Like what the title says, how to make spell buff not stack? Like I made a spell called "Attack Buff" that gives +50 attack and set the cooldown to 10 seconds and the buff time into 60 seconds. And after 10 seconds I use it again, the attack stats become +100 and the buff time probably is 110 seconds. How to make it like if we use it again the buff stay the same but the buff time reset to 60 seconds again? Because if it's stack, it makes the game unbalanced x-x I tried to make the cooldown to 60 seconds and buff time to 55 seconds, and it still makes the game unbalanced because when a player dies, they need to wait a couple seconds for the new buff. And if I made the buff time into 30 mins and the cooldown to 35 mins, then players need to wait for a couple mins for the new buff.
Sorry if my explanation is confusing, my English is bad xD
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Miharukun
Like what the title says, how to make spell buff not stack? Like I made a spell called "Attack Buff" that gives +50 attack and set the cooldown to 10 seconds and the buff time into 60 seconds. And after 10 seconds I use it again, the attack stats become +100 and the buff time probably is 110 seconds. How to make it like if we use it again the buff stay the same but the buff time reset to 60 seconds again? Because if it's stack, it makes the game unbalanced x-x I tried to make the cooldown to 60 seconds and buff time to 55 seconds, and it still makes the game unbalanced because when a player dies, they need to wait a couple seconds for the new buff. And if I made the buff time into 30 mins and the cooldown to 35 mins, then players need to wait for a couple mins for the new buff.
Sorry if my explanation is confusing, my English is bad xD
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