tekadon Posted April 3, 2017 Share Posted April 3, 2017 Would you like to create a chest and when the player opens the chest he wins an item? One item per character. Link to comment Share on other sites More sharing options...
0 Aesthetic Posted April 3, 2017 Share Posted April 3, 2017 Open a new Event. Change the graphic by clicking the grey box where it says graphic. Select Action Button at the bottom as shown highlighted in blue Spoiler    Create an Event string similar to the one shown below. I don't have time to explain each function of the event editor but it's pretty self explanatory. Spoiler    Hit new page and change the Conditions to > Self Switch A = True then make the event look similar to the one below. Spoiler    I hope this helps a little bit more! Sorry I couldn't go too much in detail I'm quite busy. I hope you can understand this well. jcsnider, Miharukun and tekadon 3 Link to comment Share on other sites More sharing options...
0 Aesthetic Posted April 3, 2017 Share Posted April 3, 2017 Are you asking how to create a chest with an item in it that you can only get once?  If so create an event, change the graphic to your chest sprite while it is closed. Set the Event Trigger to Action  >Change Item >Give 1 (item here) >Self Switch A On (Turn on a self switch for the event which is a switch independent to the specific event)  Make a second page on the event Set the graphic to the chest sprite while it is opened Set the Event Trigger to Action  >Show Text: (You already opened this chest blah blah)    This will make it so that when you first open the chest it will open, give the player an item and then remained open and if the player tries to access the chest again it will only give the text you decide or no text, it's up to you completely.   There ya go. Link to comment Share on other sites More sharing options...
0 tekadon Posted April 3, 2017 Author Share Posted April 3, 2017 12 minutes ago, NotAzizele said: Are you asking how to create a chest with an item in it that you can only get once?  If so create an event, change the graphic to your chest sprite while it is closed. Set the Event Trigger to Action  >Change Item >Give 1 (item here) >Self Switch A On (Turn on a self switch for the event which is a switch independent to the specific event)  Make a second page on the event Set the graphic to the chest sprite while it is opened Set the Event Trigger to Action  >Show Text: (You already opened this chest blah blah)    This will make it so that when you first open the chest it will open, give the player an item and then remained open and if the player tries to access the chest again it will only give the text you decide or no text, it's up to you completely.   There ya go. Sorry for the inconvenience. I did not understand what you said. When I translate your sentence she became meaningless. Will not you have a video or photos explaining the step by step better? I believe that my English is not good at all. Link to comment Share on other sites More sharing options...
0 tekadon Posted April 3, 2017 Author Share Posted April 3, 2017 Translator is a serious problem  kkkk Link to comment Share on other sites More sharing options...
0 tekadon Posted April 3, 2017 Author Share Posted April 3, 2017 Thank you so much, I loved it! Thank you so much. Aesthetic 1 Link to comment Share on other sites More sharing options...
0 Aesthetic Posted April 3, 2017 Share Posted April 3, 2017 2 minutes ago, tekadon said: Thank you so much, I loved it! Thank you so much. Â No problem! c: tekadon 1 Link to comment Share on other sites More sharing options...
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tekadon
Would you like to create a chest and when the player opens the chest he wins an item?
One item per character.
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