BugSICK Posted December 4, 2016 Share Posted December 4, 2016 Just exploring tile type and tiles i will used for my game, and it came out ok. just ignore the GUI. Â Â familiarizing the properties. Screenshot from Editor: Â http://www.ascensiongamedev.com/resources/filehost/26f07d6c4f86483db0bbbf8dd58e572c.png Agoraphobic and Ambard 2 Link to comment Share on other sites More sharing options...
Vus Posted December 4, 2016 Share Posted December 4, 2016 I'm not really all that sure about the pixelated tiles on the "borders" of the map, but other than that it looks absolutely beatiful, nice job! Phenomenal 1 Link to comment Share on other sites More sharing options...
Kibbelz Posted December 4, 2016 Share Posted December 4, 2016 yeah its a really nice map, just some tiles do not merge. The pokemon trainer also looks very out of place but i assume thats for testing. Link to comment Share on other sites More sharing options...
BugSICK Posted December 4, 2016 Author Share Posted December 4, 2016 thanks for the comments, the sprite is just for testing...forgot to put "dont mind the sprite also"  @Kibbelz can you point out where the tiles did not merge, so i can correct if for future mapping.. thanks Link to comment Share on other sites More sharing options...
Chief Posted December 5, 2016 Share Posted December 5, 2016 Well, you just have tilesets of completely different resolutions conflicting with eachother. Your stairs also need a lot of work; right now, they're essentially ladders. Stairs should be much longer than the cliff they climb up. Vus and Kibbelz 2 Link to comment Share on other sites More sharing options...
BugSICK Posted December 5, 2016 Author Share Posted December 5, 2016 you mean like this? Link to comment Share on other sites More sharing options...
Stx Posted December 5, 2016 Share Posted December 5, 2016 Looks like a beautiful map. Good job. Link to comment Share on other sites More sharing options...
Gibier Posted December 5, 2016 Share Posted December 5, 2016 Yes like this Link to comment Share on other sites More sharing options...
Chief Posted December 5, 2016 Share Posted December 5, 2016 Closer, but not long enough. Stairs should, in a perfect world, be twice as long as the cliff face. You don't have to make it that perfect, but it should be longer than just one tile. The important thing is to just be consistent, though. If you consistently do it wrong, people will think it was a stylistic choice, lol Link to comment Share on other sites More sharing options...
BugSICK Posted December 6, 2016 Author Share Posted December 6, 2016 update: question: anyone know whats the use of overlay?? ty Link to comment Share on other sites More sharing options...
Giligis Posted December 6, 2016 Share Posted December 6, 2016 2 hours ago, Interface said: update: question: anyone know whats the use of overlay?? ty  It overlays color onto the map, to give it more personality. In example, a Fairy Forest can be tinted purple-pinkish, whereas a dark cave can been giving a dark red or blue or something. BugSICK 1 Link to comment Share on other sites More sharing options...
Ambard Posted December 15, 2016 Share Posted December 15, 2016 That's sexy man. Good to see your still at it. Link to comment Share on other sites More sharing options...
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