Kauecamelo Posted March 6, 2017 Share Posted March 6, 2017 So people noticed that my computer was crashing and when I looked in the task manager was consuming 1.2gb of ram, is it normal?  Print from my computer  Spec: Intel Core i3 4130 3.2ghz + 4Gb RAM DDR3 Link to comment Share on other sites More sharing options...
1 jcsnider Posted March 6, 2017 Share Posted March 6, 2017 What graphics card do you have? If you're using integrated graphics then I think graphic memory including the textures we use for lighting and map caching will be included in the task manager. Â Outside of that I can't comment on it being a bug versus expected values. If it is a leak I would need time to check if its on our side or monogames. (Probably ours) Link to comment Share on other sites More sharing options...
0 panda Posted March 6, 2017 Share Posted March 6, 2017 That's a substantial amount of RAM, and shouldn't be needed. From running an empty, clean copy of Beta 2 I'm seeing ~110MB usage, but when I added tiles to the map it's now ~70MB (don't ask me why it dropped, I have no idea). Just how much do you have on screen? How big are your tile sets? Link to comment Share on other sites More sharing options...
0 Kauecamelo Posted March 6, 2017 Author Share Posted March 6, 2017 6 minutes ago, SPQR Panda said: That's a substantial amount of RAM, and shouldn't be needed. From running an empty, clean copy of Beta 2 I'm seeing ~110MB usage, but when I added tiles to the map it's now ~70MB (don't ask me why it dropped, I have no idea). Just how much do you have on screen? How big are your tile sets? I put 9 maps in the standard size and did the mapping of only 2 maps, the other 7 are empty  Link to comment Share on other sites More sharing options...
0 panda Posted March 6, 2017 Share Posted March 6, 2017 Just now, Kauecamelo said: I put 9 maps in the standard size and did the mapping of only 2 maps, the other 7 are empty  I'm pretty sure the number of maps wouldn't be an issue (I think only one is loaded at a time, @jcsnider or @Kibbelz would need to confirm that). How long has the client been running, a few minutes or a few hours? (If it's a few minutes it's likely not a memory leak, otherwise your RAM usage would still increase rapidly, if it's a few hours or even a day it probably is a slow memory leak.) If it's only been a few minutes, do you have a lot of large graphics, or are you using the standard graphics? Also are you running on Windows 7, 8 or 10?  Link to comment Share on other sites More sharing options...
0 Kauecamelo Posted March 6, 2017 Author Share Posted March 6, 2017 I left the client open and went to snack, when I came back it is now only consuming 40MB whaat. When I opened it I started consuming 600mb, yes I'm using tilesets from outside. I use Windows 7 Essentials Link to comment Share on other sites More sharing options...
0 panda Posted March 6, 2017 Share Posted March 6, 2017 Honestly I'm confused what's causing it. For me it starts around ~66MB and gets closer to 70MB when logged in, but it never changes much. I think this is going to require debugging, not just me guessing as to what the problem is. I leave it to anyone else who has an idea. Â Link to comment Share on other sites More sharing options...
0 Kauecamelo Posted March 6, 2017 Author Share Posted March 6, 2017 3 minutes ago, SPQR Panda said: Honestly I'm confused what's causing it. For me it starts around ~66MB and gets closer to 70MB when logged in, but it never changes much. I think this is going to require debugging, not just me guessing as to what the problem is. I leave it to anyone else who has an idea. Â I think it's something to do with map processing, when I went from one map to another, I increased my RAM consumption by 150mb, it might just be something temporary and it does not have as much impact, but it's good to find out, thank you very much from now on! Link to comment Share on other sites More sharing options...
0 Kauecamelo Posted March 6, 2017 Author Share Posted March 6, 2017 25 minutes ago, jcsnider said: What graphics card do you have? If you're using integrated graphics then I think graphic memory including the textures we use for lighting and map caching will be included in the task manager. Â Outside of that I can't comment on it being a bug versus expected values. If it is a leak I would need time to check if its on our side or monogames. (Probably ours) My video card is the Intel HD Graphics 4400, probably that's right, at first it should be processing the graphics, now that rendered everything is pretty smooth =D, Thank you very much. Link to comment Share on other sites More sharing options...
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Kauecamelo
So people noticed that my computer was crashing and when I looked in the task manager was consuming 1.2gb of ram, is it normal?
Â
Print from my computer
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Spec:
Intel Core i3 4130 3.2ghz + 4Gb RAMÂ DDR3
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