 1 Link to comment Share on other sites More sharing options...
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jimdevl
This is what it says, any help I have Intel hd graphics 3000 and as far as i know they are compatible with open gl 3.0.
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