I managed to shoot something by clicking, but it was shooting like 10 parallel objects and doing no dmg
How do you spell attack?
How do you pick up items?
Was trying click, spacebar, ctrl—ctrl seemed to work but taking a very long time to pick up if that’s the correct way.
This is from the error log, not sure if it indicates what I’m doing wrong.
Message :Object reference not set to an instance of an object.<br/>
StackTrace : at Intersect_Server.Classes.Networking.PacketSender.SendEntityDash(Int32 index, Int32 endMap, Int32 endX, Int32 endY, Int32 dashTime, Int32 direction) in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Networking\PacketSender.cs:line 1300
at Intersect_Server.Classes.Entities.DashInstance..ctor(Entity en, Int32 range, Int32 direction, Boolean blockPass, Boolean activeResourcePass, Boolean deadResourcePass, Boolean zdimensionPass) in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Entities\Entity.cs:line 1391
at Intersect_Server.Classes.Entities.Entity.TryAttack(Entity enemy, ProjectileBase projectile, SpellBase parentSpell, ItemBase parentItem, Int32 projectileDir) in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Entities\Entity.cs:line 551
at Intersect_Server.Classes.Entities.Projectile.CheckForCollision() in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Entities\Projectile.cs:line 409
at Intersect_Server.Classes.Entities.Projectile.Update() in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Entities\Projectile.cs:line 229
at Intersect_Server.Classes.Maps.MapInstance.Update() in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Maps\MapInstance.cs:line 657
at Intersect_Server.Classes.Core.ServerLoop.RunServerLoop() in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Core\ServerLoop.cs:line 41
at Intersect_Server.Classes.MainClass.<>c.<Main>b__1_0() in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Core\Main.cs:line 82
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
Question
DaScribe
Hi All,
Couple of questions
How do you attack?
I’ve tried spacebar, click, ctrl, nothing works
How do you shoot?
I managed to shoot something by clicking, but it was shooting like 10 parallel objects and doing no dmg
How do you spell attack?
How do you pick up items?
Was trying click, spacebar, ctrl—ctrl seemed to work but taking a very long time to pick up if that’s the correct way.
This is from the error log, not sure if it indicates what I’m doing wrong.
Message :Object reference not set to an instance of an object.<br/>
StackTrace : at Intersect_Server.Classes.Networking.PacketSender.SendEntityDash(Int32 index, Int32 endMap, Int32 endX, Int32 endY, Int32 dashTime, Int32 direction) in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Networking\PacketSender.cs:line 1300
at Intersect_Server.Classes.Entities.DashInstance..ctor(Entity en, Int32 range, Int32 direction, Boolean blockPass, Boolean activeResourcePass, Boolean deadResourcePass, Boolean zdimensionPass) in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Entities\Entity.cs:line 1391
at Intersect_Server.Classes.Entities.Entity.TryAttack(Entity enemy, ProjectileBase projectile, SpellBase parentSpell, ItemBase parentItem, Int32 projectileDir) in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Entities\Entity.cs:line 551
at Intersect_Server.Classes.Entities.Projectile.CheckForCollision() in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Entities\Projectile.cs:line 409
at Intersect_Server.Classes.Entities.Projectile.Update() in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Entities\Projectile.cs:line 229
at Intersect_Server.Classes.Maps.MapInstance.Update() in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Maps\MapInstance.cs:line 657
at Intersect_Server.Classes.Core.ServerLoop.RunServerLoop() in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Core\ServerLoop.cs:line 41
at Intersect_Server.Classes.MainClass.<>c.<Main>b__1_0() in C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Server\Classes\Core\Main.cs:line 82
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
Date :2/5/2017 3:48:24 PM
thx
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