Giligis Posted February 18, 2017 Share Posted February 18, 2017 So over the past couple of days I've been creating the UI for 4 Good or Evil, since my game is "old school modern" theme, I think its super important I nail the look of the UI. I used parts from OpenGameArt of an already made GUI, but I thought it fit very well. I still have some changes to make, and please, if you can, ignore the HP bars, I haven't gone through and fixed everything in Visual Studio. The Inventory GUI will also be made transparent. Quality seems killed a tad, but, whada you think? Â Â Â Update:Â Agoraphobic 1 Link to comment Share on other sites More sharing options...
SkywardRiver Posted February 18, 2017 Share Posted February 18, 2017 Kind of clashes with the feel IMO. I feel like a little more streamlined, clean UI would feel better than the "gritty" textures on that. Layout looks epic though haha. Can't wait to see more from this project! Giligis 1 Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted February 18, 2017 Share Posted February 18, 2017 Love that GUI! It's called something with gold right?  I do agree with Sky, there is a bit too much detail in the textures, could be a bit cleaner to fit the style more.  Other than that, it looks great. Giligis 1 Link to comment Share on other sites More sharing options...
Giligis Posted February 18, 2017 Author Share Posted February 18, 2017 Yeah, I forget what its called to be perfectly honest. I can see what you mean with the detail, I'll see what I can do to create more of a simplistic feel.  29 minutes ago, SkywardRiver said: Kind of clashes with the feel IMO. I feel like a little more streamlined, clean UI would feel better than the "gritty" textures on that. Layout looks epic though haha. Can't wait to see more from this project!  The layout is what I wanted to nail especially, I can always change the look of the GUI!  Thanks Kasplant and Sky ^.^ Link to comment Share on other sites More sharing options...
Agoraphobic Posted February 18, 2017 Share Posted February 18, 2017 Looks good. My only complaint is you used lower case letters for your words at the bottom of the gui; however, at the top (by the hp bars) you used capitalization in FPS and Ping. It should be one way or the other, not both. <3 Giligis 1 Link to comment Share on other sites More sharing options...
Giligis Posted February 18, 2017 Author Share Posted February 18, 2017 3 minutes ago, Agoraphobic said: Looks good. My only complaint is you used lower case letters for your words at the bottom of the gui; however, at the top (by the hp bars) you used capitalization in FPS and Ping. It should be one way or the other, not both. <3  That's drawn to the screen by Damian, not my doing I can change that though, I believe. Agoraphobic 1 Link to comment Share on other sites More sharing options...
Damian666 Posted February 18, 2017 Share Posted February 18, 2017 sure you can, its in the language file  edit:  also, for the weird thing with your mainmenu buttons.  set them like this. Giligis 1 Link to comment Share on other sites More sharing options...
Giligis Posted February 19, 2017 Author Share Posted February 19, 2017 Main menu buttons fixed up by Damian<333 Also @Agoraphobic fixed Still need to rearrange it Agoraphobic 1 Link to comment Share on other sites More sharing options...
James Posted February 19, 2017 Share Posted February 19, 2017 Looks fine much better than many GUI I have seen on games like this. Giligis 1 Link to comment Share on other sites More sharing options...
Giligis Posted February 19, 2017 Author Share Posted February 19, 2017 4 hours ago, James said: Looks fine much better than many GUI I have seen on games like this.  Thanks man, appreciate the kind words  Thanks to Damian(among a thousand other things):  I will ill make the fps, ping, time and map obviously lowercase again  Face will change to Sprite. Damian666 and James 2 Link to comment Share on other sites More sharing options...
James Posted February 20, 2017 Share Posted February 20, 2017 Just move the 3 bars down a little so they are more central with equal space on top and bottom. Maybe change the bottom right UI box to a more flat design so it goes with the rest of the UI. Giligis 1 Link to comment Share on other sites More sharing options...
Refur Posted February 20, 2017 Share Posted February 20, 2017 It looks amazing, it's a good job, really! I love the ''clean'' style that you are implement in all the game. Everything is according to the each thing (tileset, entities, etc.) . The only thing that causes me strangeness is the OPTION and EXIT buttons,  In comparison to the others I feel that you emphasize an aspect of the games that is used in a casual way. (Well, only an opinion). Regards Giligis 1 Link to comment Share on other sites More sharing options...
Giligis Posted February 20, 2017 Author Share Posted February 20, 2017 Thanks Refur! Means a lot to me! I appreciate the positive criticism. I wanted to emphasize the options because it contains changing screen size, I wanted it to stick out to players so it was easy to confine to what they need. Only made sense that I make a button to match hence the exit button  I might change it for the future and make it indented or something like its engraved, not too sure!  Anyways, thank you man! That "clean" style is what I'm trying to nail! Refur 1 Link to comment Share on other sites More sharing options...
Stx Posted February 21, 2017 Share Posted February 21, 2017 It looks really pretty Agoraphobic and Giligis 2 Link to comment Share on other sites More sharing options...
Giligis Posted February 21, 2017 Author Share Posted February 21, 2017 5 hours ago, Essence said: It looks really pretty Thanks man, worked hard putting it together!  Edit: Updated the main post with the final UI  Stx, Refur and Agoraphobic 3 Link to comment Share on other sites More sharing options...
Sethis Posted February 22, 2017 Share Posted February 22, 2017 Very neat but i would probably have preferred if everything where in uppercase as for now i can't help but notice the absence of the first capital letter and it kinda tickle me in the wrong spot  But once again : very neat ! Giligis 1 Link to comment Share on other sites More sharing options...
Kibbelz Posted February 22, 2017 Share Posted February 22, 2017 Not too sure i like the random transparent circles around the character icon and vitals HUD. I really dislike the giant options and exit sign. I think making them all the same size in a 3x2 grid would look much nicer. Best of luck! Giligis 1 Link to comment Share on other sites More sharing options...
Giligis Posted February 22, 2017 Author Share Posted February 22, 2017 14 minutes ago, Sethis said: Very neat but i would probably have preferred if everything where in uppercase as for now i can't help but notice the absence of the first capital letter and it kinda tickle me in the wrong spot  But once again : very neat !  Ahaha I apologize to a lot of people. My way of designing things is out there XD I preferred lowercase because the uppercase seemed to serious for my game, in a sort of way. I can't explain it very well, but I thought lower case fit for a more cutesy game, however I know it will bug some people. 8 minutes ago, Kibbelz said: Not too sure i like the random transparent circles around the character icon and vitals HUD. I really dislike the giant options and exit sign. I think making them all the same size in a 3x2 grid would look much nicer. Best of luck!  Yeah seems to be hit or miss here, I've gotten really good opinions about the action bar and then others say yeah it needs to go lol. I personally like it but I'll see what I can do to make it more appealing!  I appreciate all the feedback guys, thank you! Kibbelz 1 Link to comment Share on other sites More sharing options...
Giligis Posted February 23, 2017 Author Share Posted February 23, 2017 4GOE will feature sleep, hunger, and hygiene. Where do you guys personally think this should be displayed? Should I put more bars on the already pretty full in game interface to show users their levels of each bar? Or maybe add text/bars to the character panel, to avoid more clutter and users can check their levels every so often(with text notifications in chat like "You are hungry!!"). What do you think works better? Link to comment Share on other sites More sharing options...
Sethis Posted February 24, 2017 Share Posted February 24, 2017 I don't feel like more bars will be necessary, but some indicators on the screen might be. If you can do it (i don't know if it's possible with the engine you're using, i'm kind of a noob in this regard), it would be cool to see icons when your player is mildly sleepy/hungry/smelly (and another one when strongly sleepy etc.) either horizontally under or at the right of the hotbar, or vertically on the left side of the screen, under the status panel (like buff/debuff in mmorpg, if you see what i mean). Of course, you'll still need to provide more precise information in the character panel.  This way you'll allow your players to be warned only when needed, it will act as a liltle reminder of their status without dividing their attention between multiple bars in a clutter-fuckfest GUI - bars which would be used and checked about 5% of the time i reckon (totally improvised number here).  Spoiler  Btw, you happen to have 3 "random transparent circles around the character icon" ... maybe you could use them for that ? Just saying Link to comment Share on other sites More sharing options...
Giligis Posted February 24, 2017 Author Share Posted February 24, 2017 5 hours ago, Sethis said: I don't feel like more bars will be necessary, but some indicators on the screen might be. If you can do it (i don't know if it's possible with the engine you're using, i'm kind of a noob in this regard), it would be cool to see icons when your player is mildly sleepy/hungry/smelly (and another one when strongly sleepy etc.) either horizontally under or at the right of the hotbar, or vertically on the left side of the screen, under the status panel (like buff/debuff in mmorpg, if you see what i mean). Of course, you'll still need to provide more precise information in the character panel.  This way you'll allow your players to be warned only when needed, it will act as a liltle reminder of their status without dividing their attention between multiple bars in a clutter-fuckfest GUI - bars which would be used and checked about 5% of the time i reckon (totally improvised number here).   Reveal hidden contents  Btw, you happen to have 3 "random transparent circles around the character icon" ... maybe you could use them for that ? Just saying  Thats a good idea, with the holes around the HUD. I'll see what I can do, thank you for the insight. I'm trying to avoid that cluster fuck GUI. Obviously if i do it that way you can still check exact numbers in the character panel. Link to comment Share on other sites More sharing options...
Damian666 Posted February 24, 2017 Share Posted February 24, 2017 those are way to small... Link to comment Share on other sites More sharing options...
Giligis Posted February 24, 2017 Author Share Posted February 24, 2017 29 minutes ago, Damian666 said: those are way to small... Not for what we need though. If I made the 3 circles indicators all I do is put a baugette, shower head, and zzz on a small green/yellow/red circle. Green means somewhere from 100%-75%, yellow means anywhere from 74% - 50% and red is below 50% or something.  Not sure what to do, maybe just leave it in the character panel. For sure I'm not drawing new bars to the screen. Link to comment Share on other sites More sharing options...
Damian666 Posted February 24, 2017 Share Posted February 24, 2017 good idea, when your at it, supply glasses with your game... Â that way users can see it Link to comment Share on other sites More sharing options...
Giligis Posted February 24, 2017 Author Share Posted February 24, 2017 1 minute ago, Damian666 said: good idea, when your at it, supply glasses with your game...  that way users can see it  Well, it's just an indicator. So all you gotta do is see its red, open character panel and see what the exact numbers are, but, I suppose you're right. Will be a little hard to see and notice being so small. Link to comment Share on other sites More sharing options...
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