I am working on quests for my game and have ran into some issues. (Note I would provide screenshots; however, this problem isn't shown in the screen/player view itself.)
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So the simple problem is "QUEST NO WORK".
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The detailed problem is that I have tried running a quest, where the player starts the game and has to talk to the event that's in front of them. I have tried running the event in a number of ways, including running a variable to detect what quest "bracket" the player is in, completing that task of the quest (the only task of the quest), (insert the task sentence again) and then ending the quest, finally I have also tried running it so when the event detects the quest task, it rewards the player the quest reward and then ends the quest.
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Azurn
Okie dokie so I have yet another question.
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I am working on quests for my game and have ran into some issues. (Note I would provide screenshots; however, this problem isn't shown in the screen/player view itself.)
Â
So the simple problem is "QUEST NO WORK".
Â
The detailed problem is that I have tried running a quest, where the player starts the game and has to talk to the event that's in front of them. I have tried running the event in a number of ways, including running a variable to detect what quest "bracket" the player is in, completing that task of the quest (the only task of the quest), (insert the task sentence again) and then ending the quest, finally I have also tried running it so when the event detects the quest task, it rewards the player the quest reward and then ends the quest.
Â
All of this to no avail either.
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