jcsnider Posted January 8, 2017 Share Posted January 8, 2017 Intersect Beta 1 Released! January 7th 2017 News/Updates At long last we are finally at Beta!!!!!!! Intersect now contains all of the primary features we wanted for our engine when we started this project 2 years ago. Instead of going into a sentimental speech let me show you all of the Beta 1 updates Questing! The final editor is done! Trading, Parties, and Crafting! (Conquer challenges together!) Remastered Interface! (DarkUI :D) Our friends at Eclipse showed us where we went wrong, so now we are working to make things right. Only the main editor is dark right now all of the other editors will follow in the upcoming beta releases. I want to give a big shoutout to @Robin. His Eclipse Origins helped Joe and I get started with programming. That alone completely changed the course of our lives. It only felt right that we used his DarkUI library in this new engine. Thanks for everything man! Upgrade Instructions (Required for 1.9 Alpha users!) 1. Make a backup of your game!!!!! 2. Open the Server folder. Delete EVERYTHING except Resources. 3. Open the Client and Editor folder. Delete EVERYTHING except Resources. 4. Download the Beta 1 Installation. Extract the files into their respective folders. 5. Download the upgrade resources. Extract them to your Client and Editor folders. 6. Open the Server folder and run the Intersect Migration Tool. Once that is done you are good to go! Optional: Convert your .mp3 music to .ogg using my converter tool. (Intersect no longer supports mp3 audio) Download Click here to visit the download page. As always, feel free to post comments and questions below! lurv, Rem, Kibbelz and 14 others 17 Link to comment Share on other sites More sharing options...
Colonello Posted January 8, 2017 Share Posted January 8, 2017 So excited to try everything out! Link to comment Share on other sites More sharing options...
Mcadams Posted January 8, 2017 Share Posted January 8, 2017 Colonello, Xeno and Grizzy 3 Link to comment Share on other sites More sharing options...
panda Posted January 8, 2017 Share Posted January 8, 2017 LIES ALL LIES! @MCADAMS TOLD ME IT WASN'T RELEASED YET! Good work as usual @jcsnider. :> Mcadams 1 Link to comment Share on other sites More sharing options...
Kibbelz Posted January 8, 2017 Share Posted January 8, 2017 24 minutes ago, Panda said: Good work as usual @jcsnider. :> Xeno and Zetasis 2 Link to comment Share on other sites More sharing options...
panda Posted January 8, 2017 Share Posted January 8, 2017 6 minutes ago, Kibbelz said: You'd rather I didn't mention you, it was somewhat sarcastic. :^) jcsnider 1 Link to comment Share on other sites More sharing options...
Rem Posted January 8, 2017 Share Posted January 8, 2017 mmmf nice good job guys wanted to sleep but now im kinda excited to test and work on it >-< Link to comment Share on other sites More sharing options...
lurv Posted January 8, 2017 Share Posted January 8, 2017 Trying out the new features Love the runescape-esque quest log Link to comment Share on other sites More sharing options...
Grizzy Posted January 8, 2017 Share Posted January 8, 2017 Shut up. Goodbye sleep tonight, lol. Perfect timing. I literally just switched jobs to open up my schedule. Link to comment Share on other sites More sharing options...
froggy Posted January 8, 2017 Share Posted January 8, 2017 All of my tilesets are longer than 2048, this prompts a message when starting the editor that the tilesets are too large and won't load for older machines, then it disconnects me and exits. What do i do? Uh, after trying a few more times it let me log in without disconnecting me, nevermind i guess? Also VERY nice job guys! Link to comment Share on other sites More sharing options...
jcsnider Posted January 8, 2017 Author Share Posted January 8, 2017 It shouldn't disconnect you. How long does it take for that prompt to appear? Link to comment Share on other sites More sharing options...
froggy Posted January 8, 2017 Share Posted January 8, 2017 @jcsnider I edited the post, but it stopped dc'ing me, must have been some other reason behind the dc's. Link to comment Share on other sites More sharing options...
jcsnider Posted January 8, 2017 Author Share Posted January 8, 2017 @SCTrav once you are in the editor you can disable the tileset warning in File -> Options. Glad you like it! Rem 1 Link to comment Share on other sites More sharing options...
Irij Posted January 8, 2017 Share Posted January 8, 2017 Aww no source yet? Poop. Link to comment Share on other sites More sharing options...
Voltramas Posted January 8, 2017 Share Posted January 8, 2017 Finally, quest system! So stoked. Thank you for all of your hard work! jcsnider, Kibbelz and Mcadams 3 Link to comment Share on other sites More sharing options...
Ariel Posted January 8, 2017 Share Posted January 8, 2017 We are finally THERE! YOU TWO! GOOD JOB! gonna play with this for hours:P Voltramas 1 Link to comment Share on other sites More sharing options...
jcsnider Posted January 8, 2017 Author Share Posted January 8, 2017 Something I forgot to mention originally. Intersect now uses .ogg files for audio and no longer supports .mp3 playback. This was changed for several reasons but primarily to escape mp3s terrible licensing. If you have .mp3 music in your client/editor you can convert them to .ogg using this tool. Sorry for the inconvenience this may cause. Voltramas 1 Link to comment Share on other sites More sharing options...
Phenomenal Posted January 8, 2017 Share Posted January 8, 2017 @Kibbelz @jcsnider Good job guys and you beat the eta of 20xx c: Xeno 1 Link to comment Share on other sites More sharing options...
irvanshihap Posted January 8, 2017 Share Posted January 8, 2017 vb.net not run on window xp Link to comment Share on other sites More sharing options...
MiniGrief Posted January 8, 2017 Share Posted January 8, 2017 10 minutes ago, irvanshihap said: vb.net not run on window xp While it would be great that it did for the sake of older PCs, most people have moved on to Windows 7, 8 or 10 and it would make no sense to add support for maybe 1 or 2 people who would use XP. I think it would also require a complete re code of the entire engine to convert so that it would run on XP. If I am wrong, feel free to correct me since I don't actually do any vb.net programming or any similar languages. Anyway, beta seems amazing and the quest system is a big help. Link to comment Share on other sites More sharing options...
Damian666 Posted January 8, 2017 Share Posted January 8, 2017 windows xp? dude... get out the stone age xD Link to comment Share on other sites More sharing options...
hra Posted January 8, 2017 Share Posted January 8, 2017 Awesome stuff guys! Link to comment Share on other sites More sharing options...
Ambard Posted January 8, 2017 Share Posted January 8, 2017 Fantastic job! I can't even tell you all how excited I am about this. Just checked out all the new features and they seem to work flawlessly. I hope to have some new updated tutorial videos out tonight. The alpha version videos will still work fine so I will update those when I can. Great job Ascension Game dev!!! Link to comment Share on other sites More sharing options...
raeven Posted January 8, 2017 Share Posted January 8, 2017 Great news!!! Our team is very excited. By the way, it seems you changed something regarding how the engine manages .png transparencys, now many of our tilesets look aweful where we used some kind of transparency, like this: Link to comment Share on other sites More sharing options...
MiniGrief Posted January 8, 2017 Share Posted January 8, 2017 12 minutes ago, raeven said: By the way, it seems you changed something regarding how the engine manages .png transparencys, now many of our tilesets look aweful where we used some kind of transparency I kind of see what you mean as it even affected me a little. Some foliage now has some strange glow around it where it was once transparent for me. Link to comment Share on other sites More sharing options...
Recommended Posts