Is it possible to shift away from the standard tile-by-tile world approach and "paint" the maps using terrain-pass to block off the areas while still keeping it feel free? I suppose the closest thing I can give you is Star Ocean 2's town maps as such. I know you can do this in RPG Maker by way of parallaxing. Is there a way that our maps can look this way as well, while not completely conforming to 'the grid'?
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KonigDerZerfall
Is it possible to shift away from the standard tile-by-tile world approach and "paint" the maps using terrain-pass to block off the areas while still keeping it feel free? I suppose the closest thing I can give you is Star Ocean 2's town maps as such. I know you can do this in RPG Maker by way of parallaxing. Is there a way that our maps can look this way as well, while not completely conforming to 'the grid'?
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