So I was never good with events. I'm basically trying to play out a storyline. First, you talk to the chief, he hands you some items and tells you to grab a book, I set another event to a bookcase, and made it set player variable HasBook = 1, when you talk to the other event I made an if statement, if player HasBook = 1 he talks some more yada yada and gives you a quest, once you complete the quest, he'll give another to talk to someone else and then he will have some generic statement to say. Is this the right way of going about it? I don't want him to hand out the items every time you talk to him.Â
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Giligis
So I was never good with events. I'm basically trying to play out a storyline. First, you talk to the chief, he hands you some items and tells you to grab a book, I set another event to a bookcase, and made it set player variable HasBook = 1, when you talk to the other event I made an if statement, if player HasBook = 1 he talks some more yada yada and gives you a quest, once you complete the quest, he'll give another to talk to someone else and then he will have some generic statement to say. Is this the right way of going about it? I don't want him to hand out the items every time you talk to him.Â
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