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Division Of Life 2D


BeNjO

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Fixes:

 

Enhancement properties on an item follow through trading now.
Talent system can now award Spells.
Enhancement properties now show in Hotbar.
Dropping items on a map no longer resets them.
Noticed Enhancement Levels were lost when depositing the item in a bank,
Enhancement Levels were displayed wrong in the auction house,
Fixed Prefix and Suffix's wrongly displayed in the auction house,
Buyout price is now correctly sent to the server,
Enhancement Yes/No checks changed and working correctly,
Hotbar now displays Enhancement Levels and Prefix/Suffix,
Hotbar now shows #/# and Max Rank on spells,
Only Equitable Items can be enhanced,
Placing an Enhanced Item in the trade window then removing it no longer resets the item,
Equipping and item whilst using the item in Enhancement Window no longer crashes,
Fixed an issue where item's Enhancement Level would transfer to another item with the same ItemNum,
Main Auction window now hides whilst buying instead of blocking view,
Prevented Buy function on empty auction slots,
Backspace now works to remove text from Add Auction input fields,
Added 'Back' options on Bid/Buy and Add Item on the auction house,
Fixed Target leaving map with Right Click menu showing,
Fixed no sprite on New Character until you press either of the sex buttons,
No longer walk / cast spells when typing in Auction House,
Auction House now has a 'Exit' button lower right,
Add Item in Auction House moved further left,
Hover over for Ring1 Ring2 slots fixed,
Added a few checks server side for Enhancing to make sure the server doesn't crash,
Added Enhancement into the mapclearing sub to prevent "[][][][][][]" as a Prefix/Suffix,
Added Enhancement Stones I and II to the Enhancement System (See Below)

 

 

Excuse the weird looking GUI:

1933647f21.jpg

Yes the power of 2 font thing is on here, tough for now xD

 

 

 


After level 5 Enhancement you are required to use 'Enhancement Stone I's until level 8, Then 'Enhancement Stone II's until level 10 (Cap). Will also be adding boosting items at a later date that boosts the chance to Enhancement.

33ec89f4aa.jpg


The armor is the item being Enhanced and the blue stone is the Enhancement Stone Slot (That's Enhancement Stone I on show) that is required above level 5.

 

 

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Thanks guys! It could be expanded upon for gem socketing but not going that far in until I can test what I have done with a public test xD. Done plenty of mapping which is the main thing I need right now. Going to look into a world map that's interactive. We'll see how it goes :P 
 
Bugfixes: 
 
Helmet hover over didn't work, 
Could not un-equip items from Helmet slot,
 
I gave my self 100% chance for the video!
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Forgot to add, and might aswell bump post xD

 

 

7c7d18c31f.jpg

 

Enhancement Levels now are added to base stats, Not sure what the final version will be. I think +10 points on items might be too much. Time will tell.

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Been working past few days on a custom crafting system. You Drag the item onto a tile attribute, be it a Furnace, Alchemy Table, Cooking pot or Anvil, and the crafting UI opens up you can see the Recipes of the item you dropped in. From there you can see all the information about that Recipe. If you have the correct items you can click one of the options to Craft.
 
 
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On 01/07/2016 at 4:08 PM, BeNjO said:

íveis de aprimoramento agora são adicionados às estatísticas base, Não está certo qual será a versão final.

how to join the equipment the status window? help my plis!!

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