jcsnider Posted March 26, 2017 Share Posted March 26, 2017 Intersect Beta 3.1 Released! March 26th 2017  News/Updates This is simply a hotfix release. We have fixed a lot of problems with the Beta 3 launch and want you all to use Beta 3 as bug free as possible while we develop Beta 4.  With that being said we do have a few big updates, for example @Kibbelz has implemented two new autotile options.  And pathfinding has been both fixed and optimized so npcs no longer pause whenever their target moves while in pursuit.  Download Users using Beta 3 OR wanting a clean install can grab the download here.  Beta 3 Users: Simply overwrite your files with those in the Beta 3.1 download. You should delete the language directories in the Client and Editor/Resources folder and Server/Resources folder for the new strings and language fixes.  As always, feel free to post comments and questions below! Stx, BugSICK, Aesthetic and 9 others 12 Link to comment Share on other sites More sharing options...
Kibbelz Posted March 26, 2017 Share Posted March 26, 2017 Its worth stating the new autotile options are simply to support xp normal and animated autotiles. Not all xp autotiles can be converted to vx format without breaking the graphic so we decided to support both autotile types to not limit anyones choice in graphics for their game Agoraphobic, Zetasis, Aesthetic and 2 others 5 Link to comment Share on other sites More sharing options...
Aesthetic Posted March 26, 2017 Share Posted March 26, 2017 Fantastic work as always guys. Glad I was able to help ya out with a few bugs JC, I can't wait for Beta 4. Keep it up! Link to comment Share on other sites More sharing options...
Kyrise Posted March 26, 2017 Share Posted March 26, 2017 Omg, now we can make buffs/debuffs that last up to 24 hours. Haha, thanks for that, love u <3 Â Refur 1 Link to comment Share on other sites More sharing options...
Daxterxx Posted March 26, 2017 Share Posted March 26, 2017 wtf.........why is this so good! Why has it taken years.....literally years.....for someone to make a useable engine.....Iv had my fair share and nothing compares......JC is an IDOL. Link to comment Share on other sites More sharing options...
Kibbelz Posted March 26, 2017 Share Posted March 26, 2017 12 minutes ago, Daxterxx said: wtf.........why is this so good! Why has it taken years.....literally years.....for someone to make a useable engine.....Iv had my fair share and nothing compares......JC is an IDOL. Feelsbadman Beefy Kasplant and Zetasis 2 Link to comment Share on other sites More sharing options...
jcsnider Posted March 26, 2017 Author Share Posted March 26, 2017 It takes a certain kind of crazy to stick with a project like this for this long  Kibbelz 1 Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted March 26, 2017 Share Posted March 26, 2017 9 minutes ago, Kibbelz said: Feelsbadman   Gotcha fam:   Kibbelz also worked on Intersect for a bit guys! He is one of the main reasons JC was able to create this engine all by himself! Zetasis 1 Link to comment Share on other sites More sharing options...
Kyrise Posted March 26, 2017 Share Posted March 26, 2017 Â Hey, I've found a bug in the Beta 3.1: Â Kibbelz 1 Link to comment Share on other sites More sharing options...
Kibbelz Posted March 26, 2017 Share Posted March 26, 2017 18 minutes ago, Kyrise said: Â Hey, I've found a bug in the Beta 3.1: Â Oh dear, easy enough fix later Kyrise and lurv 2 Link to comment Share on other sites More sharing options...
Refur Posted March 27, 2017 Share Posted March 27, 2017 I realized that the auto-rotate option of projectile displays the animation upside down of how i knew it, did you change the sense  or it's a bug? Link to comment Share on other sites More sharing options...
panda Posted March 27, 2017 Share Posted March 27, 2017 22 minutes ago, Refur said: I realized that the auto-rotate option of projectile displays the animation upside down of how i knew it, did you change the sense  or it's a bug? The angles were all off by 180 degrees before, so no, what you were used to was the bug. Link to comment Share on other sites More sharing options...
Phenomenal Posted March 27, 2017 Share Posted March 27, 2017 Does this fix crafting? Link to comment Share on other sites More sharing options...
Kibbelz Posted March 27, 2017 Share Posted March 27, 2017 36 minutes ago, PhenomenalDev said: Does this fix crafting? I assume so unless you're talking about an unreported bug. Link to comment Share on other sites More sharing options...
panda Posted March 27, 2017 Share Posted March 27, 2017 1 hour ago, PhenomenalDev said: Does this fix crafting? If by "fix crafting" you are referring to craft benches freezing at the end, then no. I just fixed that and it's sitting in the repo waiting for JC. Link to comment Share on other sites More sharing options...
Phenomenal Posted March 28, 2017 Share Posted March 28, 2017 @SPQR Panda Okay, good to know that will be fixed soon  Link to comment Share on other sites More sharing options...
mateusfar Posted March 29, 2017 Share Posted March 29, 2017 there's a problem here, guys. when I try to overwrite the "Editor.exe" my system stops to answer, I can't copy that. Link to comment Share on other sites More sharing options...
Kibbelz Posted March 29, 2017 Share Posted March 29, 2017 Make sure your editor isn't already running when you overwrite. Link to comment Share on other sites More sharing options...
mateusfar Posted March 30, 2017 Share Posted March 30, 2017 resolved the problem! my bad guys, I was making a trouble Link to comment Share on other sites More sharing options...
Vallar Posted April 1, 2017 Share Posted April 1, 2017 You guys have been making quite great progress and nearing final release that I am getting both excited and hyped by the minute! Well done guys! Link to comment Share on other sites More sharing options...
SonicMicro234 Posted April 27, 2017 Share Posted April 27, 2017 Cannot wait! Link to comment Share on other sites More sharing options...
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